import "oaidl.idl"; import "ocidl.idl"; typedef enum D3D_DRIVER_TYPE { D3D_DRIVER_TYPE_UNKNOWN, D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_REFERENCE, D3D_DRIVER_TYPE_NULL, D3D_DRIVER_TYPE_SOFTWARE, D3D_DRIVER_TYPE_WARP, } D3D_DRIVER_TYPE; typedef enum D3D_FEATURE_LEVEL { D3D_FEATURE_LEVEL_9_1 = 0x9100, D3D_FEATURE_LEVEL_9_2 = 0x9200, D3D_FEATURE_LEVEL_9_3 = 0x9300, D3D_FEATURE_LEVEL_10_0 = 0xa000, D3D_FEATURE_LEVEL_10_1 = 0xa100, D3D_FEATURE_LEVEL_11_0 = 0xb000, } D3D_FEATURE_LEVEL; // Well-Known Private Data IDs (WKPDID_*): // WKPDID_D3DDebugObjectName provides a unique name to objects in order to assist the developer during debugging. // // const char c_szName[] = "texture.jpg"; // pObject->SetPrivateData( WKPDID_D3DDebugObjectName, sizeof( c_szName ) - 1, c_szName ); cpp_quote( "DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);" )