xpmgr/BuildTools/Include/GdiPlusColorMatrix.h

89 lines
2.2 KiB
C

/**************************************************************************\
*
* Copyright (c) 1998-2001, Microsoft Corp. All Rights Reserved.
*
* Module Name:
*
* GdiplusColorMatrix.h
*
* Abstract:
*
* GDI+ Color Matrix object, used with Graphics.DrawImage
*
\**************************************************************************/
#ifndef _GDIPLUSCOLORMATRIX_H
#define _GDIPLUSCOLORMATRIX_H
#if (GDIPVER >= 0x0110)
//----------------------------------------------------------------------------
// Color channel look up table (LUT)
//----------------------------------------------------------------------------
typedef BYTE ColorChannelLUT[256];
//----------------------------------------------------------------------------
// Per-channel Histogram for 8bpp images.
//----------------------------------------------------------------------------
enum HistogramFormat
{
HistogramFormatARGB,
HistogramFormatPARGB,
HistogramFormatRGB,
HistogramFormatGray,
HistogramFormatB,
HistogramFormatG,
HistogramFormatR,
HistogramFormatA
};
#endif //(GDIPVER >= 0x0110)
//----------------------------------------------------------------------------
// Color matrix
//----------------------------------------------------------------------------
struct ColorMatrix
{
REAL m[5][5];
};
//----------------------------------------------------------------------------
// Color Matrix flags
//----------------------------------------------------------------------------
enum ColorMatrixFlags
{
ColorMatrixFlagsDefault = 0,
ColorMatrixFlagsSkipGrays = 1,
ColorMatrixFlagsAltGray = 2
};
//----------------------------------------------------------------------------
// Color Adjust Type
//----------------------------------------------------------------------------
enum ColorAdjustType
{
ColorAdjustTypeDefault,
ColorAdjustTypeBitmap,
ColorAdjustTypeBrush,
ColorAdjustTypePen,
ColorAdjustTypeText,
ColorAdjustTypeCount,
ColorAdjustTypeAny // Reserved
};
//----------------------------------------------------------------------------
// Color Map
//----------------------------------------------------------------------------
struct ColorMap
{
Color oldColor;
Color newColor;
};
#endif