//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // D3D11 IDL // // Contains interface definitions for the D3D11 API. // // Copyright (C) Microsoft Corporation // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// import "oaidl.idl"; import "ocidl.idl"; import "dxgi.idl"; import "d3dcommon.idl"; // NOTE: The following constants are generated from the D3D11 hardware spec. Do not edit these values directly. cpp_quote( "#ifndef _D3D11_CONSTANTS" ) cpp_quote( "#define _D3D11_CONSTANTS" ) const UINT D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff; const UINT D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff; const UINT D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff; const UINT D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9; const UINT D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8; const UINT D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2; const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768; const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768; const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1; const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192; const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1; const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024; const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024; const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64; const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1; const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1; const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1; const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; cpp_quote( "#define D3D11_DEFAULT_BLEND_FACTOR_ALPHA ( 1.0f )" ) cpp_quote( "#define D3D11_DEFAULT_BLEND_FACTOR_BLUE ( 1.0f )" ) cpp_quote( "#define D3D11_DEFAULT_BLEND_FACTOR_GREEN ( 1.0f )" ) cpp_quote( "#define D3D11_DEFAULT_BLEND_FACTOR_RED ( 1.0f )" ) cpp_quote( "#define D3D11_DEFAULT_BORDER_COLOR_COMPONENT ( 0.0f )" ) const UINT D3D11_DEFAULT_DEPTH_BIAS = 0; cpp_quote( "#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP ( 0.0f )" ) cpp_quote( "#define D3D11_DEFAULT_MAX_ANISOTROPY ( 16.0f )" ) cpp_quote( "#define D3D11_DEFAULT_MIP_LOD_BIAS ( 0.0f )" ) const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0; const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff; const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0; const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0; const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0; const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0; cpp_quote( "#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS ( 0.0f )" ) const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff; const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0; const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff; const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0; const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0; cpp_quote( "#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH ( 0.0f )" ) cpp_quote( "#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH ( 0.0f )" ) const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0; const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0; const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0; const UINT D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; const UINT D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; const UINT D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; const UINT D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; const UINT D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; const UINT D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; const UINT D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; const UINT D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; const UINT D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; const UINT D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; const UINT D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; const UINT D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; const UINT D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; const UINT D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_DS_OUTPUT_REGISTER_COUNT = 32; cpp_quote( "#define D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 )" ) cpp_quote( "#define D3D11_FLOAT32_MAX ( 3.402823466e+38f )" ) cpp_quote( "#define D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f )" ) cpp_quote( "#define D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR ( 2.4f )" ) cpp_quote( "#define D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR ( 1.0f )" ) cpp_quote( "#define D3D11_FLOAT_TO_SRGB_OFFSET ( 0.055f )" ) cpp_quote( "#define D3D11_FLOAT_TO_SRGB_SCALE_1 ( 12.92f )" ) cpp_quote( "#define D3D11_FLOAT_TO_SRGB_SCALE_2 ( 1.055f )" ) cpp_quote( "#define D3D11_FLOAT_TO_SRGB_THRESHOLD ( 0.0031308f )" ) cpp_quote( "#define D3D11_FTOI_INSTRUCTION_MAX_INPUT ( 2147483647.999f )" ) cpp_quote( "#define D3D11_FTOI_INSTRUCTION_MIN_INPUT ( -2147483648.999f )" ) cpp_quote( "#define D3D11_FTOU_INSTRUCTION_MAX_INPUT ( 4294967295.999f )" ) cpp_quote( "#define D3D11_FTOU_INSTRUCTION_MIN_INPUT ( 0.0f )" ) const UINT D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; const UINT D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; const UINT D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; const UINT D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; const UINT D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; const UINT D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; const UINT D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; const UINT D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; const UINT D3D11_GS_INPUT_REGISTER_COMPONENTS = 4; const UINT D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_GS_INPUT_REGISTER_COUNT = 32; const UINT D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2; const UINT D3D11_GS_INPUT_REGISTER_READ_PORTS = 1; const UINT D3D11_GS_INPUT_REGISTER_VERTICES = 32; const UINT D3D11_GS_MAX_INSTANCE_COUNT = 32; const UINT D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; const UINT D3D11_GS_OUTPUT_ELEMENTS = 32; const UINT D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_GS_OUTPUT_REGISTER_COUNT = 32; const UINT D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; const UINT D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; const UINT D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; const UINT D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; const UINT D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; const UINT D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; const UINT D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; const UINT D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; const UINT D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; const UINT D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; const UINT D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; const UINT D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; const UINT D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; const UINT D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; const UINT D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; const UINT D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; const UINT D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; const UINT D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; const UINT D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xFFFFFFFF; cpp_quote( "#define D3D11_HS_MAXTESSFACTOR_LOWER_BOUND ( 1.0f )" ) cpp_quote( "#define D3D11_HS_MAXTESSFACTOR_UPPER_BOUND ( 64.0f )" ) const UINT D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; const UINT D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; const UINT D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; const UINT D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; const UINT D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; const UINT D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; const UINT D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; const UINT D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; const UINT D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; const UINT D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; const UINT D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; const UINT D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; const UINT D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; const UINT D3D11_IA_INSTANCE_ID_BIT_COUNT = 32; const UINT D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; const UINT D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; const UINT D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32; const UINT D3D11_IA_VERTEX_ID_BIT_COUNT = 32; const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; const UINT D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; const UINT D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; const UINT D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff; const UINT D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff; const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff; const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff; cpp_quote( "#define D3D11_LINEAR_GAMMA ( 1.0f )" ) const UINT D3D11_MAJOR_VERSION = 11; cpp_quote( "#define D3D11_MAX_BORDER_COLOR_COMPONENT ( 1.0f )" ) cpp_quote( "#define D3D11_MAX_DEPTH ( 1.0f )" ) const UINT D3D11_MAX_MAXANISOTROPY = 16; const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32; cpp_quote( "#define D3D11_MAX_POSITION_VALUE ( 3.402823466e+34f )" ) const UINT D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17; const UINT D3D11_MINOR_VERSION = 0; cpp_quote( "#define D3D11_MIN_BORDER_COLOR_COMPONENT ( 0.0f )" ) cpp_quote( "#define D3D11_MIN_DEPTH ( 0.0f )" ) const UINT D3D11_MIN_MAXANISOTROPY = 0; cpp_quote( "#define D3D11_MIP_LOD_BIAS_MAX ( 15.99f )" ) cpp_quote( "#define D3D11_MIP_LOD_BIAS_MIN ( -16.0f )" ) const UINT D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8; const UINT D3D11_MIP_LOD_RANGE_BIT_COUNT = 8; cpp_quote( "#define D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )" ) const UINT D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0; const UINT D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15; const UINT D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16; const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1; const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8; const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1; const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1; const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xFFFFFFFF; const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0x00000000; const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xFFFFFFFF; const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4; const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32; const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2; const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1; cpp_quote( "#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.0f )" ) const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1; const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8; cpp_quote( "#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT ( 0.5f )" ) const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27; const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32; const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32; const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384; const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024; const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const UINT D3D11_REQ_MAXANISOTROPY = 16; const UINT D3D11_REQ_MIP_LEVELS = 15; const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048; const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384; const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128; cpp_quote( "#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM ( 0.25f )" ) const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20; const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096; const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384; const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384; const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0; const UINT D3D11_SHADER_MAJOR_VERSION = 5; const UINT D3D11_SHADER_MAX_INSTANCES = 65535; const UINT D3D11_SHADER_MAX_INTERFACES = 256; const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096; const UINT D3D11_SHADER_MAX_TYPES = 65535; const UINT D3D11_SHADER_MINOR_VERSION = 0; const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0; const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5; const UINT D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512; const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4; const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff; const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128; const UINT D3D11_SO_STREAM_COUNT = 4; const UINT D3D11_SPEC_DATE_DAY = 19; const UINT D3D11_SPEC_DATE_MONTH = 02; const UINT D3D11_SPEC_DATE_YEAR = 2009; cpp_quote( "#define D3D11_SPEC_VERSION ( 0.01 )" ) cpp_quote( "#define D3D11_SRGB_GAMMA ( 2.2f )" ) cpp_quote( "#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 ( 12.92f )" ) cpp_quote( "#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 ( 1.055f )" ) cpp_quote( "#define D3D11_SRGB_TO_FLOAT_EXPONENT ( 2.4f )" ) cpp_quote( "#define D3D11_SRGB_TO_FLOAT_OFFSET ( 0.055f )" ) cpp_quote( "#define D3D11_SRGB_TO_FLOAT_THRESHOLD ( 0.04045f )" ) cpp_quote( "#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP ( 0.5f )" ) const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32; const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64; const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128; const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32; const UINT D3D11_STANDARD_VECTOR_SIZE = 4; const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32; const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64; const UINT D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8; const UINT D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8; const UINT D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64; const UINT D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64; const UINT D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63; const UINT D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64; const UINT D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2; const UINT D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1; const UINT D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1; const UINT D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16; const UINT D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0; const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15; const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767; const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768; const UINT D3D11_VS_INPUT_REGISTER_COMPONENTS = 4; const UINT D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_VS_INPUT_REGISTER_COUNT = 32; const UINT D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2; const UINT D3D11_VS_INPUT_REGISTER_READ_PORTS = 1; const UINT D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32; const UINT D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10; const UINT D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25; const UINT D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25; cpp_quote( "#endif" ) const UINT _FACD3D11 = 0x87c; const UINT _FACD3D11DEBUG = _FACD3D11 + 1; cpp_quote( "#define MAKE_D3D11_HRESULT( code ) MAKE_HRESULT( 1, _FACD3D11, code )" ) cpp_quote( "#define MAKE_D3D11_STATUS( code ) MAKE_HRESULT( 0, _FACD3D11, code )" ) cpp_quote( "#define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D11_HRESULT(1)" ) cpp_quote( "#define D3D11_ERROR_FILE_NOT_FOUND MAKE_D3D11_HRESULT(2)" ) cpp_quote( "#define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS MAKE_D3D11_HRESULT(3)" ) cpp_quote( "#define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD MAKE_D3D11_HRESULT(4)" ) cpp_quote( "#if __SAL_H_FULL_VER < 140050727" ) cpp_quote( "#undef __in_range" ) cpp_quote( "#undef __in_xcount_opt" ) cpp_quote( "#define __in_range(x, y)" ) cpp_quote( "#define __in_xcount_opt(x)" ) cpp_quote( "#endif" ) cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_DEFAULT {};" ) cpp_quote( "extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) typedef enum D3D11_INPUT_CLASSIFICATION { D3D11_INPUT_PER_VERTEX_DATA = 0, D3D11_INPUT_PER_INSTANCE_DATA = 1 } D3D11_INPUT_CLASSIFICATION; const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff; typedef struct D3D11_INPUT_ELEMENT_DESC { LPCSTR SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D11_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D11_INPUT_ELEMENT_DESC; // Keep FILL_MODE values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D11_FILL_MODE { // 1 was POINT in D3D, unused in D3D11 D3D11_FILL_WIREFRAME = 2, D3D11_FILL_SOLID = 3 } D3D11_FILL_MODE; // Keep PRIMITIVE_TOPOLOGY values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D11_PRIMITIVE_TOPOLOGY { D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D11_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, // 6 is reserved for legacy triangle fans // Adjacency values should be equal to (0x8 & non-adjacency): D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, } D3D11_PRIMITIVE_TOPOLOGY; typedef enum D3D11_PRIMITIVE { D3D11_PRIMITIVE_UNDEFINED = 0, D3D11_PRIMITIVE_POINT = 1, D3D11_PRIMITIVE_LINE = 2, D3D11_PRIMITIVE_TRIANGLE = 3, // Adjacency values should be equal to (0x4 & non-adjacency): D3D11_PRIMITIVE_LINE_ADJ = 6, D3D11_PRIMITIVE_TRIANGLE_ADJ = 7, D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, } D3D11_PRIMITIVE; // Keep CULL_MODE values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D11_CULL_MODE { D3D11_CULL_NONE = 1, D3D11_CULL_FRONT = 2, D3D11_CULL_BACK = 3 } D3D11_CULL_MODE; typedef struct D3D11_SO_DECLARATION_ENTRY { UINT Stream; LPCSTR SemanticName; UINT SemanticIndex; BYTE StartComponent; BYTE ComponentCount; BYTE OutputSlot; } D3D11_SO_DECLARATION_ENTRY; typedef struct D3D11_VIEWPORT { FLOAT TopLeftX; FLOAT TopLeftY; FLOAT Width; FLOAT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D11_VIEWPORT; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "inline bool operator==( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r )" ) cpp_quote( "{" ) cpp_quote( " return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&" ) cpp_quote( " l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;" ) cpp_quote( "}" ) cpp_quote( "inline bool operator!=( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r )" ) cpp_quote( "{ return !( l == r ); }" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) typedef enum D3D11_RESOURCE_DIMENSION { D3D11_RESOURCE_DIMENSION_UNKNOWN = 0, D3D11_RESOURCE_DIMENSION_BUFFER = 1, D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4, } D3D11_RESOURCE_DIMENSION; typedef enum D3D11_SRV_DIMENSION { D3D11_SRV_DIMENSION_UNKNOWN = 0, D3D11_SRV_DIMENSION_BUFFER = 1, D3D11_SRV_DIMENSION_TEXTURE1D = 2, D3D11_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D11_SRV_DIMENSION_TEXTURE2D = 4, D3D11_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D11_SRV_DIMENSION_TEXTURE2DMS = 6, D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D11_SRV_DIMENSION_TEXTURE3D = 8, D3D11_SRV_DIMENSION_TEXTURECUBE = 9, D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D11_SRV_DIMENSION_BUFFEREX = 11, } D3D11_SRV_DIMENSION; typedef enum D3D11_DSV_DIMENSION { D3D11_DSV_DIMENSION_UNKNOWN = 0, D3D11_DSV_DIMENSION_TEXTURE1D = 1, D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D11_DSV_DIMENSION_TEXTURE2D = 3, D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D11_DSV_DIMENSION_TEXTURE2DMS = 5, D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, } D3D11_DSV_DIMENSION; typedef enum D3D11_RTV_DIMENSION { D3D11_RTV_DIMENSION_UNKNOWN = 0, D3D11_RTV_DIMENSION_BUFFER = 1, D3D11_RTV_DIMENSION_TEXTURE1D = 2, D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D11_RTV_DIMENSION_TEXTURE2D = 4, D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D11_RTV_DIMENSION_TEXTURE2DMS = 6, D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D11_RTV_DIMENSION_TEXTURE3D = 8, } D3D11_RTV_DIMENSION; typedef enum D3D11_UAV_DIMENSION { D3D11_UAV_DIMENSION_UNKNOWN = 0, D3D11_UAV_DIMENSION_BUFFER = 1, D3D11_UAV_DIMENSION_TEXTURE1D = 2, D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3, D3D11_UAV_DIMENSION_TEXTURE2D = 4, D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D11_UAV_DIMENSION_TEXTURE3D = 8, } D3D11_UAV_DIMENSION; typedef enum D3D11_USAGE { D3D11_USAGE_DEFAULT = 0, D3D11_USAGE_IMMUTABLE = 1, D3D11_USAGE_DYNAMIC = 2, D3D11_USAGE_STAGING = 3, } D3D11_USAGE; typedef enum D3D11_BIND_FLAG { D3D11_BIND_VERTEX_BUFFER = 0x00000001L, D3D11_BIND_INDEX_BUFFER = 0x00000002L, D3D11_BIND_CONSTANT_BUFFER = 0x00000004L, D3D11_BIND_SHADER_RESOURCE = 0x00000008L, D3D11_BIND_STREAM_OUTPUT = 0x00000010L, D3D11_BIND_RENDER_TARGET = 0x00000020L, D3D11_BIND_DEPTH_STENCIL = 0x00000040L, D3D11_BIND_UNORDERED_ACCESS = 0x00000080L, } D3D11_BIND_FLAG; typedef enum D3D11_CPU_ACCESS_FLAG { D3D11_CPU_ACCESS_WRITE = 0x00010000L, D3D11_CPU_ACCESS_READ = 0x00020000L, } D3D11_CPU_ACCESS_FLAG; typedef enum D3D11_RESOURCE_MISC_FLAG { D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L, D3D11_RESOURCE_MISC_SHARED = 0x00000002L, D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L, D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L, D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L, D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L, D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L, D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L, D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L, } D3D11_RESOURCE_MISC_FLAG; typedef enum D3D11_MAP // for calling ID3D11Resource::Map() { D3D11_MAP_READ = 1, D3D11_MAP_WRITE = 2, D3D11_MAP_READ_WRITE = 3, D3D11_MAP_WRITE_DISCARD = 4, D3D11_MAP_WRITE_NO_OVERWRITE = 5, } D3D11_MAP; typedef enum D3D11_MAP_FLAG { D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000L, } D3D11_MAP_FLAG; typedef enum D3D11_RAISE_FLAG { D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1L, } D3D11_RAISE_FLAG; // Flags for ClearDepthStencil typedef enum D3D11_CLEAR_FLAG { D3D11_CLEAR_DEPTH = 0x01L, D3D11_CLEAR_STENCIL = 0x02L, } D3D11_CLEAR_FLAG; typedef RECT D3D11_RECT; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_RECT : public D3D11_RECT" ) cpp_quote( "{" ) cpp_quote( " CD3D11_RECT()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_RECT( const D3D11_RECT& o ) :" ) cpp_quote( " D3D11_RECT( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_RECT(" ) cpp_quote( " LONG Left," ) cpp_quote( " LONG Top," ) cpp_quote( " LONG Right," ) cpp_quote( " LONG Bottom )" ) cpp_quote( " {" ) cpp_quote( " left = Left;" ) cpp_quote( " top = Top;" ) cpp_quote( " right = Right;" ) cpp_quote( " bottom = Bottom;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_RECT() {}" ) cpp_quote( " operator const D3D11_RECT&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "inline bool operator==( const D3D11_RECT& l, const D3D11_RECT& r )" ) cpp_quote( "{" ) cpp_quote( " return l.left == r.left && l.top == r.top &&" ) cpp_quote( " l.right == r.right && l.bottom == r.bottom;" ) cpp_quote( "}" ) cpp_quote( "inline bool operator!=( const D3D11_RECT& l, const D3D11_RECT& r )" ) cpp_quote( "{ return !( l == r ); }" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) typedef struct D3D11_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D11_BOX; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_BOX : public D3D11_BOX" ) cpp_quote( "{" ) cpp_quote( " CD3D11_BOX()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_BOX( const D3D11_BOX& o ) :" ) cpp_quote( " D3D11_BOX( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_BOX(" ) cpp_quote( " LONG Left," ) cpp_quote( " LONG Top," ) cpp_quote( " LONG Front," ) cpp_quote( " LONG Right," ) cpp_quote( " LONG Bottom," ) cpp_quote( " LONG Back )" ) cpp_quote( " {" ) cpp_quote( " left = Left;" ) cpp_quote( " top = Top;" ) cpp_quote( " front = Front;" ) cpp_quote( " right = Right;" ) cpp_quote( " bottom = Bottom;" ) cpp_quote( " back = Back;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_BOX() {}" ) cpp_quote( " operator const D3D11_BOX&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "inline bool operator==( const D3D11_BOX& l, const D3D11_BOX& r )" ) cpp_quote( "{" ) cpp_quote( " return l.left == r.left && l.top == r.top && l.front == r.front &&" ) cpp_quote( " l.right == r.right && l.bottom == r.bottom && l.back == r.back;" ) cpp_quote( "}" ) cpp_quote( "inline bool operator!=( const D3D11_BOX& l, const D3D11_BOX& r )" ) cpp_quote( "{ return !( l == r ); }" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) // Forward declarations: interface ID3D11Device; interface ID3D11ClassLinkage; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // DeviceChild // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( 1841e5c8-16b0-489b-bcc8-44cfb0d5deae ), object, local, pointer_default( unique ) ] interface ID3D11DeviceChild : IUnknown { void GetDevice( [annotation("__out")] ID3D11Device** ppDevice ); HRESULT GetPrivateData( [annotation("__in")] REFGUID guid, [annotation("__inout")] UINT* pDataSize, [annotation("__out_bcount_opt( *pDataSize )")] void* pData ); HRESULT SetPrivateData( [annotation("__in")] REFGUID guid, [annotation("__in")] UINT DataSize, [annotation("__in_bcount_opt( DataSize )")] const void* pData ); HRESULT SetPrivateDataInterface( [annotation("__in")] REFGUID guid, [annotation("__in_opt")] const IUnknown * pData ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Depth-Stencil State // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Keep COMPARISON_FUNC values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D11_COMPARISON_FUNC { D3D11_COMPARISON_NEVER = 1, D3D11_COMPARISON_LESS = 2, D3D11_COMPARISON_EQUAL = 3, D3D11_COMPARISON_LESS_EQUAL = 4, D3D11_COMPARISON_GREATER = 5, D3D11_COMPARISON_NOT_EQUAL = 6, D3D11_COMPARISON_GREATER_EQUAL = 7, D3D11_COMPARISON_ALWAYS = 8 } D3D11_COMPARISON_FUNC; typedef enum D3D11_DEPTH_WRITE_MASK { D3D11_DEPTH_WRITE_MASK_ZERO = 0, D3D11_DEPTH_WRITE_MASK_ALL = 1 } D3D11_DEPTH_WRITE_MASK; // Keep STENCILOP values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D11_STENCIL_OP { D3D11_STENCIL_OP_KEEP = 1, D3D11_STENCIL_OP_ZERO = 2, D3D11_STENCIL_OP_REPLACE = 3, D3D11_STENCIL_OP_INCR_SAT = 4, D3D11_STENCIL_OP_DECR_SAT = 5, D3D11_STENCIL_OP_INVERT = 6, D3D11_STENCIL_OP_INCR = 7, D3D11_STENCIL_OP_DECR = 8 } D3D11_STENCIL_OP; typedef struct D3D11_DEPTH_STENCILOP_DESC { D3D11_STENCIL_OP StencilFailOp; D3D11_STENCIL_OP StencilDepthFailOp; D3D11_STENCIL_OP StencilPassOp; D3D11_COMPARISON_FUNC StencilFunc; } D3D11_DEPTH_STENCILOP_DESC; typedef struct D3D11_DEPTH_STENCIL_DESC { BOOL DepthEnable; D3D11_DEPTH_WRITE_MASK DepthWriteMask; D3D11_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D11_DEPTH_STENCILOP_DESC FrontFace; D3D11_DEPTH_STENCILOP_DESC BackFace; } D3D11_DEPTH_STENCIL_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_DEPTH_STENCIL_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC& o ) :" ) cpp_quote( " D3D11_DEPTH_STENCIL_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT )" ) cpp_quote( " {" ) cpp_quote( " DepthEnable = TRUE;" ) cpp_quote( " DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;" ) cpp_quote( " DepthFunc = D3D11_COMPARISON_LESS;" ) cpp_quote( " StencilEnable = FALSE;" ) cpp_quote( " StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;" ) cpp_quote( " StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;" ) cpp_quote( " const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp =" ) cpp_quote( " { D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS };" ) cpp_quote( " FrontFace = defaultStencilOp;" ) cpp_quote( " BackFace = defaultStencilOp;" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_DEPTH_STENCIL_DESC(" ) cpp_quote( " BOOL depthEnable," ) cpp_quote( " D3D11_DEPTH_WRITE_MASK depthWriteMask," ) cpp_quote( " D3D11_COMPARISON_FUNC depthFunc," ) cpp_quote( " BOOL stencilEnable," ) cpp_quote( " UINT8 stencilReadMask," ) cpp_quote( " UINT8 stencilWriteMask," ) cpp_quote( " D3D11_STENCIL_OP frontStencilFailOp," ) cpp_quote( " D3D11_STENCIL_OP frontStencilDepthFailOp," ) cpp_quote( " D3D11_STENCIL_OP frontStencilPassOp," ) cpp_quote( " D3D11_COMPARISON_FUNC frontStencilFunc," ) cpp_quote( " D3D11_STENCIL_OP backStencilFailOp," ) cpp_quote( " D3D11_STENCIL_OP backStencilDepthFailOp," ) cpp_quote( " D3D11_STENCIL_OP backStencilPassOp," ) cpp_quote( " D3D11_COMPARISON_FUNC backStencilFunc )" ) cpp_quote( " {" ) cpp_quote( " DepthEnable = depthEnable;" ) cpp_quote( " DepthWriteMask = depthWriteMask;" ) cpp_quote( " DepthFunc = depthFunc;" ) cpp_quote( " StencilEnable = stencilEnable;" ) cpp_quote( " StencilReadMask = stencilReadMask;" ) cpp_quote( " StencilWriteMask = stencilWriteMask;" ) cpp_quote( " FrontFace.StencilFailOp = frontStencilFailOp;" ) cpp_quote( " FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;" ) cpp_quote( " FrontFace.StencilPassOp = frontStencilPassOp;" ) cpp_quote( " FrontFace.StencilFunc = frontStencilFunc;" ) cpp_quote( " BackFace.StencilFailOp = backStencilFailOp;" ) cpp_quote( " BackFace.StencilDepthFailOp = backStencilDepthFailOp;" ) cpp_quote( " BackFace.StencilPassOp = backStencilPassOp;" ) cpp_quote( " BackFace.StencilFunc = backStencilFunc;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_DEPTH_STENCIL_DESC() {}" ) cpp_quote( " operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( 03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1 ), object, local, pointer_default( unique ) ] interface ID3D11DepthStencilState : ID3D11DeviceChild { void GetDesc( [annotation("__out")] D3D11_DEPTH_STENCIL_DESC* pDesc ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Blend State // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Keep BLEND values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D11_BLEND { D3D11_BLEND_ZERO = 1, D3D11_BLEND_ONE = 2, D3D11_BLEND_SRC_COLOR = 3, // PS output oN.rgb (N is current RT being blended) D3D11_BLEND_INV_SRC_COLOR = 4, // 1.0f - PS output oN.rgb D3D11_BLEND_SRC_ALPHA = 5, // PS output oN.a D3D11_BLEND_INV_SRC_ALPHA = 6, // 1.0f - PS output oN.a D3D11_BLEND_DEST_ALPHA = 7, // RT(N).a (N is current RT being blended) D3D11_BLEND_INV_DEST_ALPHA = 8, // 1.0f - RT(N).a D3D11_BLEND_DEST_COLOR = 9, // RT(N).rgb D3D11_BLEND_INV_DEST_COLOR = 10,// 1.0f - RT(N).rgb D3D11_BLEND_SRC_ALPHA_SAT = 11,// (f,f,f,1), f = min(1 - RT(N).a, oN.a) // 12 reserved (was BOTHSRCALPHA) // 13 reserved (was BOTHSRCALPHA) D3D11_BLEND_BLEND_FACTOR = 14, D3D11_BLEND_INV_BLEND_FACTOR = 15, D3D11_BLEND_SRC1_COLOR = 16, // PS output o1.rgb D3D11_BLEND_INV_SRC1_COLOR = 17, // 1.0f - PS output o1.rgb D3D11_BLEND_SRC1_ALPHA = 18, // PS output o1.a D3D11_BLEND_INV_SRC1_ALPHA = 19, // 1.0f - PS output o1.a } D3D11_BLEND; // Keep BLENDOP values in sync with earlier DX versions (HW consumes values directly). typedef enum D3D11_BLEND_OP { D3D11_BLEND_OP_ADD = 1, D3D11_BLEND_OP_SUBTRACT = 2, D3D11_BLEND_OP_REV_SUBTRACT = 3, D3D11_BLEND_OP_MIN = 4, // min semantics are like min shader instruction D3D11_BLEND_OP_MAX = 5, // max semantics are like max shader instruction } D3D11_BLEND_OP; typedef enum D3D11_COLOR_WRITE_ENABLE { D3D11_COLOR_WRITE_ENABLE_RED = 1, D3D11_COLOR_WRITE_ENABLE_GREEN = 2, D3D11_COLOR_WRITE_ENABLE_BLUE = 4, D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, D3D11_COLOR_WRITE_ENABLE_ALL = (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN| D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA), } D3D11_COLOR_WRITE_ENABLE; typedef struct D3D11_RENDER_TARGET_BLEND_DESC { BOOL BlendEnable; D3D11_BLEND SrcBlend; D3D11_BLEND DestBlend; D3D11_BLEND_OP BlendOp; D3D11_BLEND SrcBlendAlpha; D3D11_BLEND DestBlendAlpha; D3D11_BLEND_OP BlendOpAlpha; UINT8 RenderTargetWriteMask; // D3D11_COLOR_WRITE_ENABLE } D3D11_RENDER_TARGET_BLEND_DESC; typedef struct D3D11_BLEND_DESC { BOOL AlphaToCoverageEnable; // relevant to multisample antialiasing only BOOL IndependentBlendEnable; // if FALSE, then replicate the first entry in RenderTarget array to other entries D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT]; } D3D11_BLEND_DESC; cpp_quote( "/* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT. ") cpp_quote( " IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */" ) cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_BLEND_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_BLEND_DESC( const D3D11_BLEND_DESC& o ) :" ) cpp_quote( " D3D11_BLEND_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_BLEND_DESC( CD3D11_DEFAULT )" ) cpp_quote( " {" ) cpp_quote( " AlphaToCoverageEnable = FALSE;" ) cpp_quote( " IndependentBlendEnable = FALSE;" ) cpp_quote( " const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =" ) cpp_quote( " {" ) cpp_quote( " FALSE," ) cpp_quote( " D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD," ) cpp_quote( " D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD," ) cpp_quote( " D3D11_COLOR_WRITE_ENABLE_ALL," ) cpp_quote( " };" ) cpp_quote( " for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)" ) cpp_quote( " RenderTarget[ i ] = defaultRenderTargetBlendDesc;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_BLEND_DESC() {}" ) cpp_quote( " operator const D3D11_BLEND_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( 75b68faa-347d-4159-8f45-a0640f01cd9a ), object, local, pointer_default( unique ) ] interface ID3D11BlendState : ID3D11DeviceChild { void GetDesc( [annotation("__out")] D3D11_BLEND_DESC* pDesc ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Rasterizer State // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef struct D3D11_RASTERIZER_DESC { D3D11_FILL_MODE FillMode; D3D11_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL ScissorEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; } D3D11_RASTERIZER_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_RASTERIZER_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_RASTERIZER_DESC( const D3D11_RASTERIZER_DESC& o ) :" ) cpp_quote( " D3D11_RASTERIZER_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_RASTERIZER_DESC( CD3D11_DEFAULT )" ) cpp_quote( " {" ) cpp_quote( " FillMode = D3D11_FILL_SOLID;" ) cpp_quote( " CullMode = D3D11_CULL_BACK;" ) cpp_quote( " FrontCounterClockwise = FALSE;" ) cpp_quote( " DepthBias = D3D11_DEFAULT_DEPTH_BIAS;" ) cpp_quote( " DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;" ) cpp_quote( " SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;" ) cpp_quote( " DepthClipEnable = TRUE;" ) cpp_quote( " ScissorEnable = FALSE;" ) cpp_quote( " MultisampleEnable = FALSE;" ) cpp_quote( " AntialiasedLineEnable = FALSE;" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_RASTERIZER_DESC(" ) cpp_quote( " D3D11_FILL_MODE fillMode," ) cpp_quote( " D3D11_CULL_MODE cullMode," ) cpp_quote( " BOOL frontCounterClockwise," ) cpp_quote( " INT depthBias," ) cpp_quote( " FLOAT depthBiasClamp," ) cpp_quote( " FLOAT slopeScaledDepthBias," ) cpp_quote( " BOOL depthClipEnable," ) cpp_quote( " BOOL scissorEnable," ) cpp_quote( " BOOL multisampleEnable," ) cpp_quote( " BOOL antialiasedLineEnable )" ) cpp_quote( " {" ) cpp_quote( " FillMode = fillMode;" ) cpp_quote( " CullMode = cullMode;" ) cpp_quote( " FrontCounterClockwise = frontCounterClockwise;" ) cpp_quote( " DepthBias = depthBias;" ) cpp_quote( " DepthBiasClamp = depthBiasClamp;" ) cpp_quote( " SlopeScaledDepthBias = slopeScaledDepthBias;" ) cpp_quote( " DepthClipEnable = depthClipEnable;" ) cpp_quote( " ScissorEnable = scissorEnable;" ) cpp_quote( " MultisampleEnable = multisampleEnable;" ) cpp_quote( " AntialiasedLineEnable = antialiasedLineEnable;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_RASTERIZER_DESC() {}" ) cpp_quote( " operator const D3D11_RASTERIZER_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( 9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7 ), object, local, pointer_default( unique ) ] interface ID3D11RasterizerState : ID3D11DeviceChild { void GetDesc( [annotation("__out")] D3D11_RASTERIZER_DESC* pDesc ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Resource // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "inline UINT D3D11CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT MipLevels )" ) cpp_quote( "{ return MipSlice + ArraySlice * MipLevels; }" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) typedef struct D3D11_SUBRESOURCE_DATA { const void *pSysMem; UINT SysMemPitch; UINT SysMemSlicePitch; } D3D11_SUBRESOURCE_DATA; typedef struct D3D11_MAPPED_SUBRESOURCE { void *pData; UINT RowPitch; UINT DepthPitch; } D3D11_MAPPED_SUBRESOURCE; [ uuid( dc8e63f3-d12b-4952-b47b-5e45026a862d ), object, local, pointer_default( unique ) ] interface ID3D11Resource : ID3D11DeviceChild { void GetType( [annotation("__out")] D3D11_RESOURCE_DIMENSION* pResourceDimension ); void SetEvictionPriority( [annotation("__in")] UINT EvictionPriority ); UINT GetEvictionPriority(); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Buffer // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef struct D3D11_BUFFER_DESC { UINT ByteWidth; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; UINT StructureByteStride; // Stride of Structured Buffer; ignored if STRUCTURED MiscFlag not set } D3D11_BUFFER_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_BUFFER_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC& o ) :" ) cpp_quote( " D3D11_BUFFER_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_BUFFER_DESC(" ) cpp_quote( " UINT byteWidth," ) cpp_quote( " UINT bindFlags," ) cpp_quote( " D3D11_USAGE usage = D3D11_USAGE_DEFAULT," ) cpp_quote( " UINT cpuaccessFlags = 0," ) cpp_quote( " UINT miscFlags = 0," ) cpp_quote( " UINT structureByteStride = 0 )" ) cpp_quote( " {" ) cpp_quote( " ByteWidth = byteWidth;" ) cpp_quote( " Usage = usage;" ) cpp_quote( " BindFlags = bindFlags;" ) cpp_quote( " CPUAccessFlags = cpuaccessFlags ;" ) cpp_quote( " MiscFlags = miscFlags;" ) cpp_quote( " StructureByteStride = structureByteStride;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_BUFFER_DESC() {}" ) cpp_quote( " operator const D3D11_BUFFER_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( 48570b85-d1ee-4fcd-a250-eb350722b037 ), object, local, pointer_default( unique ) ] interface ID3D11Buffer : ID3D11Resource { void GetDesc( [annotation("__out")] D3D11_BUFFER_DESC* pDesc ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Texture1D // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef struct D3D11_TEXTURE1D_DESC { UINT Width; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE1D_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_TEXTURE1D_DESC : public D3D11_TEXTURE1D_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_TEXTURE1D_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_TEXTURE1D_DESC( const D3D11_TEXTURE1D_DESC& o ) :" ) cpp_quote( " D3D11_TEXTURE1D_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_TEXTURE1D_DESC(" ) cpp_quote( " DXGI_FORMAT format," ) cpp_quote( " UINT width," ) cpp_quote( " UINT arraySize = 1," ) cpp_quote( " UINT mipLevels = 0," ) cpp_quote( " UINT bindFlags = D3D11_BIND_SHADER_RESOURCE," ) cpp_quote( " D3D11_USAGE usage = D3D11_USAGE_DEFAULT," ) cpp_quote( " UINT cpuaccessFlags= 0," ) cpp_quote( " UINT miscFlags = 0 )" ) cpp_quote( " {" ) cpp_quote( " Width = width;" ) cpp_quote( " MipLevels = mipLevels;" ) cpp_quote( " ArraySize = arraySize;" ) cpp_quote( " Format = format;" ) cpp_quote( " Usage = usage;" ) cpp_quote( " BindFlags = bindFlags;" ) cpp_quote( " CPUAccessFlags = cpuaccessFlags;" ) cpp_quote( " MiscFlags = miscFlags;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_TEXTURE1D_DESC() {}" ) cpp_quote( " operator const D3D11_TEXTURE1D_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( f8fb5c27-c6b3-4f75-a4c8-439af2ef564c ), object, local, pointer_default( unique ) ] interface ID3D11Texture1D : ID3D11Resource { void GetDesc( [annotation("__out")] D3D11_TEXTURE1D_DESC* pDesc ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Texture2D // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef struct D3D11_TEXTURE2D_DESC { UINT Width; UINT Height; UINT MipLevels; UINT ArraySize; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE2D_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_TEXTURE2D_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) :" ) cpp_quote( " D3D11_TEXTURE2D_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_TEXTURE2D_DESC(" ) cpp_quote( " DXGI_FORMAT format," ) cpp_quote( " UINT width," ) cpp_quote( " UINT height," ) cpp_quote( " UINT arraySize = 1," ) cpp_quote( " UINT mipLevels = 0," ) cpp_quote( " UINT bindFlags = D3D11_BIND_SHADER_RESOURCE," ) cpp_quote( " D3D11_USAGE usage = D3D11_USAGE_DEFAULT," ) cpp_quote( " UINT cpuaccessFlags = 0," ) cpp_quote( " UINT sampleCount = 1," ) cpp_quote( " UINT sampleQuality = 0," ) cpp_quote( " UINT miscFlags = 0 )" ) cpp_quote( " {" ) cpp_quote( " Width = width;" ) cpp_quote( " Height = height;" ) cpp_quote( " MipLevels = mipLevels;" ) cpp_quote( " ArraySize = arraySize;" ) cpp_quote( " Format = format;" ) cpp_quote( " SampleDesc.Count = sampleCount;" ) cpp_quote( " SampleDesc.Quality = sampleQuality;" ) cpp_quote( " Usage = usage;" ) cpp_quote( " BindFlags = bindFlags;" ) cpp_quote( " CPUAccessFlags = cpuaccessFlags;" ) cpp_quote( " MiscFlags = miscFlags;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_TEXTURE2D_DESC() {}" ) cpp_quote( " operator const D3D11_TEXTURE2D_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( 6f15aaf2-d208-4e89-9ab4-489535d34f9c ), object, local, pointer_default( unique ) ] interface ID3D11Texture2D : ID3D11Resource { void GetDesc( [annotation("__out")] D3D11_TEXTURE2D_DESC* pDesc ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Texture3D // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef struct D3D11_TEXTURE3D_DESC { UINT Width; UINT Height; UINT Depth; UINT MipLevels; DXGI_FORMAT Format; D3D11_USAGE Usage; UINT BindFlags; UINT CPUAccessFlags; UINT MiscFlags; } D3D11_TEXTURE3D_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_TEXTURE3D_DESC : public D3D11_TEXTURE3D_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_TEXTURE3D_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_TEXTURE3D_DESC( const D3D11_TEXTURE3D_DESC& o ) :" ) cpp_quote( " D3D11_TEXTURE3D_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_TEXTURE3D_DESC(" ) cpp_quote( " DXGI_FORMAT format," ) cpp_quote( " UINT width," ) cpp_quote( " UINT height," ) cpp_quote( " UINT depth," ) cpp_quote( " UINT mipLevels = 0," ) cpp_quote( " UINT bindFlags = D3D11_BIND_SHADER_RESOURCE," ) cpp_quote( " D3D11_USAGE usage = D3D11_USAGE_DEFAULT," ) cpp_quote( " UINT cpuaccessFlags = 0," ) cpp_quote( " UINT miscFlags = 0 )" ) cpp_quote( " {" ) cpp_quote( " Width = width;" ) cpp_quote( " Height = height;" ) cpp_quote( " Depth = depth;" ) cpp_quote( " MipLevels = mipLevels;" ) cpp_quote( " Format = format;" ) cpp_quote( " Usage = usage;" ) cpp_quote( " BindFlags = bindFlags;" ) cpp_quote( " CPUAccessFlags = cpuaccessFlags;" ) cpp_quote( " MiscFlags = miscFlags;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_TEXTURE3D_DESC() {}" ) cpp_quote( " operator const D3D11_TEXTURE3D_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( 037e866e-f56d-4357-a8af-9dabbe6e250e ), object, local, pointer_default( unique ) ] interface ID3D11Texture3D : ID3D11Resource { void GetDesc( [annotation("__out")] D3D11_TEXTURE3D_DESC* pDesc ); }; /* TextureCube Face identifiers */ typedef enum D3D11_TEXTURECUBE_FACE { D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0, D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1, D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2, D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3, D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4, D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5 } D3D11_TEXTURECUBE_FACE; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // View // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( 839d1216-bb2e-412b-b7f4-a9dbebe08ed1 ), object, local, pointer_default( unique ) ] interface ID3D11View : ID3D11DeviceChild { void GetResource( [annotation("__out")] ID3D11Resource** ppResource ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // ShaderResourceView // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef struct D3D11_BUFFER_SRV { union { UINT FirstElement; // Nicer name UINT ElementOffset; }; union { UINT NumElements; // Nicer name UINT ElementWidth; }; } D3D11_BUFFER_SRV; typedef enum D3D11_BUFFEREX_SRV_FLAG { D3D11_BUFFEREX_SRV_FLAG_RAW = 0x00000001, // allow device multi-component reads with DWORD addressing } D3D11_BUFFEREX_SRV_FLAG; typedef struct D3D11_BUFFEREX_SRV { UINT FirstElement; UINT NumElements; UINT Flags; } D3D11_BUFFEREX_SRV; typedef struct D3D11_TEX1D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX1D_SRV; typedef struct D3D11_TEX1D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_SRV; typedef struct D3D11_TEX2D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX2D_SRV; typedef struct D3D11_TEX2D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_SRV; typedef struct D3D11_TEX3D_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEX3D_SRV; typedef struct D3D11_TEXCUBE_SRV { UINT MostDetailedMip; UINT MipLevels; } D3D11_TEXCUBE_SRV; typedef struct D3D11_TEXCUBE_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; } D3D11_TEXCUBE_ARRAY_SRV; typedef struct D3D11_TEX2DMS_SRV { // don't need to define anything specific for this view dimension UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_SRV; typedef struct D3D11_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_SRV; typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D11_SRV_DIMENSION ViewDimension; union { D3D11_BUFFER_SRV Buffer; D3D11_TEX1D_SRV Texture1D; D3D11_TEX1D_ARRAY_SRV Texture1DArray; D3D11_TEX2D_SRV Texture2D; D3D11_TEX2D_ARRAY_SRV Texture2DArray; D3D11_TEX2DMS_SRV Texture2DMS; D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D11_TEX3D_SRV Texture3D; D3D11_TEXCUBE_SRV TextureCube; D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray; D3D11_BUFFEREX_SRV BufferEx; }; } D3D11_SHADER_RESOURCE_VIEW_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_SHADER_RESOURCE_VIEW_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( const D3D11_SHADER_RESOURCE_VIEW_DESC& o ) :" ) cpp_quote( " D3D11_SHADER_RESOURCE_VIEW_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(" ) cpp_quote( " D3D11_SRV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mostDetailedMip = 0, // FirstElement for BUFFER" ) cpp_quote( " UINT mipLevels = -1, // NumElements for BUFFER" ) cpp_quote( " UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY" ) cpp_quote( " UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY" ) cpp_quote( " UINT flags = 0 ) // BUFFEREX only" ) cpp_quote( " {" ) cpp_quote( " Format = format;" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_SRV_DIMENSION_BUFFER:" ) cpp_quote( " Buffer.FirstElement = mostDetailedMip;" ) cpp_quote( " Buffer.NumElements = mipLevels;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE1D:" ) cpp_quote( " Texture1D.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " Texture1D.MipLevels = mipLevels;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:" ) cpp_quote( " Texture1DArray.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " Texture1DArray.MipLevels = mipLevels;" ) cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture1DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2D:" ) cpp_quote( " Texture2D.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " Texture2D.MipLevels = mipLevels;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:" ) cpp_quote( " Texture2DArray.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " Texture2DArray.MipLevels = mipLevels;" ) cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DMS:" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:" ) cpp_quote( " Texture2DMSArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DMSArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE3D:" ) cpp_quote( " Texture3D.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " Texture3D.MipLevels = mipLevels;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURECUBE:" ) cpp_quote( " TextureCube.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " TextureCube.MipLevels = mipLevels;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:" ) cpp_quote( " TextureCubeArray.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " TextureCubeArray.MipLevels = mipLevels;" ) cpp_quote( " TextureCubeArray.First2DArrayFace = firstArraySlice;" ) cpp_quote( " TextureCubeArray.NumCubes = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_BUFFEREX:" ) cpp_quote( " BufferEx.FirstElement = mostDetailedMip;" ) cpp_quote( " BufferEx.NumElements = mipLevels;" ) cpp_quote( " BufferEx.Flags = flags;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(" ) cpp_quote( " __in ID3D11Buffer*," ) cpp_quote( " DXGI_FORMAT format," ) cpp_quote( " UINT firstElement," ) cpp_quote( " UINT numElements," ) cpp_quote( " UINT flags = 0 )" ) cpp_quote( " {" ) cpp_quote( " Format = format;" ) cpp_quote( " ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;" ) cpp_quote( " BufferEx.FirstElement = firstElement;" ) cpp_quote( " BufferEx.NumElements = numElements;" ) cpp_quote( " BufferEx.Flags = flags;" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(" ) cpp_quote( " __in ID3D11Texture1D* pTex1D," ) cpp_quote( " D3D11_SRV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mostDetailedMip = 0," ) cpp_quote( " UINT mipLevels = -1," ) cpp_quote( " UINT firstArraySlice = 0," ) cpp_quote( " UINT arraySize = -1 )" ) cpp_quote( " {" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels ||" ) cpp_quote( " (-1 == arraySize && D3D11_SRV_DIMENSION_TEXTURE1DARRAY == viewDimension))" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE1D_DESC TexDesc;" ) cpp_quote( " pTex1D->GetDesc( &TexDesc );" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" ) cpp_quote( " if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;" ) cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" ) cpp_quote( " }" ) cpp_quote( " Format = format;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE1D:" ) cpp_quote( " Texture1D.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " Texture1D.MipLevels = mipLevels;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:" ) cpp_quote( " Texture1DArray.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " Texture1DArray.MipLevels = mipLevels;" ) cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture1DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(" ) cpp_quote( " __in ID3D11Texture2D* pTex2D," ) cpp_quote( " D3D11_SRV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mostDetailedMip = 0," ) cpp_quote( " UINT mipLevels = -1," ) cpp_quote( " UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY" ) cpp_quote( " UINT arraySize = -1 ) // NumCubes for TEXTURECUBEARRAY" ) cpp_quote( " {" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || " ) cpp_quote( " (-1 == mipLevels &&" ) cpp_quote( " D3D11_SRV_DIMENSION_TEXTURE2DMS != viewDimension &&" ) cpp_quote( " D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY != viewDimension) ||" ) cpp_quote( " (-1 == arraySize &&" ) cpp_quote( " (D3D11_SRV_DIMENSION_TEXTURE2DARRAY == viewDimension ||" ) cpp_quote( " D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY == viewDimension ||" ) cpp_quote( " D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension)))" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE2D_DESC TexDesc;" ) cpp_quote( " pTex2D->GetDesc( &TexDesc );" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" ) cpp_quote( " if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;" ) cpp_quote( " if (-1 == arraySize)" ) cpp_quote( " {" ) cpp_quote( " arraySize = TexDesc.ArraySize - firstArraySlice;" ) cpp_quote( " if (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension) arraySize /= 6;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " Format = format;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2D:" ) cpp_quote( " Texture2D.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " Texture2D.MipLevels = mipLevels;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:" ) cpp_quote( " Texture2DArray.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " Texture2DArray.MipLevels = mipLevels;" ) cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DMS:" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:" ) cpp_quote( " Texture2DMSArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DMSArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURECUBE:" ) cpp_quote( " TextureCube.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " TextureCube.MipLevels = mipLevels;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:" ) cpp_quote( " TextureCubeArray.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " TextureCubeArray.MipLevels = mipLevels;" ) cpp_quote( " TextureCubeArray.First2DArrayFace = firstArraySlice;" ) cpp_quote( " TextureCubeArray.NumCubes = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(" ) cpp_quote( " __in ID3D11Texture3D* pTex3D," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mostDetailedMip = 0," ) cpp_quote( " UINT mipLevels = -1 )" ) cpp_quote( " {" ) cpp_quote( " ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels)" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE3D_DESC TexDesc;" ) cpp_quote( " pTex3D->GetDesc( &TexDesc );" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" ) cpp_quote( " if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;" ) cpp_quote( " }" ) cpp_quote( " Format = format;" ) cpp_quote( " Texture3D.MostDetailedMip = mostDetailedMip;" ) cpp_quote( " Texture3D.MipLevels = mipLevels;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}" ) cpp_quote( " operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( b0e06fe0-8192-4e1a-b1ca-36d7414710b2 ), object, local, pointer_default( unique ) ] interface ID3D11ShaderResourceView : ID3D11View { void GetDesc( [annotation("__out")] D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // RenderTargetView // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef struct D3D11_BUFFER_RTV { union { UINT FirstElement; // Nicer name UINT ElementOffset; }; union { UINT NumElements; // Nicer name UINT ElementWidth; }; } D3D11_BUFFER_RTV; typedef struct D3D11_TEX1D_RTV { UINT MipSlice; } D3D11_TEX1D_RTV; typedef struct D3D11_TEX1D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_RTV; typedef struct D3D11_TEX2D_RTV { UINT MipSlice; } D3D11_TEX2D_RTV; typedef struct D3D11_TEX2DMS_RTV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_RTV; typedef struct D3D11_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_RTV; typedef struct D3D11_TEX2DMS_ARRAY_RTV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_RTV; typedef struct D3D11_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_RTV; typedef struct D3D11_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D11_RTV_DIMENSION ViewDimension; union { D3D11_BUFFER_RTV Buffer; D3D11_TEX1D_RTV Texture1D; D3D11_TEX1D_ARRAY_RTV Texture1DArray; D3D11_TEX2D_RTV Texture2D; D3D11_TEX2D_ARRAY_RTV Texture2DArray; D3D11_TEX2DMS_RTV Texture2DMS; D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D11_TEX3D_RTV Texture3D; }; } D3D11_RENDER_TARGET_VIEW_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_RENDER_TARGET_VIEW_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC( const D3D11_RENDER_TARGET_VIEW_DESC& o ) :" ) cpp_quote( " D3D11_RENDER_TARGET_VIEW_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC(" ) cpp_quote( " D3D11_RTV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mipSlice = 0, // FirstElement for BUFFER" ) cpp_quote( " UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D" ) cpp_quote( " UINT arraySize = -1 ) // WSize for TEXTURE3D" ) cpp_quote( " {" ) cpp_quote( " Format = format;" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_RTV_DIMENSION_BUFFER:" ) cpp_quote( " Buffer.FirstElement = mipSlice;" ) cpp_quote( " Buffer.NumElements = firstArraySlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE1D:" ) cpp_quote( " Texture1D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:" ) cpp_quote( " Texture1DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture1DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2D:" ) cpp_quote( " Texture2D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:" ) cpp_quote( " Texture2DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DMS:" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:" ) cpp_quote( " Texture2DMSArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DMSArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE3D:" ) cpp_quote( " Texture3D.MipSlice = mipSlice;" ) cpp_quote( " Texture3D.FirstWSlice = firstArraySlice;" ) cpp_quote( " Texture3D.WSize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC(" ) cpp_quote( " __in ID3D11Buffer*," ) cpp_quote( " DXGI_FORMAT format," ) cpp_quote( " UINT firstElement," ) cpp_quote( " UINT numElements )" ) cpp_quote( " {" ) cpp_quote( " Format = format;" ) cpp_quote( " ViewDimension = D3D11_RTV_DIMENSION_BUFFER;" ) cpp_quote( " Buffer.FirstElement = firstElement;" ) cpp_quote( " Buffer.NumElements = numElements;" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC(" ) cpp_quote( " __in ID3D11Texture1D* pTex1D," ) cpp_quote( " D3D11_RTV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mipSlice = 0," ) cpp_quote( " UINT firstArraySlice = 0," ) cpp_quote( " UINT arraySize = -1 )" ) cpp_quote( " {" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format ||" ) cpp_quote( " (-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension))" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE1D_DESC TexDesc;" ) cpp_quote( " pTex1D->GetDesc( &TexDesc );" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" ) cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" ) cpp_quote( " }" ) cpp_quote( " Format = format;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE1D:" ) cpp_quote( " Texture1D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:" ) cpp_quote( " Texture1DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture1DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC(" ) cpp_quote( " __in ID3D11Texture2D* pTex2D," ) cpp_quote( " D3D11_RTV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mipSlice = 0," ) cpp_quote( " UINT firstArraySlice = 0," ) cpp_quote( " UINT arraySize = -1 )" ) cpp_quote( " {" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || " ) cpp_quote( " (-1 == arraySize &&" ) cpp_quote( " (D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension ||" ) cpp_quote( " D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE2D_DESC TexDesc;" ) cpp_quote( " pTex2D->GetDesc( &TexDesc );" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" ) cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" ) cpp_quote( " }" ) cpp_quote( " Format = format;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2D:" ) cpp_quote( " Texture2D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:" ) cpp_quote( " Texture2DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DMS:" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:" ) cpp_quote( " Texture2DMSArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DMSArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_RENDER_TARGET_VIEW_DESC(" ) cpp_quote( " __in ID3D11Texture3D* pTex3D," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mipSlice = 0," ) cpp_quote( " UINT firstWSlice = 0," ) cpp_quote( " UINT wSize = -1 )" ) cpp_quote( " {" ) cpp_quote( " ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE3D_DESC TexDesc;" ) cpp_quote( " pTex3D->GetDesc( &TexDesc );" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" ) cpp_quote( " if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;" ) cpp_quote( " }" ) cpp_quote( " Format = format;" ) cpp_quote( " Texture3D.MipSlice = mipSlice;" ) cpp_quote( " Texture3D.FirstWSlice = firstWSlice;" ) cpp_quote( " Texture3D.WSize = wSize;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_RENDER_TARGET_VIEW_DESC() {}" ) cpp_quote( " operator const D3D11_RENDER_TARGET_VIEW_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( dfdba067-0b8d-4865-875b-d7b4516cc164 ), object, local, pointer_default( unique ) ] interface ID3D11RenderTargetView : ID3D11View { void GetDesc( [annotation("__out")] D3D11_RENDER_TARGET_VIEW_DESC* pDesc ); }; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_VIEWPORT : public D3D11_VIEWPORT" ) cpp_quote( "{" ) cpp_quote( " CD3D11_VIEWPORT()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_VIEWPORT( const D3D11_VIEWPORT& o ) :" ) cpp_quote( " D3D11_VIEWPORT( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_VIEWPORT(" ) cpp_quote( " FLOAT topLeftX," ) cpp_quote( " FLOAT topLeftY," ) cpp_quote( " FLOAT width," ) cpp_quote( " FLOAT height," ) cpp_quote( " FLOAT minDepth = D3D11_MIN_DEPTH," ) cpp_quote( " FLOAT maxDepth = D3D11_MAX_DEPTH )" ) cpp_quote( " {" ) cpp_quote( " TopLeftX = topLeftX;" ) cpp_quote( " TopLeftY = topLeftY;" ) cpp_quote( " Width = width;" ) cpp_quote( " Height = height;" ) cpp_quote( " MinDepth = minDepth;" ) cpp_quote( " MaxDepth = maxDepth;" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_VIEWPORT(" ) cpp_quote( " __in ID3D11Buffer*," ) cpp_quote( " __in ID3D11RenderTargetView* pRTView," ) cpp_quote( " FLOAT topLeftX = 0.0f," ) cpp_quote( " FLOAT minDepth = D3D11_MIN_DEPTH," ) cpp_quote( " FLOAT maxDepth = D3D11_MAX_DEPTH )" ) cpp_quote( " {" ) cpp_quote( " D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;" ) cpp_quote( " pRTView->GetDesc( &RTVDesc );" ) cpp_quote( " UINT NumElements = 0;" ) cpp_quote( " switch (RTVDesc.ViewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_RTV_DIMENSION_BUFFER:" ) cpp_quote( " NumElements = RTVDesc.Buffer.NumElements;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " TopLeftX = topLeftX;" ) cpp_quote( " TopLeftY = 0.0f;" ) cpp_quote( " Width = NumElements - topLeftX;" ) cpp_quote( " Height = 1.0f;" ) cpp_quote( " MinDepth = minDepth;" ) cpp_quote( " MaxDepth = maxDepth;" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_VIEWPORT(" ) cpp_quote( " __in ID3D11Texture1D* pTex1D," ) cpp_quote( " __in ID3D11RenderTargetView* pRTView," ) cpp_quote( " FLOAT topLeftX = 0.0f," ) cpp_quote( " FLOAT minDepth = D3D11_MIN_DEPTH," ) cpp_quote( " FLOAT maxDepth = D3D11_MAX_DEPTH )" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE1D_DESC TexDesc;" ) cpp_quote( " pTex1D->GetDesc( &TexDesc );" ) cpp_quote( " D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;" ) cpp_quote( " pRTView->GetDesc( &RTVDesc );" ) cpp_quote( " UINT MipSlice = 0;" ) cpp_quote( " switch (RTVDesc.ViewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE1D:" ) cpp_quote( " MipSlice = RTVDesc.Texture1D.MipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:" ) cpp_quote( " MipSlice = RTVDesc.Texture1DArray.MipSlice;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);" ) cpp_quote( " TopLeftX = topLeftX;" ) cpp_quote( " TopLeftY = 0.0f;" ) cpp_quote( " Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;" ) cpp_quote( " Height = 1.0f;" ) cpp_quote( " MinDepth = minDepth;" ) cpp_quote( " MaxDepth = maxDepth;" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_VIEWPORT(" ) cpp_quote( " __in ID3D11Texture2D* pTex2D," ) cpp_quote( " __in ID3D11RenderTargetView* pRTView," ) cpp_quote( " FLOAT topLeftX = 0.0f," ) cpp_quote( " FLOAT topLeftY = 0.0f," ) cpp_quote( " FLOAT minDepth = D3D11_MIN_DEPTH," ) cpp_quote( " FLOAT maxDepth = D3D11_MAX_DEPTH )" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE2D_DESC TexDesc;" ) cpp_quote( " pTex2D->GetDesc( &TexDesc );" ) cpp_quote( " D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;" ) cpp_quote( " pRTView->GetDesc( &RTVDesc );" ) cpp_quote( " UINT MipSlice = 0;" ) cpp_quote( " switch (RTVDesc.ViewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2D:" ) cpp_quote( " MipSlice = RTVDesc.Texture2D.MipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:" ) cpp_quote( " MipSlice = RTVDesc.Texture2DArray.MipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DMS:" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);" ) cpp_quote( " const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice);" ) cpp_quote( " TopLeftX = topLeftX;" ) cpp_quote( " TopLeftY = topLeftY;" ) cpp_quote( " Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;" ) cpp_quote( " Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY;" ) cpp_quote( " MinDepth = minDepth;" ) cpp_quote( " MaxDepth = maxDepth;" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_VIEWPORT(" ) cpp_quote( " __in ID3D11Texture3D* pTex3D," ) cpp_quote( " __in ID3D11RenderTargetView* pRTView," ) cpp_quote( " FLOAT topLeftX = 0.0f," ) cpp_quote( " FLOAT topLeftY = 0.0f," ) cpp_quote( " FLOAT minDepth = D3D11_MIN_DEPTH," ) cpp_quote( " FLOAT maxDepth = D3D11_MAX_DEPTH )" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE3D_DESC TexDesc;" ) cpp_quote( " pTex3D->GetDesc( &TexDesc );" ) cpp_quote( " D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;" ) cpp_quote( " pRTView->GetDesc( &RTVDesc );" ) cpp_quote( " UINT MipSlice = 0;" ) cpp_quote( " switch (RTVDesc.ViewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_RTV_DIMENSION_TEXTURE3D:" ) cpp_quote( " MipSlice = RTVDesc.Texture3D.MipSlice;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);" ) cpp_quote( " const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice);" ) cpp_quote( " TopLeftX = topLeftX;" ) cpp_quote( " TopLeftY = topLeftY;" ) cpp_quote( " Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;" ) cpp_quote( " Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY;" ) cpp_quote( " MinDepth = minDepth;" ) cpp_quote( " MaxDepth = maxDepth;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_VIEWPORT() {}" ) cpp_quote( " operator const D3D11_VIEWPORT&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // DepthStencilView // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef struct D3D11_TEX1D_DSV { UINT MipSlice; } D3D11_TEX1D_DSV; typedef struct D3D11_TEX1D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_DSV; typedef struct D3D11_TEX2D_DSV { UINT MipSlice; } D3D11_TEX2D_DSV; typedef struct D3D11_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_DSV; typedef struct D3D11_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D11_TEX2DMS_DSV; typedef struct D3D11_TEX2DMS_ARRAY_DSV { UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2DMS_ARRAY_DSV; typedef enum D3D11_DSV_FLAG { D3D11_DSV_READ_ONLY_DEPTH = 0x1L, D3D11_DSV_READ_ONLY_STENCIL = 0x2L, } D3D11_DSV_FLAG; typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC { DXGI_FORMAT Format; D3D11_DSV_DIMENSION ViewDimension; UINT Flags; // D3D11_DSV_FLAG union { D3D11_TEX1D_DSV Texture1D; D3D11_TEX1D_ARRAY_DSV Texture1DArray; D3D11_TEX2D_DSV Texture2D; D3D11_TEX2D_ARRAY_DSV Texture2DArray; D3D11_TEX2DMS_DSV Texture2DMS; D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray; }; } D3D11_DEPTH_STENCIL_VIEW_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_DEPTH_STENCIL_VIEW_DESC : public D3D11_DEPTH_STENCIL_VIEW_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_DEPTH_STENCIL_VIEW_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( const D3D11_DEPTH_STENCIL_VIEW_DESC& o ) :" ) cpp_quote( " D3D11_DEPTH_STENCIL_VIEW_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(" ) cpp_quote( " D3D11_DSV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mipSlice = 0," ) cpp_quote( " UINT firstArraySlice = 0," ) cpp_quote( " UINT arraySize = -1," ) cpp_quote( " UINT flags = 0 )" ) cpp_quote( " {" ) cpp_quote( " Format = format;" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " Flags = flags;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE1D:" ) cpp_quote( " Texture1D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:" ) cpp_quote( " Texture1DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture1DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE2D:" ) cpp_quote( " Texture2D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:" ) cpp_quote( " Texture2DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE2DMS:" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:" ) cpp_quote( " Texture2DMSArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DMSArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(" ) cpp_quote( " __in ID3D11Texture1D* pTex1D," ) cpp_quote( " D3D11_DSV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mipSlice = 0," ) cpp_quote( " UINT firstArraySlice = 0," ) cpp_quote( " UINT arraySize = -1," ) cpp_quote( " UINT flags = 0 )" ) cpp_quote( " {" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " Flags = flags;" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format ||" ) cpp_quote( " (-1 == arraySize && D3D11_DSV_DIMENSION_TEXTURE1DARRAY == viewDimension))" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE1D_DESC TexDesc;" ) cpp_quote( " pTex1D->GetDesc( &TexDesc );" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" ) cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" ) cpp_quote( " }" ) cpp_quote( " Format = format;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE1D:" ) cpp_quote( " Texture1D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:" ) cpp_quote( " Texture1DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture1DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(" ) cpp_quote( " __in ID3D11Texture2D* pTex2D," ) cpp_quote( " D3D11_DSV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mipSlice = 0," ) cpp_quote( " UINT firstArraySlice = 0," ) cpp_quote( " UINT arraySize = -1," ) cpp_quote( " UINT flags = 0 )" ) cpp_quote( " {" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " Flags = flags;" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || " ) cpp_quote( " (-1 == arraySize &&" ) cpp_quote( " (D3D11_DSV_DIMENSION_TEXTURE2DARRAY == viewDimension ||" ) cpp_quote( " D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE2D_DESC TexDesc;" ) cpp_quote( " pTex2D->GetDesc( &TexDesc );" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" ) cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" ) cpp_quote( " }" ) cpp_quote( " Format = format;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE2D:" ) cpp_quote( " Texture2D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:" ) cpp_quote( " Texture2DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE2DMS:" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:" ) cpp_quote( " Texture2DMSArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DMSArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_DEPTH_STENCIL_VIEW_DESC() {}" ) cpp_quote( " operator const D3D11_DEPTH_STENCIL_VIEW_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( 9fdac92a-1876-48c3-afad-25b94f84a9b6 ), object, local, pointer_default( unique ) ] interface ID3D11DepthStencilView : ID3D11View { void GetDesc( [annotation("__out")] D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // UnorderedAccessView // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef enum D3D11_BUFFER_UAV_FLAG { D3D11_BUFFER_UAV_FLAG_RAW = 0x00000001, D3D11_BUFFER_UAV_FLAG_APPEND = 0x00000002, D3D11_BUFFER_UAV_FLAG_COUNTER = 0x00000004, } D3D11_BUFFER_UAV_FLAG; typedef struct D3D11_BUFFER_UAV { UINT FirstElement; UINT NumElements; UINT Flags; // See D3D11_BUFFER_UAV_FLAG_* below } D3D11_BUFFER_UAV; typedef struct D3D11_TEX1D_UAV { UINT MipSlice; } D3D11_TEX1D_UAV; typedef struct D3D11_TEX1D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX1D_ARRAY_UAV; typedef struct D3D11_TEX2D_UAV { UINT MipSlice; } D3D11_TEX2D_UAV; typedef struct D3D11_TEX2D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D11_TEX2D_ARRAY_UAV; typedef struct D3D11_TEX3D_UAV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D11_TEX3D_UAV; typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC { DXGI_FORMAT Format; D3D11_UAV_DIMENSION ViewDimension; union { D3D11_BUFFER_UAV Buffer; D3D11_TEX1D_UAV Texture1D; D3D11_TEX1D_ARRAY_UAV Texture1DArray; D3D11_TEX2D_UAV Texture2D; D3D11_TEX2D_ARRAY_UAV Texture2DArray; D3D11_TEX3D_UAV Texture3D; }; } D3D11_UNORDERED_ACCESS_VIEW_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_UNORDERED_ACCESS_VIEW_DESC : public D3D11_UNORDERED_ACCESS_VIEW_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_UNORDERED_ACCESS_VIEW_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( const D3D11_UNORDERED_ACCESS_VIEW_DESC& o ) :" ) cpp_quote( " D3D11_UNORDERED_ACCESS_VIEW_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(" ) cpp_quote( " D3D11_UAV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mipSlice = 0, // FirstElement for BUFFER" ) cpp_quote( " UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D" ) cpp_quote( " UINT arraySize = -1, // WSize for TEXTURE3D" ) cpp_quote( " UINT flags = 0 ) // BUFFER only" ) cpp_quote( " {" ) cpp_quote( " Format = format;" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_UAV_DIMENSION_BUFFER:" ) cpp_quote( " Buffer.FirstElement = mipSlice;" ) cpp_quote( " Buffer.NumElements = firstArraySlice;" ) cpp_quote( " Buffer.Flags = flags;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE1D:" ) cpp_quote( " Texture1D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:" ) cpp_quote( " Texture1DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture1DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE2D:" ) cpp_quote( " Texture2D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:" ) cpp_quote( " Texture2DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE3D:" ) cpp_quote( " Texture3D.MipSlice = mipSlice;" ) cpp_quote( " Texture3D.FirstWSlice = firstArraySlice;" ) cpp_quote( " Texture3D.WSize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(" ) cpp_quote( " __in ID3D11Buffer*," ) cpp_quote( " DXGI_FORMAT format," ) cpp_quote( " UINT firstElement," ) cpp_quote( " UINT numElements," ) cpp_quote( " UINT flags = 0 )" ) cpp_quote( " {" ) cpp_quote( " Format = format;" ) cpp_quote( " ViewDimension = D3D11_UAV_DIMENSION_BUFFER;" ) cpp_quote( " Buffer.FirstElement = firstElement;" ) cpp_quote( " Buffer.NumElements = numElements;" ) cpp_quote( " Buffer.Flags = flags;" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(" ) cpp_quote( " __in ID3D11Texture1D* pTex1D," ) cpp_quote( " D3D11_UAV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mipSlice = 0," ) cpp_quote( " UINT firstArraySlice = 0," ) cpp_quote( " UINT arraySize = -1 )" ) cpp_quote( " {" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format ||" ) cpp_quote( " (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE1DARRAY == viewDimension))" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE1D_DESC TexDesc;" ) cpp_quote( " pTex1D->GetDesc( &TexDesc );" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" ) cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" ) cpp_quote( " }" ) cpp_quote( " Format = format;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE1D:" ) cpp_quote( " Texture1D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:" ) cpp_quote( " Texture1DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture1DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture1DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(" ) cpp_quote( " __in ID3D11Texture2D* pTex2D," ) cpp_quote( " D3D11_UAV_DIMENSION viewDimension," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mipSlice = 0," ) cpp_quote( " UINT firstArraySlice = 0," ) cpp_quote( " UINT arraySize = -1 )" ) cpp_quote( " {" ) cpp_quote( " ViewDimension = viewDimension;" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || " ) cpp_quote( " (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE2DARRAY == viewDimension))" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE2D_DESC TexDesc;" ) cpp_quote( " pTex2D->GetDesc( &TexDesc );" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" ) cpp_quote( " if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;" ) cpp_quote( " }" ) cpp_quote( " Format = format;" ) cpp_quote( " switch (viewDimension)" ) cpp_quote( " {" ) cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE2D:" ) cpp_quote( " Texture2D.MipSlice = mipSlice;" ) cpp_quote( " break;" ) cpp_quote( " case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:" ) cpp_quote( " Texture2DArray.MipSlice = mipSlice;" ) cpp_quote( " Texture2DArray.FirstArraySlice = firstArraySlice;" ) cpp_quote( " Texture2DArray.ArraySize = arraySize;" ) cpp_quote( " break;" ) cpp_quote( " default: break;" ) cpp_quote( " }" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(" ) cpp_quote( " __in ID3D11Texture3D* pTex3D," ) cpp_quote( " DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN," ) cpp_quote( " UINT mipSlice = 0," ) cpp_quote( " UINT firstWSlice = 0," ) cpp_quote( " UINT wSize = -1 )" ) cpp_quote( " {" ) cpp_quote( " ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)" ) cpp_quote( " {" ) cpp_quote( " D3D11_TEXTURE3D_DESC TexDesc;" ) cpp_quote( " pTex3D->GetDesc( &TexDesc );" ) cpp_quote( " if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;" ) cpp_quote( " if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;" ) cpp_quote( " }" ) cpp_quote( " Format = format;" ) cpp_quote( " Texture3D.MipSlice = mipSlice;" ) cpp_quote( " Texture3D.FirstWSlice = firstWSlice;" ) cpp_quote( " Texture3D.WSize = wSize;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_UNORDERED_ACCESS_VIEW_DESC() {}" ) cpp_quote( " operator const D3D11_UNORDERED_ACCESS_VIEW_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( 28acf509-7f5c-48f6-8611-f316010a6380 ), object, local, pointer_default( unique ) ] interface ID3D11UnorderedAccessView : ID3D11View { void GetDesc( [annotation("__out")] D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Vertex Shader // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( 3b301d64-d678-4289-8897-22f8928b72f3 ), object, local, pointer_default( unique ) ] interface ID3D11VertexShader : ID3D11DeviceChild { }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Hull Shader // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( 8e5c6061-628a-4c8e-8264-bbe45cb3d5dd ), object, local, pointer_default( unique ) ] interface ID3D11HullShader : ID3D11DeviceChild { }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Domain Shader // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( f582c508-0f36-490c-9977-31eece268cfa ), object, local, pointer_default( unique ) ] interface ID3D11DomainShader : ID3D11DeviceChild { }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Geometry Shader // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( 38325b96-effb-4022-ba02-2e795b70275c ), object, local, pointer_default( unique ) ] interface ID3D11GeometryShader : ID3D11DeviceChild { }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Pixel Shader // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( ea82e40d-51dc-4f33-93d4-db7c9125ae8c ), object, local, pointer_default( unique ) ] interface ID3D11PixelShader : ID3D11DeviceChild { }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Compute Shader // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( 4f5b196e-c2bd-495e-bd01-1fded38e4969 ), object, local, pointer_default( unique ) ] interface ID3D11ComputeShader : ID3D11DeviceChild { }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // InputLayout // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( e4819ddc-4cf0-4025-bd26-5de82a3e07b7 ), object, local, pointer_default( unique ) ] interface ID3D11InputLayout : ID3D11DeviceChild { }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Sampler // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef enum D3D11_FILTER { // Bits used in defining enumeration of valid filters: // bits [1:0] - mip: 0 == point, 1 == linear, 2,3 unused // bits [3:2] - mag: 0 == point, 1 == linear, 2,3 unused // bits [5:4] - min: 0 == point, 1 == linear, 2,3 unused // bit [6] - aniso // bit [7] - comparison // bit [31] - mono 1-bit (narrow-purpose filter) D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00000000, D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x00000001, D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000004, D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x00000005, D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x00000010, D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000011, D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x00000014, D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x00000015, D3D11_FILTER_ANISOTROPIC = 0x00000055, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x00000080, D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x00000081, D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x00000084, D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x00000085, D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x00000090, D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x00000091, D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x00000094, D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x00000095, D3D11_FILTER_COMPARISON_ANISOTROPIC = 0x000000d5, } D3D11_FILTER; typedef enum D3D11_FILTER_TYPE { D3D11_FILTER_TYPE_POINT = 0, D3D11_FILTER_TYPE_LINEAR = 1, } D3D11_FILTER_TYPE; const UINT D3D11_FILTER_TYPE_MASK = 0x00000003; const UINT D3D11_MIN_FILTER_SHIFT = 4; const UINT D3D11_MAG_FILTER_SHIFT = 2; const UINT D3D11_MIP_FILTER_SHIFT = 0; const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080; const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040; // encode enum entry for most filters except anisotropic filtering cpp_quote( "#define D3D11_ENCODE_BASIC_FILTER( min, mag, mip, bComparison ) \\" ) cpp_quote( " ( ( D3D11_FILTER ) ( \\" ) cpp_quote( " ( ( bComparison ) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\" ) cpp_quote( " ( ( ( min ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | \\" ) cpp_quote( " ( ( ( mag ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | \\" ) cpp_quote( " ( ( ( mip ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIP_FILTER_SHIFT ) ) ) " ) // encode enum entry for anisotropic filtering (with or without comparison filtering) cpp_quote( "#define D3D11_ENCODE_ANISOTROPIC_FILTER( bComparison ) \\" ) cpp_quote( " ( ( D3D11_FILTER ) ( \\" ) cpp_quote( " D3D11_ANISOTROPIC_FILTERING_BIT | \\" ) cpp_quote( " D3D11_ENCODE_BASIC_FILTER( D3D11_FILTER_TYPE_LINEAR, \\" ) cpp_quote( " D3D11_FILTER_TYPE_LINEAR, \\" ) cpp_quote( " D3D11_FILTER_TYPE_LINEAR, \\" ) cpp_quote( " bComparison ) ) ) " ) cpp_quote( "#define D3D11_DECODE_MIN_FILTER( d3d11Filter ) \\" ) cpp_quote( " ( ( D3D11_FILTER_TYPE ) \\" ) cpp_quote( " ( ( ( d3d11Filter ) >> D3D11_MIN_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) " ) cpp_quote( "#define D3D11_DECODE_MAG_FILTER( d3d11Filter ) \\" ) cpp_quote( " ( ( D3D11_FILTER_TYPE ) \\" ) cpp_quote( " ( ( ( d3d11Filter ) >> D3D11_MAG_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) " ) cpp_quote( "#define D3D11_DECODE_MIP_FILTER( d3d11Filter ) \\" ) cpp_quote( " ( ( D3D11_FILTER_TYPE ) \\" ) cpp_quote( " ( ( ( d3d11Filter ) >> D3D11_MIP_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) " ) cpp_quote( "#define D3D11_DECODE_IS_COMPARISON_FILTER( d3d11Filter ) \\" ) cpp_quote( " ( ( d3d11Filter ) & D3D11_COMPARISON_FILTERING_BIT ) " ) cpp_quote( "#define D3D11_DECODE_IS_ANISOTROPIC_FILTER( d3d11Filter ) \\" ) cpp_quote( " ( ( ( d3d11Filter ) & D3D11_ANISOTROPIC_FILTERING_BIT ) && \\" ) cpp_quote( " ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER( d3d11Filter ) ) && \\" ) cpp_quote( " ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER( d3d11Filter ) ) && \\" ) cpp_quote( " ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER( d3d11Filter ) ) ) " ) typedef enum D3D11_TEXTURE_ADDRESS_MODE { D3D11_TEXTURE_ADDRESS_WRAP = 1, D3D11_TEXTURE_ADDRESS_MIRROR = 2, D3D11_TEXTURE_ADDRESS_CLAMP = 3, D3D11_TEXTURE_ADDRESS_BORDER = 4, D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5 } D3D11_TEXTURE_ADDRESS_MODE; typedef struct D3D11_SAMPLER_DESC { D3D11_FILTER Filter; D3D11_TEXTURE_ADDRESS_MODE AddressU; D3D11_TEXTURE_ADDRESS_MODE AddressV; D3D11_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D11_COMPARISON_FUNC ComparisonFunc; FLOAT BorderColor[4]; // RGBA FLOAT MinLOD; FLOAT MaxLOD; } D3D11_SAMPLER_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_SAMPLER_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC& o ) :" ) cpp_quote( " D3D11_SAMPLER_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_SAMPLER_DESC( CD3D11_DEFAULT )" ) cpp_quote( " {" ) cpp_quote( " Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;" ) cpp_quote( " AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;" ) cpp_quote( " AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;" ) cpp_quote( " AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;" ) cpp_quote( " MipLODBias = 0;" ) cpp_quote( " MaxAnisotropy = 1;" ) cpp_quote( " ComparisonFunc = D3D11_COMPARISON_NEVER;" ) cpp_quote( " BorderColor[ 0 ] = 1.0f;" ) cpp_quote( " BorderColor[ 1 ] = 1.0f;" ) cpp_quote( " BorderColor[ 2 ] = 1.0f;" ) cpp_quote( " BorderColor[ 3 ] = 1.0f;" ) cpp_quote( " MinLOD = -3.402823466e+38F; // -FLT_MAX" ) cpp_quote( " MaxLOD = 3.402823466e+38F; // FLT_MAX" ) cpp_quote( " }" ) cpp_quote( " explicit CD3D11_SAMPLER_DESC(" ) cpp_quote( " D3D11_FILTER filter," ) cpp_quote( " D3D11_TEXTURE_ADDRESS_MODE addressU," ) cpp_quote( " D3D11_TEXTURE_ADDRESS_MODE addressV," ) cpp_quote( " D3D11_TEXTURE_ADDRESS_MODE addressW," ) cpp_quote( " FLOAT mipLODBias," ) cpp_quote( " UINT maxAnisotropy," ) cpp_quote( " D3D11_COMPARISON_FUNC comparisonFunc," ) cpp_quote( " __in_ecount_opt( 4 ) const FLOAT* borderColor, // RGBA" ) cpp_quote( " FLOAT minLOD," ) cpp_quote( " FLOAT maxLOD )" ) cpp_quote( " {" ) cpp_quote( " Filter = filter;" ) cpp_quote( " AddressU = addressU;" ) cpp_quote( " AddressV = addressV;" ) cpp_quote( " AddressW = addressW;" ) cpp_quote( " MipLODBias = mipLODBias;" ) cpp_quote( " MaxAnisotropy = maxAnisotropy;" ) cpp_quote( " ComparisonFunc = comparisonFunc;" ) cpp_quote( " const float defaultColor[ 4 ] = { 1.0f, 1.0f, 1.0f, 1.0f };" ) cpp_quote( " if (!borderColor) borderColor = defaultColor;" ) cpp_quote( " BorderColor[ 0 ] = borderColor[ 0 ];" ) cpp_quote( " BorderColor[ 1 ] = borderColor[ 1 ];" ) cpp_quote( " BorderColor[ 2 ] = borderColor[ 2 ];" ) cpp_quote( " BorderColor[ 3 ] = borderColor[ 3 ];" ) cpp_quote( " MinLOD = minLOD;" ) cpp_quote( " MaxLOD = maxLOD;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_SAMPLER_DESC() {}" ) cpp_quote( " operator const D3D11_SAMPLER_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( da6fea51-564c-4487-9810-f0d0f9b4e3a5 ), object, local, pointer_default( unique ) ] interface ID3D11SamplerState : ID3D11DeviceChild { void GetDesc( [annotation("__out")] D3D11_SAMPLER_DESC* pDesc ); }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Format Support Flags for CheckFormatSupport API // Extended enum (and the original one) are also used in CheckFeatureSupport API (which is a superset of CheckFormatSupport). // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef enum D3D11_FORMAT_SUPPORT { D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002, D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004, D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008, D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010, D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020, D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040, D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080, D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800, D3D11_FORMAT_SUPPORT_MIP = 0x00001000, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000, D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000, D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000, D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000, D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000, D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000, D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000, D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000, D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000, } D3D11_FORMAT_SUPPORT; // D3D11_FORMAT_SUPPORT2 is only used in CheckFeatureSupport typedef enum D3D11_FORMAT_SUPPORT2 { D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, } D3D11_FORMAT_SUPPORT2; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Query // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( 4b35d0cd-1e15-4258-9c98-1b1333f6dd3b ), object, local, pointer_default( unique ) ] interface ID3D11Asynchronous : ID3D11DeviceChild { UINT GetDataSize(); }; typedef enum D3D11_ASYNC_GETDATA_FLAG { D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1, } D3D11_ASYNC_GETDATA_FLAG; typedef enum D3D11_QUERY { D3D11_QUERY_EVENT = 0, D3D11_QUERY_OCCLUSION, D3D11_QUERY_TIMESTAMP, D3D11_QUERY_TIMESTAMP_DISJOINT, D3D11_QUERY_PIPELINE_STATISTICS, D3D11_QUERY_OCCLUSION_PREDICATE, D3D11_QUERY_SO_STATISTICS, D3D11_QUERY_SO_OVERFLOW_PREDICATE, D3D11_QUERY_SO_STATISTICS_STREAM0, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0, D3D11_QUERY_SO_STATISTICS_STREAM1, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1, D3D11_QUERY_SO_STATISTICS_STREAM2, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2, D3D11_QUERY_SO_STATISTICS_STREAM3, D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3, } D3D11_QUERY; typedef enum D3D11_QUERY_MISC_FLAG { D3D11_QUERY_MISC_PREDICATEHINT = 0x1, } D3D11_QUERY_MISC_FLAG; typedef struct D3D11_QUERY_DESC { D3D11_QUERY Query; UINT MiscFlags; } D3D11_QUERY_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_QUERY_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_QUERY_DESC( const D3D11_QUERY_DESC& o ) :" ) cpp_quote( " D3D11_QUERY_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_QUERY_DESC(" ) cpp_quote( " D3D11_QUERY query," ) cpp_quote( " UINT miscFlags = 0 )" ) cpp_quote( " {" ) cpp_quote( " Query = query;" ) cpp_quote( " MiscFlags = miscFlags;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_QUERY_DESC() {}" ) cpp_quote( " operator const D3D11_QUERY_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) [ uuid( d6c00747-87b7-425e-b84d-44d108560afd ), object, local, pointer_default( unique ) ] interface ID3D11Query : ID3D11Asynchronous { void GetDesc( [annotation("__out")] D3D11_QUERY_DESC* pDesc ); }; [ uuid( 9eb576dd-9f77-4d86-81aa-8bab5fe490e2 ), object, local, pointer_default( unique ) ] interface ID3D11Predicate : ID3D11Query { }; typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT { UINT64 Frequency; BOOL Disjoint; } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT; typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS { UINT64 IAVertices; UINT64 IAPrimitives; UINT64 VSInvocations; UINT64 GSInvocations; UINT64 GSPrimitives; UINT64 CInvocations; UINT64 CPrimitives; UINT64 PSInvocations; UINT64 HSInvocations; UINT64 DSInvocations; UINT64 CSInvocations; } D3D11_QUERY_DATA_PIPELINE_STATISTICS; typedef struct D3D11_QUERY_DATA_SO_STATISTICS { UINT64 NumPrimitivesWritten; UINT64 PrimitivesStorageNeeded; } D3D11_QUERY_DATA_SO_STATISTICS; typedef enum D3D11_COUNTER { D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000, // DO NOT define any more D3D11_COUNTER values after this. } D3D11_COUNTER; typedef enum D3D11_COUNTER_TYPE { D3D11_COUNTER_TYPE_FLOAT32, D3D11_COUNTER_TYPE_UINT16, D3D11_COUNTER_TYPE_UINT32, D3D11_COUNTER_TYPE_UINT64, } D3D11_COUNTER_TYPE; typedef struct D3D11_COUNTER_DESC { D3D11_COUNTER Counter; UINT MiscFlags; } D3D11_COUNTER_DESC; cpp_quote( "#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )" ) cpp_quote( "}" ) // extern C cpp_quote( "struct CD3D11_COUNTER_DESC : public D3D11_COUNTER_DESC" ) cpp_quote( "{" ) cpp_quote( " CD3D11_COUNTER_DESC()" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_COUNTER_DESC( const D3D11_COUNTER_DESC& o ) :" ) cpp_quote( " D3D11_COUNTER_DESC( o )" ) cpp_quote( " {}" ) cpp_quote( " explicit CD3D11_COUNTER_DESC(" ) cpp_quote( " D3D11_COUNTER counter," ) cpp_quote( " UINT miscFlags = 0 )" ) cpp_quote( " {" ) cpp_quote( " Counter = counter;" ) cpp_quote( " MiscFlags = miscFlags;" ) cpp_quote( " }" ) cpp_quote( " ~CD3D11_COUNTER_DESC() {}" ) cpp_quote( " operator const D3D11_COUNTER_DESC&() const { return *this; }" ) cpp_quote( "};" ) cpp_quote( "extern \"C\"{" ) cpp_quote( "#endif" ) typedef struct D3D11_COUNTER_INFO { D3D11_COUNTER LastDeviceDependentCounter; UINT NumSimultaneousCounters; UINT8 NumDetectableParallelUnits; } D3D11_COUNTER_INFO; [ uuid( 6e8c49fb-a371-4770-b440-29086022b741 ), object, local, pointer_default( unique ) ] interface ID3D11Counter : ID3D11Asynchronous { void GetDesc( [annotation("__out")] D3D11_COUNTER_DESC* pDesc ); }; typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS { D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS; typedef enum D3D11_DEVICE_CONTEXT_TYPE { D3D11_DEVICE_CONTEXT_IMMEDIATE, D3D11_DEVICE_CONTEXT_DEFERRED, } D3D11_DEVICE_CONTEXT_TYPE; typedef struct D3D11_CLASS_INSTANCE_DESC { // the first two entries are valid if the instance was created using GetClassInstance UINT InstanceId; UINT InstanceIndex; // entry in an array of instances // the rest of the entries are valid for instances created with CreateClassInstance UINT TypeId; UINT ConstantBuffer; UINT BaseConstantBufferOffset; UINT BaseTexture; UINT BaseSampler; // this lets you know which of the two an instance is BOOL Created; } D3D11_CLASS_INSTANCE_DESC; [ uuid( a6cd7faa-b0b7-4a2f-9436-8662a65797cb ), object, local, pointer_default( unique ) ] interface ID3D11ClassInstance : ID3D11DeviceChild { void GetClassLinkage( [annotation("__out")] ID3D11ClassLinkage** ppLinkage); void GetDesc( [annotation("__out")] D3D11_CLASS_INSTANCE_DESC* pDesc); void GetInstanceName( [annotation("__out_ecount_opt(*pBufferLength)")] LPSTR pInstanceName, [annotation("__inout")] SIZE_T* pBufferLength); void GetTypeName( [annotation("__out_ecount_opt(*pBufferLength)")] LPSTR pTypeName, [annotation("__inout")] SIZE_T* pBufferLength); }; [ uuid( ddf57cba-9543-46e4-a12b-f207a0fe7fed ), object, local, pointer_default( unique ) ] interface ID3D11ClassLinkage : ID3D11DeviceChild { // Get a reference to an instance of a class // that exists in a shader. The common scenario is to refer to // variables declared in shaders, which means that a reference is // acquired with this function and then passed in on SetShader. HRESULT GetClassInstance( [annotation("__in")] LPCSTR pClassInstanceName, [annotation("__in")] UINT InstanceIndex, [annotation("__out")] ID3D11ClassInstance** ppInstance); // Create a class instance reference that is the combination of a class // type and the location of the data to use for the class instance // - not the common scenario, but useful in case the data location // for a class is dynamic or not known until runtime. HRESULT CreateClassInstance( [annotation("__in")] LPCSTR pClassTypeName, [annotation("__in")] UINT ConstantBufferOffset, [annotation("__in")] UINT ConstantVectorOffset, [annotation("__in")] UINT TextureOffset, [annotation("__in")] UINT SamplerOffset, [annotation("__out")] ID3D11ClassInstance** ppInstance); }; [ uuid( a24bc4d1-769e-43f7-8013-98ff566c18e2 ), object, local, pointer_default( unique ) ] interface ID3D11CommandList : ID3D11DeviceChild { UINT GetContextFlags(); }; typedef enum D3D11_FEATURE { D3D11_FEATURE_THREADING, /* D3D11_FEATURE_DATA_THREADING */ D3D11_FEATURE_DOUBLES, /* D3D11_FEATURE_DATA_DOUBLES */ D3D11_FEATURE_FORMAT_SUPPORT, /* D3D11_FEATURE_DATA_FORMAT_SUPPORT */ D3D11_FEATURE_FORMAT_SUPPORT2, /* D3D11_FEATURE_DATA_FORMAT_SUPPORT2 */ D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, /* D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS */ } D3D11_FEATURE; typedef struct D3D11_FEATURE_DATA_THREADING { BOOL DriverConcurrentCreates; BOOL DriverCommandLists; } D3D11_FEATURE_DATA_THREADING; typedef struct D3D11_FEATURE_DATA_DOUBLES { BOOL DoublePrecisionFloatShaderOps; } D3D11_FEATURE_DATA_DOUBLES; typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT { DXGI_FORMAT InFormat; UINT OutFormatSupport; } D3D11_FEATURE_DATA_FORMAT_SUPPORT; typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 { DXGI_FORMAT InFormat; UINT OutFormatSupport2; } D3D11_FEATURE_DATA_FORMAT_SUPPORT2; typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // DeviceContext // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( c0bfa96c-e089-44fb-8eaf-26f8796190da ), object, local, pointer_default( unique ) ] interface ID3D11DeviceContext : ID3D11DeviceChild { // !!! Order of functions is in decreasing order of priority ( as far as performance is concerned ) !!! // !!! BEGIN HIGH-FREQUENCY !!! void VSSetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__in_ecount(NumBuffers)")] ID3D11Buffer*const* ppConstantBuffers ); void PSSetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__in_ecount(NumViews)")] ID3D11ShaderResourceView*const* ppShaderResourceViews ); void PSSetShader( [annotation("__in_opt")] ID3D11PixelShader* pPixelShader, [annotation("__in_ecount_opt(NumClassInstances)")] ID3D11ClassInstance*const* ppClassInstances, UINT NumClassInstances ); void PSSetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__in_ecount(NumSamplers)")] ID3D11SamplerState*const* ppSamplers ); void VSSetShader( [annotation("__in_opt")] ID3D11VertexShader* pVertexShader, [annotation("__in_ecount_opt(NumClassInstances)")] ID3D11ClassInstance*const* ppClassInstances, UINT NumClassInstances ); void DrawIndexed( [annotation("__in")] UINT IndexCount, [annotation("__in")] UINT StartIndexLocation, [annotation("__in")] INT BaseVertexLocation ); void Draw( [annotation("__in")] UINT VertexCount, [annotation("__in")] UINT StartVertexLocation ); HRESULT Map( [annotation("__in")] ID3D11Resource* pResource, [annotation("__in")] UINT Subresource, [annotation("__in")] D3D11_MAP MapType, [annotation("__in")] UINT MapFlags, [annotation("__out")] D3D11_MAPPED_SUBRESOURCE* pMappedResource ); void Unmap( [annotation("__in")] ID3D11Resource* pResource, [annotation("__in")] UINT Subresource ); void PSSetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__in_ecount(NumBuffers)")] ID3D11Buffer*const* ppConstantBuffers ); void IASetInputLayout( [annotation("__in_opt")] ID3D11InputLayout* pInputLayout ); void IASetVertexBuffers( [annotation("__in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__in_ecount(NumBuffers)")] ID3D11Buffer*const* ppVertexBuffers, [annotation("__in_ecount(NumBuffers)")] const UINT* pStrides, [annotation("__in_ecount(NumBuffers)")] const UINT* pOffsets ); void IASetIndexBuffer( [annotation("__in_opt")] ID3D11Buffer* pIndexBuffer, [annotation("__in")] DXGI_FORMAT Format, [annotation("__in")] UINT Offset ); // !!! END HIGH-FREQUENCY !!! // !!! Order of functions is in decreasing order of priority ( as far as performance is concerned ) !!! // !!! BEGIN MIDDLE-FREQUENCY !!! void DrawIndexedInstanced( [annotation("__in")] UINT IndexCountPerInstance, [annotation("__in")] UINT InstanceCount, [annotation("__in")] UINT StartIndexLocation, [annotation("__in")] INT BaseVertexLocation, [annotation("__in")] UINT StartInstanceLocation ); void DrawInstanced( [annotation("__in")] UINT VertexCountPerInstance, [annotation("__in")] UINT InstanceCount, [annotation("__in")] UINT StartVertexLocation, [annotation("__in")] UINT StartInstanceLocation ); void GSSetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__in_ecount(NumBuffers)")] ID3D11Buffer*const* ppConstantBuffers ); void GSSetShader( [annotation("__in_opt")] ID3D11GeometryShader* pShader, [annotation("__in_ecount_opt(NumClassInstances)")] ID3D11ClassInstance*const* ppClassInstances, UINT NumClassInstances ); void IASetPrimitiveTopology( [annotation("__in")] D3D11_PRIMITIVE_TOPOLOGY Topology ); void VSSetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__in_ecount(NumViews)")] ID3D11ShaderResourceView*const* ppShaderResourceViews ); void VSSetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__in_ecount(NumSamplers)")] ID3D11SamplerState*const* ppSamplers ); void Begin( [annotation("__in")] ID3D11Asynchronous* pAsync ); void End( [annotation("__in")] ID3D11Asynchronous* pAsync ); HRESULT GetData( [annotation("__in")] ID3D11Asynchronous* pAsync, [annotation("__out_bcount_opt( DataSize )")] void* pData, [annotation("__in")] UINT DataSize, [annotation("__in")] UINT GetDataFlags ); void SetPredication( [annotation("__in_opt")] ID3D11Predicate* pPredicate, [annotation("__in")] BOOL PredicateValue ); void GSSetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__in_ecount(NumViews)")] ID3D11ShaderResourceView*const* ppShaderResourceViews ); void GSSetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__in_ecount(NumSamplers)")] ID3D11SamplerState*const* ppSamplers ); void OMSetRenderTargets( [annotation("__in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )")] UINT NumViews, [annotation("__in_ecount_opt(NumViews)")] ID3D11RenderTargetView*const* ppRenderTargetViews, [annotation("__in_opt")] ID3D11DepthStencilView* pDepthStencilView ); void OMSetRenderTargetsAndUnorderedAccessViews( [annotation("__in")] UINT NumRTVs, [annotation("__in_ecount_opt(NumRTVs)")] ID3D11RenderTargetView*const* ppRenderTargetViews, [annotation("__in_opt")] ID3D11DepthStencilView* pDepthStencilView, [annotation("__in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )")] UINT UAVStartSlot, [annotation("__in")] UINT NumUAVs, [annotation("__in_ecount_opt(NumUAVs)")] ID3D11UnorderedAccessView*const* ppUnorderedAccessViews, [annotation("__in_ecount_opt(NumUAVs)")] const UINT* pUAVInitialCounts ); void OMSetBlendState( [annotation("__in_opt")] ID3D11BlendState *pBlendState, [annotation("__in_opt")] const FLOAT BlendFactor[ 4 ], [annotation("__in")] UINT SampleMask ); void OMSetDepthStencilState( [annotation("__in_opt")] ID3D11DepthStencilState* pDepthStencilState, [annotation("__in")] UINT StencilRef ); void SOSetTargets( [annotation("__in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT)")] UINT NumBuffers, [annotation("__in_ecount_opt(NumBuffers)")] ID3D11Buffer*const* ppSOTargets, [annotation("__in_ecount_opt(NumBuffers)")] const UINT* pOffsets ); void DrawAuto(); void DrawIndexedInstancedIndirect( [annotation("__in")] ID3D11Buffer* pBufferForArgs, [annotation("__in")] UINT AlignedByteOffsetForArgs ); void DrawInstancedIndirect( [annotation("__in")] ID3D11Buffer* pBufferForArgs, [annotation("__in")] UINT AlignedByteOffsetForArgs ); void Dispatch( [annotation("__in")] UINT ThreadGroupCountX, [annotation("__in")] UINT ThreadGroupCountY, [annotation("__in")] UINT ThreadGroupCountZ ); void DispatchIndirect( [annotation("__in")] ID3D11Buffer* pBufferForArgs, [annotation("__in")] UINT AlignedByteOffsetForArgs ); void RSSetState( [annotation("__in_opt")] ID3D11RasterizerState* pRasterizerState ); void RSSetViewports( [annotation("__in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumViewports, [annotation("__in_ecount_opt(NumViewports)")] const D3D11_VIEWPORT* pViewports ); void RSSetScissorRects( [annotation("__in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)")] UINT NumRects, [annotation("__in_ecount_opt(NumRects)")] const D3D11_RECT* pRects ); void CopySubresourceRegion( [annotation("__in")] ID3D11Resource* pDstResource, [annotation("__in")] UINT DstSubresource, [annotation("__in")] UINT DstX, [annotation("__in")] UINT DstY, [annotation("__in")] UINT DstZ, [annotation("__in")] ID3D11Resource* pSrcResource, [annotation("__in")] UINT SrcSubresource, [annotation("__in_opt")] const D3D11_BOX* pSrcBox ); void CopyResource( [annotation("__in")] ID3D11Resource* pDstResource, [annotation("__in")] ID3D11Resource* pSrcResource ); void UpdateSubresource( [annotation("__in")] ID3D11Resource* pDstResource, [annotation("__in")] UINT DstSubresource, [annotation("__in_opt")] const D3D11_BOX* pDstBox, [annotation("__in")] const void* pSrcData, [annotation("__in")] UINT SrcRowPitch, [annotation("__in")] UINT SrcDepthPitch ); void CopyStructureCount( [annotation("__in")] ID3D11Buffer* pDstBuffer, [annotation("__in")] UINT DstAlignedByteOffset, [annotation("__in")] ID3D11UnorderedAccessView* pSrcView ); void ClearRenderTargetView( [annotation("__in")] ID3D11RenderTargetView* pRenderTargetView, [annotation("__in")] const FLOAT ColorRGBA[ 4 ] ); void ClearUnorderedAccessViewUint( [annotation("__in")] ID3D11UnorderedAccessView* pUnorderedAccessView, [annotation("__in")] const UINT Values[4] ); void ClearUnorderedAccessViewFloat( [annotation("__in")] ID3D11UnorderedAccessView* pUnorderedAccessView, [annotation("__in")] const FLOAT Values[4] ); void ClearDepthStencilView( [annotation("__in")] ID3D11DepthStencilView* pDepthStencilView, [annotation("__in")] UINT ClearFlags, [annotation("__in")] FLOAT Depth, [annotation("__in")] UINT8 Stencil ); void GenerateMips( [annotation("__in")] ID3D11ShaderResourceView* pShaderResourceView ); void SetResourceMinLOD( [annotation("__in")] ID3D11Resource* pResource, FLOAT MinLOD ); FLOAT GetResourceMinLOD( [annotation("__in")] ID3D11Resource* pResource ); void ResolveSubresource( [annotation("__in")] ID3D11Resource* pDstResource, [annotation("__in")] UINT DstSubresource, [annotation("__in")] ID3D11Resource* pSrcResource, [annotation("__in")] UINT SrcSubresource, [annotation("__in")] DXGI_FORMAT Format ); void ExecuteCommandList( [annotation("__in")] ID3D11CommandList* pCommandList, BOOL RestoreContextState ); void HSSetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__in_ecount(NumViews)")] ID3D11ShaderResourceView*const* ppShaderResourceViews ); void HSSetShader( [annotation("__in_opt")] ID3D11HullShader* pHullShader, [annotation("__in_ecount_opt(NumClassInstances)")] ID3D11ClassInstance*const* ppClassInstances, UINT NumClassInstances ); void HSSetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__in_ecount(NumSamplers)")] ID3D11SamplerState*const* ppSamplers ); void HSSetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__in_ecount(NumBuffers)")] ID3D11Buffer*const* ppConstantBuffers ); void DSSetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__in_ecount(NumViews)")] ID3D11ShaderResourceView*const* ppShaderResourceViews ); void DSSetShader( [annotation("__in_opt")] ID3D11DomainShader* pDomainShader, [annotation("__in_ecount_opt(NumClassInstances)")] ID3D11ClassInstance*const* ppClassInstances, UINT NumClassInstances ); void DSSetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__in_ecount(NumSamplers)")] ID3D11SamplerState*const* ppSamplers ); void DSSetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__in_ecount(NumBuffers)")] ID3D11Buffer*const* ppConstantBuffers ); void CSSetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__in_ecount(NumViews)")] ID3D11ShaderResourceView*const* ppShaderResourceViews ); void CSSetUnorderedAccessViews( [annotation("__in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot )")] UINT NumUAVs, [annotation("__in_ecount(NumUAVs)")] ID3D11UnorderedAccessView*const* ppUnorderedAccessViews, [annotation("__in_ecount(NumUAVs)")] const UINT* pUAVInitialCounts ); void CSSetShader( [annotation("__in_opt")] ID3D11ComputeShader* pComputeShader, [annotation("__in_ecount_opt(NumClassInstances)")] ID3D11ClassInstance*const* ppClassInstances, UINT NumClassInstances ); void CSSetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__in_ecount(NumSamplers)")] ID3D11SamplerState*const* ppSamplers ); void CSSetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__in_ecount(NumBuffers)")] ID3D11Buffer*const* ppConstantBuffers ); // GET functions void VSGetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__out_ecount(NumBuffers)")] ID3D11Buffer** ppConstantBuffers ); void PSGetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__out_ecount(NumViews)")] ID3D11ShaderResourceView** ppShaderResourceViews ); void PSGetShader( [annotation("__out_opt")] ID3D11PixelShader** ppPixelShader, [annotation("__out_ecount_opt(*pNumClassInstances)")] ID3D11ClassInstance** ppClassInstances, [annotation("__inout_opt")] UINT* pNumClassInstances); void PSGetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__out_ecount(NumSamplers)")] ID3D11SamplerState** ppSamplers ); void VSGetShader( [annotation("__out_opt")] ID3D11VertexShader** ppVertexShader, [annotation("__out_ecount_opt(*pNumClassInstances)")] ID3D11ClassInstance** ppClassInstances, [annotation("__inout_opt")] UINT* pNumClassInstances); void PSGetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__out_ecount(NumBuffers)")] ID3D11Buffer** ppConstantBuffers ); void IAGetInputLayout( [annotation("__out")] ID3D11InputLayout** ppInputLayout ); void IAGetVertexBuffers( [annotation("__in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__out_ecount_opt(NumBuffers)")] ID3D11Buffer** ppVertexBuffers, [annotation("__out_ecount_opt(NumBuffers)")] UINT* pStrides, [annotation("__out_ecount_opt(NumBuffers)")] UINT* pOffsets ); void IAGetIndexBuffer( [annotation("__out_opt")] ID3D11Buffer** pIndexBuffer, [annotation("__out_opt")] DXGI_FORMAT* Format, [annotation("__out_opt")] UINT* Offset ); void GSGetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__out_ecount(NumBuffers)")] ID3D11Buffer** ppConstantBuffers ); void GSGetShader( [annotation("__out_opt")] ID3D11GeometryShader** ppGeometryShader, [annotation("__out_ecount_opt(*pNumClassInstances)")] ID3D11ClassInstance** ppClassInstances, [annotation("__inout_opt")] UINT* pNumClassInstances); void IAGetPrimitiveTopology( [annotation("__out")] D3D11_PRIMITIVE_TOPOLOGY* pTopology ); void VSGetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__out_ecount(NumViews)")] ID3D11ShaderResourceView** ppShaderResourceViews ); void VSGetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__out_ecount(NumSamplers)")] ID3D11SamplerState** ppSamplers ); void GetPredication( [annotation("__out_opt")] ID3D11Predicate** ppPredicate, [annotation("__out_opt")] BOOL* pPredicateValue ); void GSGetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__out_ecount(NumViews)")] ID3D11ShaderResourceView** ppShaderResourceViews ); void GSGetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__out_ecount(NumSamplers)")] ID3D11SamplerState** ppSamplers ); void OMGetRenderTargets( [annotation("__in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )")] UINT NumViews, [annotation("__out_ecount_opt(NumViews)")] ID3D11RenderTargetView** ppRenderTargetViews, [annotation("__out_opt")] ID3D11DepthStencilView** ppDepthStencilView ); void OMGetRenderTargetsAndUnorderedAccessViews( [annotation("__in_range( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )")] UINT NumRTVs, [annotation("__out_ecount_opt(NumRTVs)")] ID3D11RenderTargetView** ppRenderTargetViews, [annotation("__out_opt")] ID3D11DepthStencilView** ppDepthStencilView, [annotation("__in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )")] UINT UAVStartSlot, [annotation("__in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot )")] UINT NumUAVs, [annotation("__out_ecount_opt(NumUAVs)")] ID3D11UnorderedAccessView** ppUnorderedAccessViews ); void OMGetBlendState( [annotation("__out_opt")] ID3D11BlendState** ppBlendState, [annotation("__out_opt")] FLOAT BlendFactor[ 4 ], //4 [annotation("__out_opt")] UINT* pSampleMask ); void OMGetDepthStencilState( [annotation("__out_opt")] ID3D11DepthStencilState** ppDepthStencilState, [annotation("__out_opt")] UINT* pStencilRef ); void SOGetTargets( [annotation("__in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT )")] UINT NumBuffers, [annotation("__out_ecount(NumBuffers)")] ID3D11Buffer** ppSOTargets ); void RSGetState( [annotation("__out")] ID3D11RasterizerState** ppRasterizerState ); void RSGetViewports( [annotation("__inout /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ ")] UINT* pNumViewports, [annotation("__out_ecount_opt(*pNumViewports)")] D3D11_VIEWPORT* pViewports ); void RSGetScissorRects( [annotation("__inout /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ ")] UINT* pNumRects, [annotation("__out_ecount_opt(*pNumRects)")] D3D11_RECT* pRects ); void HSGetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__out_ecount(NumViews)")] ID3D11ShaderResourceView** ppShaderResourceViews ); void HSGetShader( [annotation("__out_opt")] ID3D11HullShader** ppHullShader, [annotation("__out_ecount_opt(*pNumClassInstances)")] ID3D11ClassInstance** ppClassInstances, [annotation("__inout_opt")] UINT* pNumClassInstances); void HSGetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__out_ecount(NumSamplers)")] ID3D11SamplerState** ppSamplers ); void HSGetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__out_ecount(NumBuffers)")] ID3D11Buffer** ppConstantBuffers ); void DSGetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__out_ecount(NumViews)")] ID3D11ShaderResourceView** ppShaderResourceViews ); void DSGetShader( [annotation("__out_opt")] ID3D11DomainShader** ppDomainShader, [annotation("__out_ecount_opt(*pNumClassInstances)")] ID3D11ClassInstance** ppClassInstances, [annotation("__inout_opt")] UINT* pNumClassInstances); void DSGetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__out_ecount(NumSamplers)")] ID3D11SamplerState** ppSamplers ); void DSGetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__out_ecount(NumBuffers)")] ID3D11Buffer** ppConstantBuffers ); void CSGetShaderResources( [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )")] UINT NumViews, [annotation("__out_ecount(NumViews)")] ID3D11ShaderResourceView** ppShaderResourceViews ); void CSGetUnorderedAccessViews( [annotation("__in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot )")] UINT NumUAVs, [annotation("__out_ecount(NumUAVs)")] ID3D11UnorderedAccessView** ppUnorderedAccessViews ); void CSGetShader( [annotation("__out_opt")] ID3D11ComputeShader** ppComputeShader, [annotation("__out_ecount_opt(*pNumClassInstances)")] ID3D11ClassInstance** ppClassInstances, [annotation("__inout_opt")] UINT* pNumClassInstances); void CSGetSamplers( [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )")] UINT NumSamplers, [annotation("__out_ecount(NumSamplers)")] ID3D11SamplerState** ppSamplers ); void CSGetConstantBuffers( [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )")] UINT StartSlot, [annotation("__in_range( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )")] UINT NumBuffers, [annotation("__out_ecount(NumBuffers)")] ID3D11Buffer** ppConstantBuffers ); // /GET functions void ClearState(); void Flush(); // !!! END MIDDLE-FREQUENCY !!! // !!! Order of functions is in decreasing order of priority ( as far as performance is concerned ) !!! // !!! BEGIN LOW-FREQUENCY !!! D3D11_DEVICE_CONTEXT_TYPE GetType(); UINT GetContextFlags(); HRESULT FinishCommandList( BOOL RestoreDeferredContextState, [annotation("__out_opt")] ID3D11CommandList** ppCommandList ); // !!! END LOW-FREQUENCY !!! }; //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // Device // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// [ uuid( db6f6ddb-ac77-4e88-8253-819df9bbf140 ), object, local, pointer_default( unique ) ] interface ID3D11Device : IUnknown { // Create* HRESULT CreateBuffer( [annotation("__in")] const D3D11_BUFFER_DESC* pDesc, [annotation("__in_opt")] const D3D11_SUBRESOURCE_DATA* pInitialData, [annotation("__out_opt")] ID3D11Buffer** ppBuffer ); HRESULT CreateTexture1D( [annotation("__in")] const D3D11_TEXTURE1D_DESC* pDesc, [annotation("__in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)")] const D3D11_SUBRESOURCE_DATA* pInitialData, [annotation("__out_opt")] ID3D11Texture1D** ppTexture1D ); HRESULT CreateTexture2D( [annotation("__in")] const D3D11_TEXTURE2D_DESC* pDesc, [annotation("__in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize)")] const D3D11_SUBRESOURCE_DATA* pInitialData, [annotation("__out_opt")] ID3D11Texture2D** ppTexture2D ); HRESULT CreateTexture3D( [annotation("__in")] const D3D11_TEXTURE3D_DESC* pDesc, [annotation("__in_xcount_opt(pDesc->MipLevels)")] const D3D11_SUBRESOURCE_DATA* pInitialData, [annotation("__out_opt")] ID3D11Texture3D** ppTexture3D ); HRESULT CreateShaderResourceView( [annotation("__in")] ID3D11Resource* pResource, [annotation("__in_opt")] const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc, [annotation("__out_opt")] ID3D11ShaderResourceView** ppSRView ); HRESULT CreateUnorderedAccessView( [annotation("__in")] ID3D11Resource* pResource, [annotation("__in_opt")] const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc, [annotation("__out_opt")] ID3D11UnorderedAccessView** ppUAView ); HRESULT CreateRenderTargetView( [annotation("__in")] ID3D11Resource* pResource, [annotation("__in_opt")] const D3D11_RENDER_TARGET_VIEW_DESC* pDesc, [annotation("__out_opt")] ID3D11RenderTargetView** ppRTView ); HRESULT CreateDepthStencilView( [annotation("__in")] ID3D11Resource* pResource, [annotation("__in_opt")] const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc, [annotation("__out_opt")] ID3D11DepthStencilView** ppDepthStencilView ); HRESULT CreateInputLayout( [annotation("__in_ecount(NumElements)")] const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs, [annotation("__in_range( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT )")] UINT NumElements, [annotation("__in")] const void* pShaderBytecodeWithInputSignature, [annotation("__in")] SIZE_T BytecodeLength, [annotation("__out_opt")] ID3D11InputLayout** ppInputLayout ); HRESULT CreateVertexShader( [annotation("__in")] const void* pShaderBytecode, [annotation("__in")] SIZE_T BytecodeLength, [annotation("__in_opt")] ID3D11ClassLinkage* pClassLinkage, [annotation("__out_opt")] ID3D11VertexShader** ppVertexShader ); HRESULT CreateGeometryShader( [annotation("__in")] const void* pShaderBytecode, [annotation("__in")] SIZE_T BytecodeLength, [annotation("__in_opt")] ID3D11ClassLinkage* pClassLinkage, [annotation("__out_opt")] ID3D11GeometryShader** ppGeometryShader ); HRESULT CreateGeometryShaderWithStreamOutput( [annotation("__in")] const void* pShaderBytecode, [annotation("__in")] SIZE_T BytecodeLength, [annotation("__in_ecount_opt(NumEntries)")] const D3D11_SO_DECLARATION_ENTRY* pSODeclaration, [annotation("__in_range( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT )")] UINT NumEntries, [annotation("__in_ecount_opt(NumStrides)")] const UINT* pBufferStrides, [annotation("__in_range( 0, D3D11_SO_BUFFER_SLOT_COUNT )")] UINT NumStrides, [annotation("__in")] UINT RasterizedStream, [annotation("__in_opt")] ID3D11ClassLinkage* pClassLinkage, [annotation("__out_opt")] ID3D11GeometryShader** ppGeometryShader ); HRESULT CreatePixelShader( [annotation("__in")] const void* pShaderBytecode, [annotation("__in")] SIZE_T BytecodeLength, [annotation("__in_opt")] ID3D11ClassLinkage* pClassLinkage, [annotation("__out_opt")] ID3D11PixelShader** ppPixelShader ); HRESULT CreateHullShader( [annotation("__in")] const void* pShaderBytecode, [annotation("__in")] SIZE_T BytecodeLength, [annotation("__in_opt")] ID3D11ClassLinkage* pClassLinkage, [annotation("__out_opt")] ID3D11HullShader** ppHullShader ); HRESULT CreateDomainShader( [annotation("__in")] const void* pShaderBytecode, [annotation("__in")] SIZE_T BytecodeLength, [annotation("__in_opt")] ID3D11ClassLinkage* pClassLinkage, [annotation("__out_opt")] ID3D11DomainShader** ppDomainShader ); HRESULT CreateComputeShader( [annotation("__in")] const void* pShaderBytecode, [annotation("__in")] SIZE_T BytecodeLength, [annotation("__in_opt")] ID3D11ClassLinkage* pClassLinkage, [annotation("__out_opt")] ID3D11ComputeShader** ppComputeShader ); HRESULT CreateClassLinkage( [annotation("__out")] ID3D11ClassLinkage** ppLinkage); HRESULT CreateBlendState( [annotation("__in")] const D3D11_BLEND_DESC* pBlendStateDesc, [annotation("__out_opt")] ID3D11BlendState** ppBlendState ); HRESULT CreateDepthStencilState( [annotation("__in")] const D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc, [annotation("__out_opt")] ID3D11DepthStencilState** ppDepthStencilState ); HRESULT CreateRasterizerState( [annotation("__in")] const D3D11_RASTERIZER_DESC* pRasterizerDesc, [annotation("__out_opt")] ID3D11RasterizerState** ppRasterizerState ); HRESULT CreateSamplerState( [annotation("__in")] const D3D11_SAMPLER_DESC* pSamplerDesc, [annotation("__out_opt")] ID3D11SamplerState** ppSamplerState ); HRESULT CreateQuery( [annotation("__in")] const D3D11_QUERY_DESC* pQueryDesc, [annotation("__out_opt")] ID3D11Query** ppQuery ); HRESULT CreatePredicate( [annotation("__in")] const D3D11_QUERY_DESC* pPredicateDesc, [annotation("__out_opt")] ID3D11Predicate** ppPredicate ); HRESULT CreateCounter( [annotation("__in")] const D3D11_COUNTER_DESC* pCounterDesc, [annotation("__out_opt")] ID3D11Counter** ppCounter ); HRESULT CreateDeferredContext( UINT ContextFlags, // Reserved parameter; must be 0 [annotation("__out_opt")] ID3D11DeviceContext** ppDeferredContext ); HRESULT OpenSharedResource( [annotation("__in")] HANDLE hResource, [annotation("__in")] REFIID ReturnedInterface, [annotation("__out_opt")] void ** ppResource); // Check* HRESULT CheckFormatSupport( [annotation("__in")] DXGI_FORMAT Format, [annotation("__out")] UINT* pFormatSupport ); HRESULT CheckMultisampleQualityLevels( [annotation("__in")] DXGI_FORMAT Format, [annotation("__in")] UINT SampleCount, [annotation("__out")] UINT* pNumQualityLevels ); void CheckCounterInfo( [annotation("__out")] D3D11_COUNTER_INFO* pCounterInfo ); HRESULT CheckCounter( [annotation("__in")] const D3D11_COUNTER_DESC* pDesc, [annotation("__out")] D3D11_COUNTER_TYPE* pType, [annotation("__out")] UINT* pActiveCounters, [annotation("__out_ecount_opt(*pNameLength)")] LPSTR szName, [annotation("__inout_opt")] UINT* pNameLength, [annotation("__out_ecount_opt(*pUnitsLength)")] LPSTR szUnits, [annotation("__inout_opt")] UINT* pUnitsLength, [annotation("__out_ecount_opt(*pDescriptionLength)")] LPSTR szDescription, [annotation("__inout_opt")] UINT* pDescriptionLength ); HRESULT CheckFeatureSupport( D3D11_FEATURE Feature, [annotation("__out_bcount(FeatureSupportDataSize)")] void* pFeatureSupportData, UINT FeatureSupportDataSize ); HRESULT GetPrivateData( [annotation("__in")] REFGUID guid, [annotation("__inout")] UINT* pDataSize, [annotation("__out_bcount_opt(*pDataSize)")] void* pData ); HRESULT SetPrivateData( [annotation("__in")] REFGUID guid, [annotation("__in")] UINT DataSize, [annotation("__in_bcount_opt(DataSize)")] const void* pData ); HRESULT SetPrivateDataInterface( [annotation("__in")] REFGUID guid, [annotation("__in_opt")] const IUnknown* pData ); D3D_FEATURE_LEVEL GetFeatureLevel(); UINT GetCreationFlags(); HRESULT GetDeviceRemovedReason(); void GetImmediateContext( [annotation("__out")] ID3D11DeviceContext** ppImmediateContext ); HRESULT SetExceptionMode( UINT RaiseFlags ); UINT GetExceptionMode(); }; typedef enum D3D11_CREATE_DEVICE_FLAG { D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1, D3D11_CREATE_DEVICE_DEBUG = 0x2, D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4, D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20, } D3D11_CREATE_DEVICE_FLAG; const UINT D3D11_SDK_VERSION = 7; cpp_quote( "#include \"d3d10_1.h\"" ) // 10_1.h must be included before any other d3d10 headers that would include d3d10.h cpp_quote( "#if !defined( D3D11_IGNORE_SDK_LAYERS ) ") cpp_quote( "#include \"d3d11sdklayers.h\" ") cpp_quote( "#endif ") cpp_quote( "#include \"d3d10misc.h\" ") cpp_quote( "#include \"d3d10shader.h\" ") cpp_quote( "#include \"d3d10effect.h\" ") cpp_quote( "#include \"d3d10_1shader.h\" ") cpp_quote( "" ) cpp_quote( "///////////////////////////////////////////////////////////////////////////" ) cpp_quote( "// D3D11CreateDevice" ) cpp_quote( "// ------------------" ) cpp_quote( "//" ) cpp_quote( "// pAdapter" ) cpp_quote( "// If NULL, D3D11CreateDevice will choose the primary adapter and" ) cpp_quote( "// create a new instance from a temporarily created IDXGIFactory." ) cpp_quote( "// If non-NULL, D3D11CreateDevice will register the appropriate" ) cpp_quote( "// device, if necessary (via IDXGIAdapter::RegisterDrver), before" ) cpp_quote( "// creating the device." ) cpp_quote( "// DriverType" ) cpp_quote( "// Specifies the driver type to be created: hardware, reference or" ) cpp_quote( "// null." ) cpp_quote( "// Software" ) cpp_quote( "// HMODULE of a DLL implementing a software rasterizer. Must be NULL for" ) cpp_quote( "// non-Software driver types." ) cpp_quote( "// Flags" ) cpp_quote( "// Any of those documented for D3D11CreateDeviceAndSwapChain." ) cpp_quote( "// pFeatureLevels" ) cpp_quote( "// Any of those documented for D3D11CreateDeviceAndSwapChain." ) cpp_quote( "// FeatureLevels" ) cpp_quote( "// Size of feature levels array." ) cpp_quote( "// SDKVersion" ) cpp_quote( "// SDK version. Use the D3D11_SDK_VERSION macro." ) cpp_quote( "// ppDevice" ) cpp_quote( "// Pointer to returned interface. May be NULL." ) cpp_quote( "// pFeatureLevel" ) cpp_quote( "// Pointer to returned feature level. May be NULL." ) cpp_quote( "// ppImmediateContext" ) cpp_quote( "// Pointer to returned interface. May be NULL." ) cpp_quote( "//" ) cpp_quote( "// Return Values" ) cpp_quote( "// Any of those documented for " ) cpp_quote( "// CreateDXGIFactory1" ) cpp_quote( "// IDXGIFactory::EnumAdapters" ) cpp_quote( "// IDXGIAdapter::RegisterDriver" ) cpp_quote( "// D3D11CreateDevice" ) cpp_quote( "//" ) cpp_quote( "///////////////////////////////////////////////////////////////////////////" ) cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)( __in_opt IDXGIAdapter*, " ) cpp_quote( " D3D_DRIVER_TYPE, HMODULE, UINT, " ) cpp_quote( " __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, " ) cpp_quote( " UINT FeatureLevels, UINT, __out_opt ID3D11Device**, " ) cpp_quote( " __out_opt D3D_FEATURE_LEVEL*, __out_opt ID3D11DeviceContext** );" ) cpp_quote( "" ) cpp_quote( "HRESULT WINAPI D3D11CreateDevice(" ) cpp_quote( " __in_opt IDXGIAdapter* pAdapter," ) cpp_quote( " D3D_DRIVER_TYPE DriverType," ) cpp_quote( " HMODULE Software," ) cpp_quote( " UINT Flags," ) cpp_quote( " __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels," ) cpp_quote( " UINT FeatureLevels," ) cpp_quote( " UINT SDKVersion," ) cpp_quote( " __out_opt ID3D11Device** ppDevice," ) cpp_quote( " __out_opt D3D_FEATURE_LEVEL* pFeatureLevel," ) cpp_quote( " __out_opt ID3D11DeviceContext** ppImmediateContext );" ) cpp_quote( "" ) cpp_quote( "///////////////////////////////////////////////////////////////////////////" ) cpp_quote( "// D3D11CreateDeviceAndSwapChain" ) cpp_quote( "// ------------------------------" ) cpp_quote( "//" ) cpp_quote( "// ppAdapter" ) cpp_quote( "// If NULL, D3D11CreateDevice will choose the primary adapter and " ) cpp_quote( "// create a new instance from a temporarily created IDXGIFactory." ) cpp_quote( "// If non-NULL, D3D11CreateDevice will register the appropriate" ) cpp_quote( "// device, if necessary (via IDXGIAdapter::RegisterDrver), before" ) cpp_quote( "// creating the device." ) cpp_quote( "// DriverType" ) cpp_quote( "// Specifies the driver type to be created: hardware, reference or" ) cpp_quote( "// null." ) cpp_quote( "// Software" ) cpp_quote( "// HMODULE of a DLL implementing a software rasterizer. Must be NULL for" ) cpp_quote( "// non-Software driver types." ) cpp_quote( "// Flags" ) cpp_quote( "// Any of those documented for D3D11CreateDevice." ) cpp_quote( "// pFeatureLevels" ) cpp_quote( "// Array of any of the following:" ) cpp_quote( "// D3D_FEATURE_LEVEL_11_0" ) cpp_quote( "// D3D_FEATURE_LEVEL_10_1" ) cpp_quote( "// D3D_FEATURE_LEVEL_10_0" ) cpp_quote( "// D3D_FEATURE_LEVEL_9_3" ) cpp_quote( "// D3D_FEATURE_LEVEL_9_2" ) cpp_quote( "// D3D_FEATURE_LEVEL_9_1" ) cpp_quote( "// Order indicates sequence in which instantiation will be attempted. If" ) cpp_quote( "// NULL, then the implied order is the same as previously listed (i.e. " ) cpp_quote( "// prefer most features available). " ) cpp_quote( "// FeatureLevels" ) cpp_quote( "// Size of feature levels array." ) cpp_quote( "// SDKVersion" ) cpp_quote( "// SDK version. Use the D3D11_SDK_VERSION macro." ) cpp_quote( "// pSwapChainDesc" ) cpp_quote( "// Swap chain description, may be NULL." ) cpp_quote( "// ppSwapChain" ) cpp_quote( "// Pointer to returned interface. May be NULL." ) cpp_quote( "// ppDevice" ) cpp_quote( "// Pointer to returned interface. May be NULL." ) cpp_quote( "// pFeatureLevel" ) cpp_quote( "// Pointer to returned feature level. May be NULL." ) cpp_quote( "// ppImmediateContext" ) cpp_quote( "// Pointer to returned interface. May be NULL." ) cpp_quote( "//" ) cpp_quote( "// Return Values" ) cpp_quote( "// Any of those documented for " ) cpp_quote( "// CreateDXGIFactory1" ) cpp_quote( "// IDXGIFactory::EnumAdapters" ) cpp_quote( "// IDXGIAdapter::RegisterDriver" ) cpp_quote( "// D3D11CreateDevice" ) cpp_quote( "// IDXGIFactory::CreateSwapChain" ) cpp_quote( "//" ) cpp_quote( "///////////////////////////////////////////////////////////////////////////" ) cpp_quote( "typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)( __in_opt IDXGIAdapter*, " ) cpp_quote( " D3D_DRIVER_TYPE, HMODULE, UINT, " ) cpp_quote( " __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, " ) cpp_quote( " UINT FeatureLevels, UINT, __in_opt CONST DXGI_SWAP_CHAIN_DESC*, " ) cpp_quote( " __out_opt IDXGISwapChain**, __out_opt ID3D11Device**, " ) cpp_quote( " __out_opt D3D_FEATURE_LEVEL*, __out_opt ID3D11DeviceContext** );" ) cpp_quote( "" ) cpp_quote( "HRESULT WINAPI D3D11CreateDeviceAndSwapChain(" ) cpp_quote( " __in_opt IDXGIAdapter* pAdapter," ) cpp_quote( " D3D_DRIVER_TYPE DriverType," ) cpp_quote( " HMODULE Software," ) cpp_quote( " UINT Flags," ) cpp_quote( " __in_ecount_opt( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels," ) cpp_quote( " UINT FeatureLevels," ) cpp_quote( " UINT SDKVersion," ) cpp_quote( " __in_opt CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc," ) cpp_quote( " __out_opt IDXGISwapChain** ppSwapChain," ) cpp_quote( " __out_opt ID3D11Device** ppDevice," ) cpp_quote( " __out_opt D3D_FEATURE_LEVEL* pFeatureLevel," ) cpp_quote( " __out_opt ID3D11DeviceContext** ppImmediateContext );" ) cpp_quote( "" ) cpp_quote( "DEFINE_GUID(IID_ID3D11DeviceChild,0x1841e5c8,0x16b0,0x489b,0xbc,0xc8,0x44,0xcf,0xb0,0xd5,0xde,0xae);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11DepthStencilState,0x03823efb,0x8d8f,0x4e1c,0x9a,0xa2,0xf6,0x4b,0xb2,0xcb,0xfd,0xf1);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11BlendState,0x75b68faa,0x347d,0x4159,0x8f,0x45,0xa0,0x64,0x0f,0x01,0xcd,0x9a);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11RasterizerState,0x9bb4ab81,0xab1a,0x4d8f,0xb5,0x06,0xfc,0x04,0x20,0x0b,0x6e,0xe7);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11Resource,0xdc8e63f3,0xd12b,0x4952,0xb4,0x7b,0x5e,0x45,0x02,0x6a,0x86,0x2d);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11Buffer,0x48570b85,0xd1ee,0x4fcd,0xa2,0x50,0xeb,0x35,0x07,0x22,0xb0,0x37);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11Texture1D,0xf8fb5c27,0xc6b3,0x4f75,0xa4,0xc8,0x43,0x9a,0xf2,0xef,0x56,0x4c);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11Texture2D,0x6f15aaf2,0xd208,0x4e89,0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11Texture3D,0x037e866e,0xf56d,0x4357,0xa8,0xaf,0x9d,0xab,0xbe,0x6e,0x25,0x0e);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11View,0x839d1216,0xbb2e,0x412b,0xb7,0xf4,0xa9,0xdb,0xeb,0xe0,0x8e,0xd1);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11ShaderResourceView,0xb0e06fe0,0x8192,0x4e1a,0xb1,0xca,0x36,0xd7,0x41,0x47,0x10,0xb2);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11RenderTargetView,0xdfdba067,0x0b8d,0x4865,0x87,0x5b,0xd7,0xb4,0x51,0x6c,0xc1,0x64);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11DepthStencilView,0x9fdac92a,0x1876,0x48c3,0xaf,0xad,0x25,0xb9,0x4f,0x84,0xa9,0xb6);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11UnorderedAccessView,0x28acf509,0x7f5c,0x48f6,0x86,0x11,0xf3,0x16,0x01,0x0a,0x63,0x80);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11VertexShader,0x3b301d64,0xd678,0x4289,0x88,0x97,0x22,0xf8,0x92,0x8b,0x72,0xf3);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11HullShader,0x8e5c6061,0x628a,0x4c8e,0x82,0x64,0xbb,0xe4,0x5c,0xb3,0xd5,0xdd);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11DomainShader,0xf582c508,0x0f36,0x490c,0x99,0x77,0x31,0xee,0xce,0x26,0x8c,0xfa);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11GeometryShader,0x38325b96,0xeffb,0x4022,0xba,0x02,0x2e,0x79,0x5b,0x70,0x27,0x5c);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11PixelShader,0xea82e40d,0x51dc,0x4f33,0x93,0xd4,0xdb,0x7c,0x91,0x25,0xae,0x8c);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11ComputeShader,0x4f5b196e,0xc2bd,0x495e,0xbd,0x01,0x1f,0xde,0xd3,0x8e,0x49,0x69);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11InputLayout,0xe4819ddc,0x4cf0,0x4025,0xbd,0x26,0x5d,0xe8,0x2a,0x3e,0x07,0xb7);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11SamplerState,0xda6fea51,0x564c,0x4487,0x98,0x10,0xf0,0xd0,0xf9,0xb4,0xe3,0xa5);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11Asynchronous,0x4b35d0cd,0x1e15,0x4258,0x9c,0x98,0x1b,0x13,0x33,0xf6,0xdd,0x3b);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11Query,0xd6c00747,0x87b7,0x425e,0xb8,0x4d,0x44,0xd1,0x08,0x56,0x0a,0xfd);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11Predicate,0x9eb576dd,0x9f77,0x4d86,0x81,0xaa,0x8b,0xab,0x5f,0xe4,0x90,0xe2);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11Counter,0x6e8c49fb,0xa371,0x4770,0xb4,0x40,0x29,0x08,0x60,0x22,0xb7,0x41);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11ClassInstance,0xa6cd7faa,0xb0b7,0x4a2f,0x94,0x36,0x86,0x62,0xa6,0x57,0x97,0xcb);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11ClassLinkage,0xddf57cba,0x9543,0x46e4,0xa1,0x2b,0xf2,0x07,0xa0,0xfe,0x7f,0xed);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11CommandList,0xa24bc4d1,0x769e,0x43f7,0x80,0x13,0x98,0xff,0x56,0x6c,0x18,0xe2);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11DeviceContext,0xc0bfa96c,0xe089,0x44fb,0x8e,0xaf,0x26,0xf8,0x79,0x61,0x90,0xda);" ) cpp_quote( "DEFINE_GUID(IID_ID3D11Device,0xdb6f6ddb,0xac77,0x4e88,0x82,0x53,0x81,0x9d,0xf9,0xbb,0xf1,0x40);" )