/*++ BUILD Version: 0002 // Increment this if a change has global effects Copyright (c) Microsoft Corporation. All rights reserved. Module Name: wincon.h Abstract: This module contains the public data structures, data types, and procedures exported by the NT console subsystem. Created: 26-Oct-1990 Revision History: --*/ #ifndef _WINCON_ #define _WINCON_ #pragma once #ifdef __cplusplus extern "C" { #endif #ifndef NOGDI #include #endif typedef struct _COORD { SHORT X; SHORT Y; } COORD, *PCOORD; typedef struct _SMALL_RECT { SHORT Left; SHORT Top; SHORT Right; SHORT Bottom; } SMALL_RECT, *PSMALL_RECT; typedef struct _KEY_EVENT_RECORD { BOOL bKeyDown; WORD wRepeatCount; WORD wVirtualKeyCode; WORD wVirtualScanCode; union { WCHAR UnicodeChar; CHAR AsciiChar; } uChar; DWORD dwControlKeyState; } KEY_EVENT_RECORD, *PKEY_EVENT_RECORD; // // ControlKeyState flags // #define RIGHT_ALT_PRESSED 0x0001 // the right alt key is pressed. #define LEFT_ALT_PRESSED 0x0002 // the left alt key is pressed. #define RIGHT_CTRL_PRESSED 0x0004 // the right ctrl key is pressed. #define LEFT_CTRL_PRESSED 0x0008 // the left ctrl key is pressed. #define SHIFT_PRESSED 0x0010 // the shift key is pressed. #define NUMLOCK_ON 0x0020 // the numlock light is on. #define SCROLLLOCK_ON 0x0040 // the scrolllock light is on. #define CAPSLOCK_ON 0x0080 // the capslock light is on. #define ENHANCED_KEY 0x0100 // the key is enhanced. #define NLS_DBCSCHAR 0x00010000 // DBCS for JPN: SBCS/DBCS mode. #define NLS_ALPHANUMERIC 0x00000000 // DBCS for JPN: Alphanumeric mode. #define NLS_KATAKANA 0x00020000 // DBCS for JPN: Katakana mode. #define NLS_HIRAGANA 0x00040000 // DBCS for JPN: Hiragana mode. #define NLS_ROMAN 0x00400000 // DBCS for JPN: Roman/Noroman mode. #define NLS_IME_CONVERSION 0x00800000 // DBCS for JPN: IME conversion. #define NLS_IME_DISABLE 0x20000000 // DBCS for JPN: IME enable/disable. typedef struct _MOUSE_EVENT_RECORD { COORD dwMousePosition; DWORD dwButtonState; DWORD dwControlKeyState; DWORD dwEventFlags; } MOUSE_EVENT_RECORD, *PMOUSE_EVENT_RECORD; // // ButtonState flags // #define FROM_LEFT_1ST_BUTTON_PRESSED 0x0001 #define RIGHTMOST_BUTTON_PRESSED 0x0002 #define FROM_LEFT_2ND_BUTTON_PRESSED 0x0004 #define FROM_LEFT_3RD_BUTTON_PRESSED 0x0008 #define FROM_LEFT_4TH_BUTTON_PRESSED 0x0010 // // EventFlags // #define MOUSE_MOVED 0x0001 #define DOUBLE_CLICK 0x0002 #define MOUSE_WHEELED 0x0004 #if(_WIN32_WINNT >= 0x0600) #define MOUSE_HWHEELED 0x0008 #endif /* _WIN32_WINNT >= 0x0600 */ typedef struct _WINDOW_BUFFER_SIZE_RECORD { COORD dwSize; } WINDOW_BUFFER_SIZE_RECORD, *PWINDOW_BUFFER_SIZE_RECORD; typedef struct _MENU_EVENT_RECORD { UINT dwCommandId; } MENU_EVENT_RECORD, *PMENU_EVENT_RECORD; typedef struct _FOCUS_EVENT_RECORD { BOOL bSetFocus; } FOCUS_EVENT_RECORD, *PFOCUS_EVENT_RECORD; typedef struct _INPUT_RECORD { WORD EventType; union { KEY_EVENT_RECORD KeyEvent; MOUSE_EVENT_RECORD MouseEvent; WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent; MENU_EVENT_RECORD MenuEvent; FOCUS_EVENT_RECORD FocusEvent; } Event; } INPUT_RECORD, *PINPUT_RECORD; // // EventType flags: // #define KEY_EVENT 0x0001 // Event contains key event record #define MOUSE_EVENT 0x0002 // Event contains mouse event record #define WINDOW_BUFFER_SIZE_EVENT 0x0004 // Event contains window change event record #define MENU_EVENT 0x0008 // Event contains menu event record #define FOCUS_EVENT 0x0010 // event contains focus change typedef struct _CHAR_INFO { union { WCHAR UnicodeChar; CHAR AsciiChar; } Char; WORD Attributes; } CHAR_INFO, *PCHAR_INFO; // // Attributes flags: // #define FOREGROUND_BLUE 0x0001 // text color contains blue. #define FOREGROUND_GREEN 0x0002 // text color contains green. #define FOREGROUND_RED 0x0004 // text color contains red. #define FOREGROUND_INTENSITY 0x0008 // text color is intensified. #define BACKGROUND_BLUE 0x0010 // background color contains blue. #define BACKGROUND_GREEN 0x0020 // background color contains green. #define BACKGROUND_RED 0x0040 // background color contains red. #define BACKGROUND_INTENSITY 0x0080 // background color is intensified. #define COMMON_LVB_LEADING_BYTE 0x0100 // Leading Byte of DBCS #define COMMON_LVB_TRAILING_BYTE 0x0200 // Trailing Byte of DBCS #define COMMON_LVB_GRID_HORIZONTAL 0x0400 // DBCS: Grid attribute: top horizontal. #define COMMON_LVB_GRID_LVERTICAL 0x0800 // DBCS: Grid attribute: left vertical. #define COMMON_LVB_GRID_RVERTICAL 0x1000 // DBCS: Grid attribute: right vertical. #define COMMON_LVB_REVERSE_VIDEO 0x4000 // DBCS: Reverse fore/back ground attribute. #define COMMON_LVB_UNDERSCORE 0x8000 // DBCS: Underscore. #define COMMON_LVB_SBCSDBCS 0x0300 // SBCS or DBCS flag. typedef struct _CONSOLE_SCREEN_BUFFER_INFO { COORD dwSize; COORD dwCursorPosition; WORD wAttributes; SMALL_RECT srWindow; COORD dwMaximumWindowSize; } CONSOLE_SCREEN_BUFFER_INFO, *PCONSOLE_SCREEN_BUFFER_INFO; typedef struct _CONSOLE_SCREEN_BUFFER_INFOEX { ULONG cbSize; COORD dwSize; COORD dwCursorPosition; WORD wAttributes; SMALL_RECT srWindow; COORD dwMaximumWindowSize; WORD wPopupAttributes; BOOL bFullscreenSupported; COLORREF ColorTable[16]; } CONSOLE_SCREEN_BUFFER_INFOEX, *PCONSOLE_SCREEN_BUFFER_INFOEX; typedef struct _CONSOLE_CURSOR_INFO { DWORD dwSize; BOOL bVisible; } CONSOLE_CURSOR_INFO, *PCONSOLE_CURSOR_INFO; typedef struct _CONSOLE_FONT_INFO { DWORD nFont; COORD dwFontSize; } CONSOLE_FONT_INFO, *PCONSOLE_FONT_INFO; #ifndef NOGDI typedef struct _CONSOLE_FONT_INFOEX { ULONG cbSize; DWORD nFont; COORD dwFontSize; UINT FontFamily; UINT FontWeight; WCHAR FaceName[LF_FACESIZE]; } CONSOLE_FONT_INFOEX, *PCONSOLE_FONT_INFOEX; #endif #define HISTORY_NO_DUP_FLAG 0x1 typedef struct _CONSOLE_HISTORY_INFO { UINT cbSize; UINT HistoryBufferSize; UINT NumberOfHistoryBuffers; DWORD dwFlags; } CONSOLE_HISTORY_INFO, *PCONSOLE_HISTORY_INFO; #if(_WIN32_WINNT >= 0x0500) typedef struct _CONSOLE_SELECTION_INFO { DWORD dwFlags; COORD dwSelectionAnchor; SMALL_RECT srSelection; } CONSOLE_SELECTION_INFO, *PCONSOLE_SELECTION_INFO; // // Selection flags // #define CONSOLE_NO_SELECTION 0x0000 #define CONSOLE_SELECTION_IN_PROGRESS 0x0001 // selection has begun #define CONSOLE_SELECTION_NOT_EMPTY 0x0002 // non-null select rectangle #define CONSOLE_MOUSE_SELECTION 0x0004 // selecting with mouse #define CONSOLE_MOUSE_DOWN 0x0008 // mouse is down #endif /* _WIN32_WINNT >= 0x0500 */ // // typedef for ctrl-c handler routines // typedef BOOL (WINAPI *PHANDLER_ROUTINE)( __in DWORD CtrlType ); #define CTRL_C_EVENT 0 #define CTRL_BREAK_EVENT 1 #define CTRL_CLOSE_EVENT 2 // 3 is reserved! // 4 is reserved! #define CTRL_LOGOFF_EVENT 5 #define CTRL_SHUTDOWN_EVENT 6 // // Input Mode flags: // #define ENABLE_PROCESSED_INPUT 0x0001 #define ENABLE_LINE_INPUT 0x0002 #define ENABLE_ECHO_INPUT 0x0004 #define ENABLE_WINDOW_INPUT 0x0008 #define ENABLE_MOUSE_INPUT 0x0010 #define ENABLE_INSERT_MODE 0x0020 #define ENABLE_QUICK_EDIT_MODE 0x0040 #define ENABLE_EXTENDED_FLAGS 0x0080 #define ENABLE_AUTO_POSITION 0x0100 // // Output Mode flags: // #define ENABLE_PROCESSED_OUTPUT 0x0001 #define ENABLE_WRAP_AT_EOL_OUTPUT 0x0002 // // direct API definitions. // WINBASEAPI BOOL WINAPI PeekConsoleInputA( __in HANDLE hConsoleInput, __out_ecount(nLength) PINPUT_RECORD lpBuffer, __in DWORD nLength, __out LPDWORD lpNumberOfEventsRead ); WINBASEAPI BOOL WINAPI PeekConsoleInputW( __in HANDLE hConsoleInput, __out_ecount(nLength) PINPUT_RECORD lpBuffer, __in DWORD nLength, __out LPDWORD lpNumberOfEventsRead ); #ifdef UNICODE #define PeekConsoleInput PeekConsoleInputW #else #define PeekConsoleInput PeekConsoleInputA #endif // !UNICODE WINBASEAPI BOOL WINAPI ReadConsoleInputA( __in HANDLE hConsoleInput, __out_ecount(nLength) PINPUT_RECORD lpBuffer, __in DWORD nLength, __out LPDWORD lpNumberOfEventsRead ); WINBASEAPI BOOL WINAPI ReadConsoleInputW( __in HANDLE hConsoleInput, __out_ecount(nLength) PINPUT_RECORD lpBuffer, __in DWORD nLength, __out LPDWORD lpNumberOfEventsRead ); #ifdef UNICODE #define ReadConsoleInput ReadConsoleInputW #else #define ReadConsoleInput ReadConsoleInputA #endif // !UNICODE WINBASEAPI BOOL WINAPI WriteConsoleInputA( __in HANDLE hConsoleInput, __in_ecount(nLength) CONST INPUT_RECORD *lpBuffer, __in DWORD nLength, __out LPDWORD lpNumberOfEventsWritten ); WINBASEAPI BOOL WINAPI WriteConsoleInputW( __in HANDLE hConsoleInput, __in_ecount(nLength) CONST INPUT_RECORD *lpBuffer, __in DWORD nLength, __out LPDWORD lpNumberOfEventsWritten ); #ifdef UNICODE #define WriteConsoleInput WriteConsoleInputW #else #define WriteConsoleInput WriteConsoleInputA #endif // !UNICODE WINBASEAPI BOOL WINAPI ReadConsoleOutputA( __in HANDLE hConsoleOutput, __out_ecount(dwBufferSize.X * dwBufferSize.Y) PCHAR_INFO lpBuffer, __in COORD dwBufferSize, __in COORD dwBufferCoord, __inout PSMALL_RECT lpReadRegion ); WINBASEAPI BOOL WINAPI ReadConsoleOutputW( __in HANDLE hConsoleOutput, __out_ecount(dwBufferSize.X * dwBufferSize.Y) PCHAR_INFO lpBuffer, __in COORD dwBufferSize, __in COORD dwBufferCoord, __inout PSMALL_RECT lpReadRegion ); #ifdef UNICODE #define ReadConsoleOutput ReadConsoleOutputW #else #define ReadConsoleOutput ReadConsoleOutputA #endif // !UNICODE WINBASEAPI BOOL WINAPI WriteConsoleOutputA( __in HANDLE hConsoleOutput, __in_ecount(dwBufferSize.X * dwBufferSize.Y) CONST CHAR_INFO *lpBuffer, __in COORD dwBufferSize, __in COORD dwBufferCoord, __inout PSMALL_RECT lpWriteRegion ); WINBASEAPI BOOL WINAPI WriteConsoleOutputW( __in HANDLE hConsoleOutput, __in_ecount(dwBufferSize.X * dwBufferSize.Y) CONST CHAR_INFO *lpBuffer, __in COORD dwBufferSize, __in COORD dwBufferCoord, __inout PSMALL_RECT lpWriteRegion ); #ifdef UNICODE #define WriteConsoleOutput WriteConsoleOutputW #else #define WriteConsoleOutput WriteConsoleOutputA #endif // !UNICODE WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterA( __in HANDLE hConsoleOutput, __out_ecount(nLength) LPSTR lpCharacter, __in DWORD nLength, __in COORD dwReadCoord, __out LPDWORD lpNumberOfCharsRead ); WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterW( __in HANDLE hConsoleOutput, __out_ecount(nLength) LPWSTR lpCharacter, __in DWORD nLength, __in COORD dwReadCoord, __out LPDWORD lpNumberOfCharsRead ); #ifdef UNICODE #define ReadConsoleOutputCharacter ReadConsoleOutputCharacterW #else #define ReadConsoleOutputCharacter ReadConsoleOutputCharacterA #endif // !UNICODE WINBASEAPI BOOL WINAPI ReadConsoleOutputAttribute( __in HANDLE hConsoleOutput, __out_ecount(nLength) LPWORD lpAttribute, __in DWORD nLength, __in COORD dwReadCoord, __out LPDWORD lpNumberOfAttrsRead ); WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterA( __in HANDLE hConsoleOutput, __in_ecount(nLength) LPCSTR lpCharacter, __in DWORD nLength, __in COORD dwWriteCoord, __out LPDWORD lpNumberOfCharsWritten ); WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterW( __in HANDLE hConsoleOutput, __in_ecount(nLength) LPCWSTR lpCharacter, __in DWORD nLength, __in COORD dwWriteCoord, __out LPDWORD lpNumberOfCharsWritten ); #ifdef UNICODE #define WriteConsoleOutputCharacter WriteConsoleOutputCharacterW #else #define WriteConsoleOutputCharacter WriteConsoleOutputCharacterA #endif // !UNICODE WINBASEAPI BOOL WINAPI WriteConsoleOutputAttribute( __in HANDLE hConsoleOutput, __in_ecount(nLength) CONST WORD *lpAttribute, __in DWORD nLength, __in COORD dwWriteCoord, __out LPDWORD lpNumberOfAttrsWritten ); WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterA( __in HANDLE hConsoleOutput, __in CHAR cCharacter, __in DWORD nLength, __in COORD dwWriteCoord, __out LPDWORD lpNumberOfCharsWritten ); WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterW( __in HANDLE hConsoleOutput, __in WCHAR cCharacter, __in DWORD nLength, __in COORD dwWriteCoord, __out LPDWORD lpNumberOfCharsWritten ); #ifdef UNICODE #define FillConsoleOutputCharacter FillConsoleOutputCharacterW #else #define FillConsoleOutputCharacter FillConsoleOutputCharacterA #endif // !UNICODE WINBASEAPI BOOL WINAPI FillConsoleOutputAttribute( __in HANDLE hConsoleOutput, __in WORD wAttribute, __in DWORD nLength, __in COORD dwWriteCoord, __out LPDWORD lpNumberOfAttrsWritten ); WINBASEAPI BOOL WINAPI GetConsoleMode( __in HANDLE hConsoleHandle, __out LPDWORD lpMode ); WINBASEAPI BOOL WINAPI GetNumberOfConsoleInputEvents( __in HANDLE hConsoleInput, __out LPDWORD lpNumberOfEvents ); #define CONSOLE_REAL_OUTPUT_HANDLE (LongToHandle(-2)) #define CONSOLE_REAL_INPUT_HANDLE (LongToHandle(-3)) WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfo( __in HANDLE hConsoleOutput, __out PCONSOLE_SCREEN_BUFFER_INFO lpConsoleScreenBufferInfo ); WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfoEx( __in HANDLE hConsoleOutput, __inout_bcount_part(sizeof(ULONG), sizeof(CONSOLE_SCREEN_BUFFER_INFOEX) - sizeof(ULONG)) PCONSOLE_SCREEN_BUFFER_INFOEX lpConsoleScreenBufferInfoEx); WINBASEAPI BOOL WINAPI SetConsoleScreenBufferInfoEx( __in HANDLE hConsoleOutput, __in PCONSOLE_SCREEN_BUFFER_INFOEX lpConsoleScreenBufferInfoEx); WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize( __in HANDLE hConsoleOutput ); WINBASEAPI BOOL WINAPI GetConsoleCursorInfo( __in HANDLE hConsoleOutput, __out PCONSOLE_CURSOR_INFO lpConsoleCursorInfo ); #if(_WIN32_WINNT >= 0x0500) WINBASEAPI BOOL WINAPI GetCurrentConsoleFont( __in HANDLE hConsoleOutput, __in BOOL bMaximumWindow, __out PCONSOLE_FONT_INFO lpConsoleCurrentFont ); #ifndef NOGDI WINBASEAPI BOOL WINAPI GetCurrentConsoleFontEx( __in HANDLE hConsoleOutput, __in BOOL bMaximumWindow, __out PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx); WINBASEAPI BOOL WINAPI SetCurrentConsoleFontEx( __in HANDLE hConsoleOutput, __in BOOL bMaximumWindow, __in PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx); #endif WINBASEAPI BOOL WINAPI GetConsoleHistoryInfo( __out PCONSOLE_HISTORY_INFO lpConsoleHistoryInfo); WINBASEAPI BOOL WINAPI SetConsoleHistoryInfo( __in PCONSOLE_HISTORY_INFO lpConsoleHistoryInfo); WINBASEAPI COORD WINAPI GetConsoleFontSize( __in HANDLE hConsoleOutput, __in DWORD nFont ); WINBASEAPI BOOL WINAPI GetConsoleSelectionInfo( __out PCONSOLE_SELECTION_INFO lpConsoleSelectionInfo ); #endif /* _WIN32_WINNT >= 0x0500 */ WINBASEAPI BOOL WINAPI GetNumberOfConsoleMouseButtons( __out LPDWORD lpNumberOfMouseButtons ); WINBASEAPI BOOL WINAPI SetConsoleMode( __in HANDLE hConsoleHandle, __in DWORD dwMode ); WINBASEAPI BOOL WINAPI SetConsoleActiveScreenBuffer( __in HANDLE hConsoleOutput ); WINBASEAPI BOOL WINAPI FlushConsoleInputBuffer( __in HANDLE hConsoleInput ); WINBASEAPI BOOL WINAPI SetConsoleScreenBufferSize( __in HANDLE hConsoleOutput, __in COORD dwSize ); WINBASEAPI BOOL WINAPI SetConsoleCursorPosition( __in HANDLE hConsoleOutput, __in COORD dwCursorPosition ); WINBASEAPI BOOL WINAPI SetConsoleCursorInfo( __in HANDLE hConsoleOutput, __in CONST CONSOLE_CURSOR_INFO *lpConsoleCursorInfo ); WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferA( __in HANDLE hConsoleOutput, __in CONST SMALL_RECT *lpScrollRectangle, __in_opt CONST SMALL_RECT *lpClipRectangle, __in COORD dwDestinationOrigin, __in CONST CHAR_INFO *lpFill ); WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferW( __in HANDLE hConsoleOutput, __in CONST SMALL_RECT *lpScrollRectangle, __in_opt CONST SMALL_RECT *lpClipRectangle, __in COORD dwDestinationOrigin, __in CONST CHAR_INFO *lpFill ); #ifdef UNICODE #define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferW #else #define ScrollConsoleScreenBuffer ScrollConsoleScreenBufferA #endif // !UNICODE WINBASEAPI BOOL WINAPI SetConsoleWindowInfo( __in HANDLE hConsoleOutput, __in BOOL bAbsolute, __in CONST SMALL_RECT *lpConsoleWindow ); WINBASEAPI BOOL WINAPI SetConsoleTextAttribute( __in HANDLE hConsoleOutput, __in WORD wAttributes ); WINBASEAPI BOOL WINAPI SetConsoleCtrlHandler( __in_opt PHANDLER_ROUTINE HandlerRoutine, __in BOOL Add); WINBASEAPI BOOL WINAPI GenerateConsoleCtrlEvent( __in DWORD dwCtrlEvent, __in DWORD dwProcessGroupId); WINBASEAPI BOOL WINAPI AllocConsole( VOID); WINBASEAPI BOOL WINAPI FreeConsole( VOID); #if(_WIN32_WINNT >= 0x0500) WINBASEAPI BOOL WINAPI AttachConsole( __in DWORD dwProcessId); #define ATTACH_PARENT_PROCESS ((DWORD)-1) #endif /* _WIN32_WINNT >= 0x0500 */ WINBASEAPI DWORD WINAPI GetConsoleTitleA( __out_ecount(nSize) LPSTR lpConsoleTitle, __in DWORD nSize ); WINBASEAPI DWORD WINAPI GetConsoleTitleW( __out_ecount(nSize) LPWSTR lpConsoleTitle, __in DWORD nSize ); #ifdef UNICODE #define GetConsoleTitle GetConsoleTitleW #else #define GetConsoleTitle GetConsoleTitleA #endif // !UNICODE #if(_WIN32_WINNT >= 0x0600) WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleA( __out_ecount(nSize) LPSTR lpConsoleTitle, __in DWORD nSize); WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleW( __out_ecount(nSize) LPWSTR lpConsoleTitle, __in DWORD nSize); #ifdef UNICODE #define GetConsoleOriginalTitle GetConsoleOriginalTitleW #else #define GetConsoleOriginalTitle GetConsoleOriginalTitleA #endif // !UNICODE #endif /* _WIN32_WINNT >= 0x0600 */ WINBASEAPI BOOL WINAPI SetConsoleTitleA( __in LPCSTR lpConsoleTitle ); WINBASEAPI BOOL WINAPI SetConsoleTitleW( __in LPCWSTR lpConsoleTitle ); #ifdef UNICODE #define SetConsoleTitle SetConsoleTitleW #else #define SetConsoleTitle SetConsoleTitleA #endif // !UNICODE typedef struct _CONSOLE_READCONSOLE_CONTROL { ULONG nLength; ULONG nInitialChars; ULONG dwCtrlWakeupMask; ULONG dwControlKeyState; } CONSOLE_READCONSOLE_CONTROL, *PCONSOLE_READCONSOLE_CONTROL; WINBASEAPI BOOL WINAPI ReadConsoleA( __in HANDLE hConsoleInput, __out_ecount_part(nNumberOfCharsToRead, *lpNumberOfCharsRead) LPVOID lpBuffer, __in DWORD nNumberOfCharsToRead, __out LPDWORD lpNumberOfCharsRead, __in_opt PCONSOLE_READCONSOLE_CONTROL pInputControl ); WINBASEAPI BOOL WINAPI ReadConsoleW( __in HANDLE hConsoleInput, __out_ecount_part(nNumberOfCharsToRead, *lpNumberOfCharsRead) LPVOID lpBuffer, __in DWORD nNumberOfCharsToRead, __out LPDWORD lpNumberOfCharsRead, __in_opt PCONSOLE_READCONSOLE_CONTROL pInputControl ); #ifdef UNICODE #define ReadConsole ReadConsoleW #else #define ReadConsole ReadConsoleA #endif // !UNICODE WINBASEAPI BOOL WINAPI WriteConsoleA( __in HANDLE hConsoleOutput, __in_ecount(nNumberOfCharsToWrite) CONST VOID *lpBuffer, __in DWORD nNumberOfCharsToWrite, __out_opt LPDWORD lpNumberOfCharsWritten, __reserved LPVOID lpReserved); WINBASEAPI BOOL WINAPI WriteConsoleW( __in HANDLE hConsoleOutput, __in_ecount(nNumberOfCharsToWrite) CONST VOID *lpBuffer, __in DWORD nNumberOfCharsToWrite, __out_opt LPDWORD lpNumberOfCharsWritten, __reserved LPVOID lpReserved); #ifdef UNICODE #define WriteConsole WriteConsoleW #else #define WriteConsole WriteConsoleA #endif // !UNICODE #define CONSOLE_TEXTMODE_BUFFER 1 __allocator WINBASEAPI HANDLE WINAPI CreateConsoleScreenBuffer( __in DWORD dwDesiredAccess, __in DWORD dwShareMode, __in_opt CONST SECURITY_ATTRIBUTES *lpSecurityAttributes, __in DWORD dwFlags, __reserved LPVOID lpScreenBufferData ); WINBASEAPI UINT WINAPI GetConsoleCP( VOID); WINBASEAPI BOOL WINAPI SetConsoleCP( __in UINT wCodePageID ); WINBASEAPI UINT WINAPI GetConsoleOutputCP( VOID); WINBASEAPI BOOL WINAPI SetConsoleOutputCP( __in UINT wCodePageID ); #if(_WIN32_WINNT >= 0x0500) #define CONSOLE_FULLSCREEN 1 // fullscreen console #define CONSOLE_FULLSCREEN_HARDWARE 2 // console owns the hardware WINBASEAPI BOOL APIENTRY GetConsoleDisplayMode( __out LPDWORD lpModeFlags); #define CONSOLE_FULLSCREEN_MODE 1 #define CONSOLE_WINDOWED_MODE 2 BOOL APIENTRY SetConsoleDisplayMode( __in HANDLE hConsoleOutput, __in DWORD dwFlags, __out_opt PCOORD lpNewScreenBufferDimensions); WINBASEAPI HWND APIENTRY GetConsoleWindow( VOID ); #endif /* _WIN32_WINNT >= 0x0500 */ #if(_WIN32_WINNT >= 0x0501) WINBASEAPI DWORD APIENTRY GetConsoleProcessList( __out_ecount(dwProcessCount) LPDWORD lpdwProcessList, __in DWORD dwProcessCount); // // Aliasing apis. // WINBASEAPI BOOL APIENTRY AddConsoleAliasA( __in LPSTR Source, __in LPSTR Target, __in LPSTR ExeName); WINBASEAPI BOOL APIENTRY AddConsoleAliasW( __in LPWSTR Source, __in LPWSTR Target, __in LPWSTR ExeName); #ifdef UNICODE #define AddConsoleAlias AddConsoleAliasW #else #define AddConsoleAlias AddConsoleAliasA #endif // !UNICODE WINBASEAPI DWORD APIENTRY GetConsoleAliasA( __in LPSTR Source, __out_ecount(TargetBufferLength) LPSTR TargetBuffer, __in DWORD TargetBufferLength, __in LPSTR ExeName); WINBASEAPI DWORD APIENTRY GetConsoleAliasW( __in LPWSTR Source, __out_ecount(TargetBufferLength) LPWSTR TargetBuffer, __in DWORD TargetBufferLength, __in LPWSTR ExeName); #ifdef UNICODE #define GetConsoleAlias GetConsoleAliasW #else #define GetConsoleAlias GetConsoleAliasA #endif // !UNICODE WINBASEAPI DWORD APIENTRY GetConsoleAliasesLengthA( __in LPSTR ExeName); WINBASEAPI DWORD APIENTRY GetConsoleAliasesLengthW( __in LPWSTR ExeName); #ifdef UNICODE #define GetConsoleAliasesLength GetConsoleAliasesLengthW #else #define GetConsoleAliasesLength GetConsoleAliasesLengthA #endif // !UNICODE WINBASEAPI DWORD APIENTRY GetConsoleAliasExesLengthA( VOID); WINBASEAPI DWORD APIENTRY GetConsoleAliasExesLengthW( VOID); #ifdef UNICODE #define GetConsoleAliasExesLength GetConsoleAliasExesLengthW #else #define GetConsoleAliasExesLength GetConsoleAliasExesLengthA #endif // !UNICODE WINBASEAPI DWORD APIENTRY GetConsoleAliasesA( __out_ecount(AliasBufferLength) LPSTR AliasBuffer, __in DWORD AliasBufferLength, __in LPSTR ExeName); WINBASEAPI DWORD APIENTRY GetConsoleAliasesW( __out_ecount(AliasBufferLength) LPWSTR AliasBuffer, __in DWORD AliasBufferLength, __in LPWSTR ExeName); #ifdef UNICODE #define GetConsoleAliases GetConsoleAliasesW #else #define GetConsoleAliases GetConsoleAliasesA #endif // !UNICODE WINBASEAPI DWORD APIENTRY GetConsoleAliasExesA( __out_ecount(ExeNameBufferLength) LPSTR ExeNameBuffer, __in DWORD ExeNameBufferLength); WINBASEAPI DWORD APIENTRY GetConsoleAliasExesW( __out_ecount(ExeNameBufferLength) LPWSTR ExeNameBuffer, __in DWORD ExeNameBufferLength); #ifdef UNICODE #define GetConsoleAliasExes GetConsoleAliasExesW #else #define GetConsoleAliasExes GetConsoleAliasExesA #endif // !UNICODE #endif /* _WIN32_WINNT >= 0x0501 */ #ifdef __cplusplus } #endif #endif // _WINCON_