xpmgr/BuildTools/Include/UIAnimation.h

3295 lines
107 KiB
C++

/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 7.00.0555 */
/* Compiler settings for UIAnimation.idl:
Oicf, W1, Zp8, env=Win32 (32b run), target_arch=X86 7.00.0555
protocol : dce , ms_ext, c_ext, robust
error checks: allocation ref bounds_check enum stub_data
VC __declspec() decoration level:
__declspec(uuid()), __declspec(selectany), __declspec(novtable)
DECLSPEC_UUID(), MIDL_INTERFACE()
*/
/* @@MIDL_FILE_HEADING( ) */
#pragma warning( disable: 4049 ) /* more than 64k source lines */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif // __RPCNDR_H_VERSION__
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __UIAnimation_h__
#define __UIAnimation_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __IUIAnimationManager_FWD_DEFINED__
#define __IUIAnimationManager_FWD_DEFINED__
typedef interface IUIAnimationManager IUIAnimationManager;
#endif /* __IUIAnimationManager_FWD_DEFINED__ */
#ifndef __IUIAnimationVariable_FWD_DEFINED__
#define __IUIAnimationVariable_FWD_DEFINED__
typedef interface IUIAnimationVariable IUIAnimationVariable;
#endif /* __IUIAnimationVariable_FWD_DEFINED__ */
#ifndef __IUIAnimationStoryboard_FWD_DEFINED__
#define __IUIAnimationStoryboard_FWD_DEFINED__
typedef interface IUIAnimationStoryboard IUIAnimationStoryboard;
#endif /* __IUIAnimationStoryboard_FWD_DEFINED__ */
#ifndef __IUIAnimationTransition_FWD_DEFINED__
#define __IUIAnimationTransition_FWD_DEFINED__
typedef interface IUIAnimationTransition IUIAnimationTransition;
#endif /* __IUIAnimationTransition_FWD_DEFINED__ */
#ifndef __IUIAnimationManagerEventHandler_FWD_DEFINED__
#define __IUIAnimationManagerEventHandler_FWD_DEFINED__
typedef interface IUIAnimationManagerEventHandler IUIAnimationManagerEventHandler;
#endif /* __IUIAnimationManagerEventHandler_FWD_DEFINED__ */
#ifndef __IUIAnimationVariableChangeHandler_FWD_DEFINED__
#define __IUIAnimationVariableChangeHandler_FWD_DEFINED__
typedef interface IUIAnimationVariableChangeHandler IUIAnimationVariableChangeHandler;
#endif /* __IUIAnimationVariableChangeHandler_FWD_DEFINED__ */
#ifndef __IUIAnimationVariableIntegerChangeHandler_FWD_DEFINED__
#define __IUIAnimationVariableIntegerChangeHandler_FWD_DEFINED__
typedef interface IUIAnimationVariableIntegerChangeHandler IUIAnimationVariableIntegerChangeHandler;
#endif /* __IUIAnimationVariableIntegerChangeHandler_FWD_DEFINED__ */
#ifndef __IUIAnimationStoryboardEventHandler_FWD_DEFINED__
#define __IUIAnimationStoryboardEventHandler_FWD_DEFINED__
typedef interface IUIAnimationStoryboardEventHandler IUIAnimationStoryboardEventHandler;
#endif /* __IUIAnimationStoryboardEventHandler_FWD_DEFINED__ */
#ifndef __IUIAnimationPriorityComparison_FWD_DEFINED__
#define __IUIAnimationPriorityComparison_FWD_DEFINED__
typedef interface IUIAnimationPriorityComparison IUIAnimationPriorityComparison;
#endif /* __IUIAnimationPriorityComparison_FWD_DEFINED__ */
#ifndef __IUIAnimationTransitionLibrary_FWD_DEFINED__
#define __IUIAnimationTransitionLibrary_FWD_DEFINED__
typedef interface IUIAnimationTransitionLibrary IUIAnimationTransitionLibrary;
#endif /* __IUIAnimationTransitionLibrary_FWD_DEFINED__ */
#ifndef __IUIAnimationInterpolator_FWD_DEFINED__
#define __IUIAnimationInterpolator_FWD_DEFINED__
typedef interface IUIAnimationInterpolator IUIAnimationInterpolator;
#endif /* __IUIAnimationInterpolator_FWD_DEFINED__ */
#ifndef __IUIAnimationTransitionFactory_FWD_DEFINED__
#define __IUIAnimationTransitionFactory_FWD_DEFINED__
typedef interface IUIAnimationTransitionFactory IUIAnimationTransitionFactory;
#endif /* __IUIAnimationTransitionFactory_FWD_DEFINED__ */
#ifndef __IUIAnimationTimer_FWD_DEFINED__
#define __IUIAnimationTimer_FWD_DEFINED__
typedef interface IUIAnimationTimer IUIAnimationTimer;
#endif /* __IUIAnimationTimer_FWD_DEFINED__ */
#ifndef __IUIAnimationTimerUpdateHandler_FWD_DEFINED__
#define __IUIAnimationTimerUpdateHandler_FWD_DEFINED__
typedef interface IUIAnimationTimerUpdateHandler IUIAnimationTimerUpdateHandler;
#endif /* __IUIAnimationTimerUpdateHandler_FWD_DEFINED__ */
#ifndef __IUIAnimationTimerClientEventHandler_FWD_DEFINED__
#define __IUIAnimationTimerClientEventHandler_FWD_DEFINED__
typedef interface IUIAnimationTimerClientEventHandler IUIAnimationTimerClientEventHandler;
#endif /* __IUIAnimationTimerClientEventHandler_FWD_DEFINED__ */
#ifndef __IUIAnimationTimerEventHandler_FWD_DEFINED__
#define __IUIAnimationTimerEventHandler_FWD_DEFINED__
typedef interface IUIAnimationTimerEventHandler IUIAnimationTimerEventHandler;
#endif /* __IUIAnimationTimerEventHandler_FWD_DEFINED__ */
#ifndef __UIAnimationManager_FWD_DEFINED__
#define __UIAnimationManager_FWD_DEFINED__
#ifdef __cplusplus
typedef class UIAnimationManager UIAnimationManager;
#else
typedef struct UIAnimationManager UIAnimationManager;
#endif /* __cplusplus */
#endif /* __UIAnimationManager_FWD_DEFINED__ */
#ifndef __UIAnimationTransitionLibrary_FWD_DEFINED__
#define __UIAnimationTransitionLibrary_FWD_DEFINED__
#ifdef __cplusplus
typedef class UIAnimationTransitionLibrary UIAnimationTransitionLibrary;
#else
typedef struct UIAnimationTransitionLibrary UIAnimationTransitionLibrary;
#endif /* __cplusplus */
#endif /* __UIAnimationTransitionLibrary_FWD_DEFINED__ */
#ifndef __UIAnimationTransitionFactory_FWD_DEFINED__
#define __UIAnimationTransitionFactory_FWD_DEFINED__
#ifdef __cplusplus
typedef class UIAnimationTransitionFactory UIAnimationTransitionFactory;
#else
typedef struct UIAnimationTransitionFactory UIAnimationTransitionFactory;
#endif /* __cplusplus */
#endif /* __UIAnimationTransitionFactory_FWD_DEFINED__ */
#ifndef __UIAnimationTimer_FWD_DEFINED__
#define __UIAnimationTimer_FWD_DEFINED__
#ifdef __cplusplus
typedef class UIAnimationTimer UIAnimationTimer;
#else
typedef struct UIAnimationTimer UIAnimationTimer;
#endif /* __cplusplus */
#endif /* __UIAnimationTimer_FWD_DEFINED__ */
/* header files for imported files */
#include "wtypes.h"
#include "unknwn.h"
#ifdef __cplusplus
extern "C"{
#endif
/* interface __MIDL_itf_UIAnimation_0000_0000 */
/* [local] */
//--------------------------------------------------------------------------
//
// UIAnimation.h
//
// Windows Animation interface definitions and related types and enums
// (Generated from UIAnimation.idl)
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//--------------------------------------------------------------------------
#pragma warning(push)
#pragma warning(disable:4001)
#pragma once
#pragma warning(pop)
typedef DOUBLE UI_ANIMATION_SECONDS;
#define UI_ANIMATION_SECONDS_EVENTUALLY ( -1 )
typedef /* [public][public][public][v1_enum] */
enum __MIDL___MIDL_itf_UIAnimation_0000_0000_0001
{ UI_ANIMATION_UPDATE_NO_CHANGE = 0,
UI_ANIMATION_UPDATE_VARIABLES_CHANGED = 1
} UI_ANIMATION_UPDATE_RESULT;
typedef /* [public][public][public][public][v1_enum] */
enum __MIDL___MIDL_itf_UIAnimation_0000_0000_0002
{ UI_ANIMATION_MANAGER_IDLE = 0,
UI_ANIMATION_MANAGER_BUSY = 1
} UI_ANIMATION_MANAGER_STATUS;
typedef /* [public][public][v1_enum] */
enum __MIDL___MIDL_itf_UIAnimation_0000_0000_0003
{ UI_ANIMATION_MODE_DISABLED = 0,
UI_ANIMATION_MODE_SYSTEM_DEFAULT = 1,
UI_ANIMATION_MODE_ENABLED = 2
} UI_ANIMATION_MODE;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0000_v0_0_s_ifspec;
#ifndef __IUIAnimationManager_INTERFACE_DEFINED__
#define __IUIAnimationManager_INTERFACE_DEFINED__
/* interface IUIAnimationManager */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationManager;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("9169896C-AC8D-4e7d-94E5-67FA4DC2F2E8")
IUIAnimationManager : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateAnimationVariable(
/* [annotation][in] */
__in DOUBLE initialValue,
/* [annotation][retval][out] */
__deref_out IUIAnimationVariable **variable) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE ScheduleTransition(
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in IUIAnimationTransition *transition,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS timeNow) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateStoryboard(
/* [annotation][retval][out] */
__deref_out IUIAnimationStoryboard **storyboard) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE FinishAllStoryboards(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS completionDeadline) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE AbandonAllStoryboards( void) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE Update(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS timeNow,
/* [annotation][defaultvalue][out] */
__out_opt UI_ANIMATION_UPDATE_RESULT *updateResult = 0) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetVariableFromTag(
/* [annotation][unique][in] */
__in_opt IUnknown *object,
/* [annotation][in] */
__in UINT32 id,
/* [annotation][retval][out] */
__deref_out IUIAnimationVariable **variable) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetStoryboardFromTag(
/* [annotation][unique][in] */
__in_opt IUnknown *object,
/* [annotation][in] */
__in UINT32 id,
/* [annotation][retval][out] */
__deref_out IUIAnimationStoryboard **storyboard) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetStatus(
/* [annotation][retval][out] */
__out UI_ANIMATION_MANAGER_STATUS *status) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetAnimationMode(
/* [annotation][in] */
__in UI_ANIMATION_MODE mode) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE Pause( void) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE Resume( void) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetManagerEventHandler(
/* [annotation][unique][in] */
__in_opt IUIAnimationManagerEventHandler *handler) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetCancelPriorityComparison(
/* [annotation][unique][in] */
__in_opt IUIAnimationPriorityComparison *comparison) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetTrimPriorityComparison(
/* [annotation][unique][in] */
__in_opt IUIAnimationPriorityComparison *comparison) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetCompressPriorityComparison(
/* [annotation][unique][in] */
__in_opt IUIAnimationPriorityComparison *comparison) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetConcludePriorityComparison(
/* [annotation][unique][in] */
__in_opt IUIAnimationPriorityComparison *comparison) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetDefaultLongestAcceptableDelay(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS delay) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE Shutdown( void) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationManagerVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationManager * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationManager * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationManager * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateAnimationVariable )(
IUIAnimationManager * This,
/* [annotation][in] */
__in DOUBLE initialValue,
/* [annotation][retval][out] */
__deref_out IUIAnimationVariable **variable);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *ScheduleTransition )(
IUIAnimationManager * This,
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in IUIAnimationTransition *transition,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS timeNow);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateStoryboard )(
IUIAnimationManager * This,
/* [annotation][retval][out] */
__deref_out IUIAnimationStoryboard **storyboard);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *FinishAllStoryboards )(
IUIAnimationManager * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS completionDeadline);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *AbandonAllStoryboards )(
IUIAnimationManager * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *Update )(
IUIAnimationManager * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS timeNow,
/* [annotation][defaultvalue][out] */
__out_opt UI_ANIMATION_UPDATE_RESULT *updateResult);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetVariableFromTag )(
IUIAnimationManager * This,
/* [annotation][unique][in] */
__in_opt IUnknown *object,
/* [annotation][in] */
__in UINT32 id,
/* [annotation][retval][out] */
__deref_out IUIAnimationVariable **variable);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetStoryboardFromTag )(
IUIAnimationManager * This,
/* [annotation][unique][in] */
__in_opt IUnknown *object,
/* [annotation][in] */
__in UINT32 id,
/* [annotation][retval][out] */
__deref_out IUIAnimationStoryboard **storyboard);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetStatus )(
IUIAnimationManager * This,
/* [annotation][retval][out] */
__out UI_ANIMATION_MANAGER_STATUS *status);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetAnimationMode )(
IUIAnimationManager * This,
/* [annotation][in] */
__in UI_ANIMATION_MODE mode);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *Pause )(
IUIAnimationManager * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *Resume )(
IUIAnimationManager * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetManagerEventHandler )(
IUIAnimationManager * This,
/* [annotation][unique][in] */
__in_opt IUIAnimationManagerEventHandler *handler);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetCancelPriorityComparison )(
IUIAnimationManager * This,
/* [annotation][unique][in] */
__in_opt IUIAnimationPriorityComparison *comparison);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetTrimPriorityComparison )(
IUIAnimationManager * This,
/* [annotation][unique][in] */
__in_opt IUIAnimationPriorityComparison *comparison);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetCompressPriorityComparison )(
IUIAnimationManager * This,
/* [annotation][unique][in] */
__in_opt IUIAnimationPriorityComparison *comparison);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetConcludePriorityComparison )(
IUIAnimationManager * This,
/* [annotation][unique][in] */
__in_opt IUIAnimationPriorityComparison *comparison);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetDefaultLongestAcceptableDelay )(
IUIAnimationManager * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS delay);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *Shutdown )(
IUIAnimationManager * This);
END_INTERFACE
} IUIAnimationManagerVtbl;
interface IUIAnimationManager
{
CONST_VTBL struct IUIAnimationManagerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationManager_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationManager_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationManager_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationManager_CreateAnimationVariable(This,initialValue,variable) \
( (This)->lpVtbl -> CreateAnimationVariable(This,initialValue,variable) )
#define IUIAnimationManager_ScheduleTransition(This,variable,transition,timeNow) \
( (This)->lpVtbl -> ScheduleTransition(This,variable,transition,timeNow) )
#define IUIAnimationManager_CreateStoryboard(This,storyboard) \
( (This)->lpVtbl -> CreateStoryboard(This,storyboard) )
#define IUIAnimationManager_FinishAllStoryboards(This,completionDeadline) \
( (This)->lpVtbl -> FinishAllStoryboards(This,completionDeadline) )
#define IUIAnimationManager_AbandonAllStoryboards(This) \
( (This)->lpVtbl -> AbandonAllStoryboards(This) )
#define IUIAnimationManager_Update(This,timeNow,updateResult) \
( (This)->lpVtbl -> Update(This,timeNow,updateResult) )
#define IUIAnimationManager_GetVariableFromTag(This,object,id,variable) \
( (This)->lpVtbl -> GetVariableFromTag(This,object,id,variable) )
#define IUIAnimationManager_GetStoryboardFromTag(This,object,id,storyboard) \
( (This)->lpVtbl -> GetStoryboardFromTag(This,object,id,storyboard) )
#define IUIAnimationManager_GetStatus(This,status) \
( (This)->lpVtbl -> GetStatus(This,status) )
#define IUIAnimationManager_SetAnimationMode(This,mode) \
( (This)->lpVtbl -> SetAnimationMode(This,mode) )
#define IUIAnimationManager_Pause(This) \
( (This)->lpVtbl -> Pause(This) )
#define IUIAnimationManager_Resume(This) \
( (This)->lpVtbl -> Resume(This) )
#define IUIAnimationManager_SetManagerEventHandler(This,handler) \
( (This)->lpVtbl -> SetManagerEventHandler(This,handler) )
#define IUIAnimationManager_SetCancelPriorityComparison(This,comparison) \
( (This)->lpVtbl -> SetCancelPriorityComparison(This,comparison) )
#define IUIAnimationManager_SetTrimPriorityComparison(This,comparison) \
( (This)->lpVtbl -> SetTrimPriorityComparison(This,comparison) )
#define IUIAnimationManager_SetCompressPriorityComparison(This,comparison) \
( (This)->lpVtbl -> SetCompressPriorityComparison(This,comparison) )
#define IUIAnimationManager_SetConcludePriorityComparison(This,comparison) \
( (This)->lpVtbl -> SetConcludePriorityComparison(This,comparison) )
#define IUIAnimationManager_SetDefaultLongestAcceptableDelay(This,delay) \
( (This)->lpVtbl -> SetDefaultLongestAcceptableDelay(This,delay) )
#define IUIAnimationManager_Shutdown(This) \
( (This)->lpVtbl -> Shutdown(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationManager_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_UIAnimation_0000_0001 */
/* [local] */
typedef /* [public][public][v1_enum] */
enum __MIDL___MIDL_itf_UIAnimation_0000_0001_0001
{ UI_ANIMATION_ROUNDING_NEAREST = 0,
UI_ANIMATION_ROUNDING_FLOOR = 1,
UI_ANIMATION_ROUNDING_CEILING = 2
} UI_ANIMATION_ROUNDING_MODE;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0001_v0_0_s_ifspec;
#ifndef __IUIAnimationVariable_INTERFACE_DEFINED__
#define __IUIAnimationVariable_INTERFACE_DEFINED__
/* interface IUIAnimationVariable */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationVariable;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8CEEB155-2849-4ce5-9448-91FF70E1E4D9")
IUIAnimationVariable : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetValue(
/* [annotation][retval][out] */
__out DOUBLE *value) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetFinalValue(
/* [annotation][retval][out] */
__out DOUBLE *finalValue) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetPreviousValue(
/* [annotation][retval][out] */
__out DOUBLE *previousValue) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetIntegerValue(
/* [annotation][retval][out] */
__out INT32 *value) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetFinalIntegerValue(
/* [annotation][retval][out] */
__out INT32 *finalValue) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetPreviousIntegerValue(
/* [annotation][retval][out] */
__out INT32 *previousValue) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetCurrentStoryboard(
/* [annotation][retval][out] */
__deref_out IUIAnimationStoryboard **storyboard) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetLowerBound(
/* [annotation][in] */
__in DOUBLE bound) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetUpperBound(
/* [annotation][in] */
__in DOUBLE bound) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetRoundingMode(
/* [annotation][in] */
__in UI_ANIMATION_ROUNDING_MODE mode) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetTag(
/* [annotation][unique][in] */
__in_opt IUnknown *object,
/* [annotation][in] */
__in UINT32 id) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetTag(
/* [annotation][out] */
__deref_opt_out IUnknown **object,
/* [annotation][out] */
__out_opt UINT32 *id) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetVariableChangeHandler(
/* [annotation][unique][in] */
__in_opt IUIAnimationVariableChangeHandler *handler) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetVariableIntegerChangeHandler(
/* [annotation][unique][in] */
__in_opt IUIAnimationVariableIntegerChangeHandler *handler) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationVariableVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationVariable * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationVariable * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationVariable * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetValue )(
IUIAnimationVariable * This,
/* [annotation][retval][out] */
__out DOUBLE *value);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetFinalValue )(
IUIAnimationVariable * This,
/* [annotation][retval][out] */
__out DOUBLE *finalValue);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetPreviousValue )(
IUIAnimationVariable * This,
/* [annotation][retval][out] */
__out DOUBLE *previousValue);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetIntegerValue )(
IUIAnimationVariable * This,
/* [annotation][retval][out] */
__out INT32 *value);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetFinalIntegerValue )(
IUIAnimationVariable * This,
/* [annotation][retval][out] */
__out INT32 *finalValue);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetPreviousIntegerValue )(
IUIAnimationVariable * This,
/* [annotation][retval][out] */
__out INT32 *previousValue);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetCurrentStoryboard )(
IUIAnimationVariable * This,
/* [annotation][retval][out] */
__deref_out IUIAnimationStoryboard **storyboard);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetLowerBound )(
IUIAnimationVariable * This,
/* [annotation][in] */
__in DOUBLE bound);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetUpperBound )(
IUIAnimationVariable * This,
/* [annotation][in] */
__in DOUBLE bound);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetRoundingMode )(
IUIAnimationVariable * This,
/* [annotation][in] */
__in UI_ANIMATION_ROUNDING_MODE mode);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetTag )(
IUIAnimationVariable * This,
/* [annotation][unique][in] */
__in_opt IUnknown *object,
/* [annotation][in] */
__in UINT32 id);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetTag )(
IUIAnimationVariable * This,
/* [annotation][out] */
__deref_opt_out IUnknown **object,
/* [annotation][out] */
__out_opt UINT32 *id);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetVariableChangeHandler )(
IUIAnimationVariable * This,
/* [annotation][unique][in] */
__in_opt IUIAnimationVariableChangeHandler *handler);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetVariableIntegerChangeHandler )(
IUIAnimationVariable * This,
/* [annotation][unique][in] */
__in_opt IUIAnimationVariableIntegerChangeHandler *handler);
END_INTERFACE
} IUIAnimationVariableVtbl;
interface IUIAnimationVariable
{
CONST_VTBL struct IUIAnimationVariableVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationVariable_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationVariable_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationVariable_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationVariable_GetValue(This,value) \
( (This)->lpVtbl -> GetValue(This,value) )
#define IUIAnimationVariable_GetFinalValue(This,finalValue) \
( (This)->lpVtbl -> GetFinalValue(This,finalValue) )
#define IUIAnimationVariable_GetPreviousValue(This,previousValue) \
( (This)->lpVtbl -> GetPreviousValue(This,previousValue) )
#define IUIAnimationVariable_GetIntegerValue(This,value) \
( (This)->lpVtbl -> GetIntegerValue(This,value) )
#define IUIAnimationVariable_GetFinalIntegerValue(This,finalValue) \
( (This)->lpVtbl -> GetFinalIntegerValue(This,finalValue) )
#define IUIAnimationVariable_GetPreviousIntegerValue(This,previousValue) \
( (This)->lpVtbl -> GetPreviousIntegerValue(This,previousValue) )
#define IUIAnimationVariable_GetCurrentStoryboard(This,storyboard) \
( (This)->lpVtbl -> GetCurrentStoryboard(This,storyboard) )
#define IUIAnimationVariable_SetLowerBound(This,bound) \
( (This)->lpVtbl -> SetLowerBound(This,bound) )
#define IUIAnimationVariable_SetUpperBound(This,bound) \
( (This)->lpVtbl -> SetUpperBound(This,bound) )
#define IUIAnimationVariable_SetRoundingMode(This,mode) \
( (This)->lpVtbl -> SetRoundingMode(This,mode) )
#define IUIAnimationVariable_SetTag(This,object,id) \
( (This)->lpVtbl -> SetTag(This,object,id) )
#define IUIAnimationVariable_GetTag(This,object,id) \
( (This)->lpVtbl -> GetTag(This,object,id) )
#define IUIAnimationVariable_SetVariableChangeHandler(This,handler) \
( (This)->lpVtbl -> SetVariableChangeHandler(This,handler) )
#define IUIAnimationVariable_SetVariableIntegerChangeHandler(This,handler) \
( (This)->lpVtbl -> SetVariableIntegerChangeHandler(This,handler) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationVariable_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_UIAnimation_0000_0002 */
/* [local] */
typedef /* [public][public][public][public][v1_enum] */
enum __MIDL___MIDL_itf_UIAnimation_0000_0002_0001
{ UI_ANIMATION_STORYBOARD_BUILDING = 0,
UI_ANIMATION_STORYBOARD_SCHEDULED = 1,
UI_ANIMATION_STORYBOARD_CANCELLED = 2,
UI_ANIMATION_STORYBOARD_PLAYING = 3,
UI_ANIMATION_STORYBOARD_TRUNCATED = 4,
UI_ANIMATION_STORYBOARD_FINISHED = 5,
UI_ANIMATION_STORYBOARD_READY = 6,
UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7
} UI_ANIMATION_STORYBOARD_STATUS;
typedef /* [public][public][v1_enum] */
enum __MIDL___MIDL_itf_UIAnimation_0000_0002_0002
{ UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0,
UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1,
UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2,
UI_ANIMATION_SCHEDULING_SUCCEEDED = 3,
UI_ANIMATION_SCHEDULING_DEFERRED = 4
} UI_ANIMATION_SCHEDULING_RESULT;
typedef struct __MIDL___MIDL_itf_UIAnimation_0000_0002_0003
{
int _;
} *UI_ANIMATION_KEYFRAME;
#define UI_ANIMATION_KEYFRAME_STORYBOARD_START ( ( UI_ANIMATION_KEYFRAME )-1 )
#define UI_ANIMATION_REPEAT_INDEFINITELY ( -1 )
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0002_v0_0_s_ifspec;
#ifndef __IUIAnimationStoryboard_INTERFACE_DEFINED__
#define __IUIAnimationStoryboard_INTERFACE_DEFINED__
/* interface IUIAnimationStoryboard */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationStoryboard;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("A8FF128F-9BF9-4af1-9E67-E5E410DEFB84")
IUIAnimationStoryboard : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE AddTransition(
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in IUIAnimationTransition *transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE AddKeyframeAtOffset(
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME existingKeyframe,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS offset,
/* [annotation][retval][out] */
__out UI_ANIMATION_KEYFRAME *keyframe) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE AddKeyframeAfterTransition(
/* [annotation][in] */
__in IUIAnimationTransition *transition,
/* [annotation][retval][out] */
__out UI_ANIMATION_KEYFRAME *keyframe) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE AddTransitionAtKeyframe(
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in IUIAnimationTransition *transition,
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME startKeyframe) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE AddTransitionBetweenKeyframes(
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in IUIAnimationTransition *transition,
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME startKeyframe,
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME endKeyframe) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE RepeatBetweenKeyframes(
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME startKeyframe,
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME endKeyframe,
/* [annotation][in] */
__in INT32 repetitionCount) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE HoldVariable(
/* [annotation][in] */
__in IUIAnimationVariable *variable) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetLongestAcceptableDelay(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS delay) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE Schedule(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS timeNow,
/* [annotation][defaultvalue][out] */
__out_opt UI_ANIMATION_SCHEDULING_RESULT *schedulingResult = 0) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE Conclude( void) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE Finish(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS completionDeadline) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE Abandon( void) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetTag(
/* [annotation][unique][in] */
__in_opt IUnknown *object,
/* [annotation][in] */
__in UINT32 id) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetTag(
/* [annotation][out] */
__deref_opt_out IUnknown **object,
/* [annotation][out] */
__out_opt UINT32 *id) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetStatus(
/* [annotation][retval][out] */
__out UI_ANIMATION_STORYBOARD_STATUS *status) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetElapsedTime(
/* [annotation][out] */
__out UI_ANIMATION_SECONDS *elapsedTime) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetStoryboardEventHandler(
/* [annotation][unique][in] */
__in_opt IUIAnimationStoryboardEventHandler *handler) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationStoryboardVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationStoryboard * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationStoryboard * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationStoryboard * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *AddTransition )(
IUIAnimationStoryboard * This,
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in IUIAnimationTransition *transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *AddKeyframeAtOffset )(
IUIAnimationStoryboard * This,
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME existingKeyframe,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS offset,
/* [annotation][retval][out] */
__out UI_ANIMATION_KEYFRAME *keyframe);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *AddKeyframeAfterTransition )(
IUIAnimationStoryboard * This,
/* [annotation][in] */
__in IUIAnimationTransition *transition,
/* [annotation][retval][out] */
__out UI_ANIMATION_KEYFRAME *keyframe);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *AddTransitionAtKeyframe )(
IUIAnimationStoryboard * This,
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in IUIAnimationTransition *transition,
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME startKeyframe);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *AddTransitionBetweenKeyframes )(
IUIAnimationStoryboard * This,
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in IUIAnimationTransition *transition,
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME startKeyframe,
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME endKeyframe);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *RepeatBetweenKeyframes )(
IUIAnimationStoryboard * This,
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME startKeyframe,
/* [annotation][in] */
__in UI_ANIMATION_KEYFRAME endKeyframe,
/* [annotation][in] */
__in INT32 repetitionCount);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *HoldVariable )(
IUIAnimationStoryboard * This,
/* [annotation][in] */
__in IUIAnimationVariable *variable);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetLongestAcceptableDelay )(
IUIAnimationStoryboard * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS delay);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *Schedule )(
IUIAnimationStoryboard * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS timeNow,
/* [annotation][defaultvalue][out] */
__out_opt UI_ANIMATION_SCHEDULING_RESULT *schedulingResult);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *Conclude )(
IUIAnimationStoryboard * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *Finish )(
IUIAnimationStoryboard * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS completionDeadline);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *Abandon )(
IUIAnimationStoryboard * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetTag )(
IUIAnimationStoryboard * This,
/* [annotation][unique][in] */
__in_opt IUnknown *object,
/* [annotation][in] */
__in UINT32 id);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetTag )(
IUIAnimationStoryboard * This,
/* [annotation][out] */
__deref_opt_out IUnknown **object,
/* [annotation][out] */
__out_opt UINT32 *id);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetStatus )(
IUIAnimationStoryboard * This,
/* [annotation][retval][out] */
__out UI_ANIMATION_STORYBOARD_STATUS *status);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetElapsedTime )(
IUIAnimationStoryboard * This,
/* [annotation][out] */
__out UI_ANIMATION_SECONDS *elapsedTime);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetStoryboardEventHandler )(
IUIAnimationStoryboard * This,
/* [annotation][unique][in] */
__in_opt IUIAnimationStoryboardEventHandler *handler);
END_INTERFACE
} IUIAnimationStoryboardVtbl;
interface IUIAnimationStoryboard
{
CONST_VTBL struct IUIAnimationStoryboardVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationStoryboard_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationStoryboard_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationStoryboard_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationStoryboard_AddTransition(This,variable,transition) \
( (This)->lpVtbl -> AddTransition(This,variable,transition) )
#define IUIAnimationStoryboard_AddKeyframeAtOffset(This,existingKeyframe,offset,keyframe) \
( (This)->lpVtbl -> AddKeyframeAtOffset(This,existingKeyframe,offset,keyframe) )
#define IUIAnimationStoryboard_AddKeyframeAfterTransition(This,transition,keyframe) \
( (This)->lpVtbl -> AddKeyframeAfterTransition(This,transition,keyframe) )
#define IUIAnimationStoryboard_AddTransitionAtKeyframe(This,variable,transition,startKeyframe) \
( (This)->lpVtbl -> AddTransitionAtKeyframe(This,variable,transition,startKeyframe) )
#define IUIAnimationStoryboard_AddTransitionBetweenKeyframes(This,variable,transition,startKeyframe,endKeyframe) \
( (This)->lpVtbl -> AddTransitionBetweenKeyframes(This,variable,transition,startKeyframe,endKeyframe) )
#define IUIAnimationStoryboard_RepeatBetweenKeyframes(This,startKeyframe,endKeyframe,repetitionCount) \
( (This)->lpVtbl -> RepeatBetweenKeyframes(This,startKeyframe,endKeyframe,repetitionCount) )
#define IUIAnimationStoryboard_HoldVariable(This,variable) \
( (This)->lpVtbl -> HoldVariable(This,variable) )
#define IUIAnimationStoryboard_SetLongestAcceptableDelay(This,delay) \
( (This)->lpVtbl -> SetLongestAcceptableDelay(This,delay) )
#define IUIAnimationStoryboard_Schedule(This,timeNow,schedulingResult) \
( (This)->lpVtbl -> Schedule(This,timeNow,schedulingResult) )
#define IUIAnimationStoryboard_Conclude(This) \
( (This)->lpVtbl -> Conclude(This) )
#define IUIAnimationStoryboard_Finish(This,completionDeadline) \
( (This)->lpVtbl -> Finish(This,completionDeadline) )
#define IUIAnimationStoryboard_Abandon(This) \
( (This)->lpVtbl -> Abandon(This) )
#define IUIAnimationStoryboard_SetTag(This,object,id) \
( (This)->lpVtbl -> SetTag(This,object,id) )
#define IUIAnimationStoryboard_GetTag(This,object,id) \
( (This)->lpVtbl -> GetTag(This,object,id) )
#define IUIAnimationStoryboard_GetStatus(This,status) \
( (This)->lpVtbl -> GetStatus(This,status) )
#define IUIAnimationStoryboard_GetElapsedTime(This,elapsedTime) \
( (This)->lpVtbl -> GetElapsedTime(This,elapsedTime) )
#define IUIAnimationStoryboard_SetStoryboardEventHandler(This,handler) \
( (This)->lpVtbl -> SetStoryboardEventHandler(This,handler) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationStoryboard_INTERFACE_DEFINED__ */
#ifndef __IUIAnimationTransition_INTERFACE_DEFINED__
#define __IUIAnimationTransition_INTERFACE_DEFINED__
/* interface IUIAnimationTransition */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationTransition;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("DC6CE252-F731-41cf-B610-614B6CA049AD")
IUIAnimationTransition : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetInitialValue(
/* [annotation][in] */
__in DOUBLE value) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetInitialVelocity(
/* [annotation][in] */
__in DOUBLE velocity) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE IsDurationKnown( void) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetDuration(
/* [annotation][retval][out] */
__out UI_ANIMATION_SECONDS *duration) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationTransitionVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationTransition * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationTransition * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationTransition * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetInitialValue )(
IUIAnimationTransition * This,
/* [annotation][in] */
__in DOUBLE value);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetInitialVelocity )(
IUIAnimationTransition * This,
/* [annotation][in] */
__in DOUBLE velocity);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *IsDurationKnown )(
IUIAnimationTransition * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetDuration )(
IUIAnimationTransition * This,
/* [annotation][retval][out] */
__out UI_ANIMATION_SECONDS *duration);
END_INTERFACE
} IUIAnimationTransitionVtbl;
interface IUIAnimationTransition
{
CONST_VTBL struct IUIAnimationTransitionVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationTransition_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationTransition_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationTransition_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationTransition_SetInitialValue(This,value) \
( (This)->lpVtbl -> SetInitialValue(This,value) )
#define IUIAnimationTransition_SetInitialVelocity(This,velocity) \
( (This)->lpVtbl -> SetInitialVelocity(This,velocity) )
#define IUIAnimationTransition_IsDurationKnown(This) \
( (This)->lpVtbl -> IsDurationKnown(This) )
#define IUIAnimationTransition_GetDuration(This,duration) \
( (This)->lpVtbl -> GetDuration(This,duration) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationTransition_INTERFACE_DEFINED__ */
#ifndef __IUIAnimationManagerEventHandler_INTERFACE_DEFINED__
#define __IUIAnimationManagerEventHandler_INTERFACE_DEFINED__
/* interface IUIAnimationManagerEventHandler */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationManagerEventHandler;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("783321ED-78A3-4366-B574-6AF607A64788")
IUIAnimationManagerEventHandler : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE OnManagerStatusChanged(
/* [annotation][in] */
__in UI_ANIMATION_MANAGER_STATUS newStatus,
/* [annotation][in] */
__in UI_ANIMATION_MANAGER_STATUS previousStatus) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationManagerEventHandlerVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationManagerEventHandler * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationManagerEventHandler * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationManagerEventHandler * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *OnManagerStatusChanged )(
IUIAnimationManagerEventHandler * This,
/* [annotation][in] */
__in UI_ANIMATION_MANAGER_STATUS newStatus,
/* [annotation][in] */
__in UI_ANIMATION_MANAGER_STATUS previousStatus);
END_INTERFACE
} IUIAnimationManagerEventHandlerVtbl;
interface IUIAnimationManagerEventHandler
{
CONST_VTBL struct IUIAnimationManagerEventHandlerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationManagerEventHandler_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationManagerEventHandler_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationManagerEventHandler_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationManagerEventHandler_OnManagerStatusChanged(This,newStatus,previousStatus) \
( (This)->lpVtbl -> OnManagerStatusChanged(This,newStatus,previousStatus) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationManagerEventHandler_INTERFACE_DEFINED__ */
#ifndef __IUIAnimationVariableChangeHandler_INTERFACE_DEFINED__
#define __IUIAnimationVariableChangeHandler_INTERFACE_DEFINED__
/* interface IUIAnimationVariableChangeHandler */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationVariableChangeHandler;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6358B7BA-87D2-42d5-BF71-82E919DD5862")
IUIAnimationVariableChangeHandler : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE OnValueChanged(
/* [annotation][in] */
__in IUIAnimationStoryboard *storyboard,
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in DOUBLE newValue,
/* [annotation][in] */
__in DOUBLE previousValue) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationVariableChangeHandlerVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationVariableChangeHandler * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationVariableChangeHandler * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationVariableChangeHandler * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *OnValueChanged )(
IUIAnimationVariableChangeHandler * This,
/* [annotation][in] */
__in IUIAnimationStoryboard *storyboard,
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in DOUBLE newValue,
/* [annotation][in] */
__in DOUBLE previousValue);
END_INTERFACE
} IUIAnimationVariableChangeHandlerVtbl;
interface IUIAnimationVariableChangeHandler
{
CONST_VTBL struct IUIAnimationVariableChangeHandlerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationVariableChangeHandler_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationVariableChangeHandler_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationVariableChangeHandler_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationVariableChangeHandler_OnValueChanged(This,storyboard,variable,newValue,previousValue) \
( (This)->lpVtbl -> OnValueChanged(This,storyboard,variable,newValue,previousValue) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationVariableChangeHandler_INTERFACE_DEFINED__ */
#ifndef __IUIAnimationVariableIntegerChangeHandler_INTERFACE_DEFINED__
#define __IUIAnimationVariableIntegerChangeHandler_INTERFACE_DEFINED__
/* interface IUIAnimationVariableIntegerChangeHandler */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationVariableIntegerChangeHandler;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("BB3E1550-356E-44b0-99DA-85AC6017865E")
IUIAnimationVariableIntegerChangeHandler : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE OnIntegerValueChanged(
/* [annotation][in] */
__in IUIAnimationStoryboard *storyboard,
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in INT32 newValue,
/* [annotation][in] */
__in INT32 previousValue) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationVariableIntegerChangeHandlerVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationVariableIntegerChangeHandler * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationVariableIntegerChangeHandler * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationVariableIntegerChangeHandler * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *OnIntegerValueChanged )(
IUIAnimationVariableIntegerChangeHandler * This,
/* [annotation][in] */
__in IUIAnimationStoryboard *storyboard,
/* [annotation][in] */
__in IUIAnimationVariable *variable,
/* [annotation][in] */
__in INT32 newValue,
/* [annotation][in] */
__in INT32 previousValue);
END_INTERFACE
} IUIAnimationVariableIntegerChangeHandlerVtbl;
interface IUIAnimationVariableIntegerChangeHandler
{
CONST_VTBL struct IUIAnimationVariableIntegerChangeHandlerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationVariableIntegerChangeHandler_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationVariableIntegerChangeHandler_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationVariableIntegerChangeHandler_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationVariableIntegerChangeHandler_OnIntegerValueChanged(This,storyboard,variable,newValue,previousValue) \
( (This)->lpVtbl -> OnIntegerValueChanged(This,storyboard,variable,newValue,previousValue) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationVariableIntegerChangeHandler_INTERFACE_DEFINED__ */
#ifndef __IUIAnimationStoryboardEventHandler_INTERFACE_DEFINED__
#define __IUIAnimationStoryboardEventHandler_INTERFACE_DEFINED__
/* interface IUIAnimationStoryboardEventHandler */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationStoryboardEventHandler;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("3D5C9008-EC7C-4364-9F8A-9AF3C58CBAE6")
IUIAnimationStoryboardEventHandler : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE OnStoryboardStatusChanged(
/* [annotation][in] */
__in IUIAnimationStoryboard *storyboard,
/* [annotation][in] */
__in UI_ANIMATION_STORYBOARD_STATUS newStatus,
/* [annotation][in] */
__in UI_ANIMATION_STORYBOARD_STATUS previousStatus) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE OnStoryboardUpdated(
/* [annotation][in] */
__in IUIAnimationStoryboard *storyboard) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationStoryboardEventHandlerVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationStoryboardEventHandler * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationStoryboardEventHandler * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationStoryboardEventHandler * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *OnStoryboardStatusChanged )(
IUIAnimationStoryboardEventHandler * This,
/* [annotation][in] */
__in IUIAnimationStoryboard *storyboard,
/* [annotation][in] */
__in UI_ANIMATION_STORYBOARD_STATUS newStatus,
/* [annotation][in] */
__in UI_ANIMATION_STORYBOARD_STATUS previousStatus);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *OnStoryboardUpdated )(
IUIAnimationStoryboardEventHandler * This,
/* [annotation][in] */
__in IUIAnimationStoryboard *storyboard);
END_INTERFACE
} IUIAnimationStoryboardEventHandlerVtbl;
interface IUIAnimationStoryboardEventHandler
{
CONST_VTBL struct IUIAnimationStoryboardEventHandlerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationStoryboardEventHandler_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationStoryboardEventHandler_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationStoryboardEventHandler_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationStoryboardEventHandler_OnStoryboardStatusChanged(This,storyboard,newStatus,previousStatus) \
( (This)->lpVtbl -> OnStoryboardStatusChanged(This,storyboard,newStatus,previousStatus) )
#define IUIAnimationStoryboardEventHandler_OnStoryboardUpdated(This,storyboard) \
( (This)->lpVtbl -> OnStoryboardUpdated(This,storyboard) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationStoryboardEventHandler_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_UIAnimation_0000_0008 */
/* [local] */
typedef /* [public][public][v1_enum] */
enum __MIDL___MIDL_itf_UIAnimation_0000_0008_0001
{ UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0,
UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1
} UI_ANIMATION_PRIORITY_EFFECT;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0008_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0008_v0_0_s_ifspec;
#ifndef __IUIAnimationPriorityComparison_INTERFACE_DEFINED__
#define __IUIAnimationPriorityComparison_INTERFACE_DEFINED__
/* interface IUIAnimationPriorityComparison */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationPriorityComparison;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("83FA9B74-5F86-4618-BC6A-A2FAC19B3F44")
IUIAnimationPriorityComparison : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE HasPriority(
/* [annotation][in] */
__in IUIAnimationStoryboard *scheduledStoryboard,
/* [annotation][in] */
__in IUIAnimationStoryboard *newStoryboard,
/* [annotation][in] */
__in UI_ANIMATION_PRIORITY_EFFECT priorityEffect) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationPriorityComparisonVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationPriorityComparison * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationPriorityComparison * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationPriorityComparison * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *HasPriority )(
IUIAnimationPriorityComparison * This,
/* [annotation][in] */
__in IUIAnimationStoryboard *scheduledStoryboard,
/* [annotation][in] */
__in IUIAnimationStoryboard *newStoryboard,
/* [annotation][in] */
__in UI_ANIMATION_PRIORITY_EFFECT priorityEffect);
END_INTERFACE
} IUIAnimationPriorityComparisonVtbl;
interface IUIAnimationPriorityComparison
{
CONST_VTBL struct IUIAnimationPriorityComparisonVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationPriorityComparison_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationPriorityComparison_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationPriorityComparison_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationPriorityComparison_HasPriority(This,scheduledStoryboard,newStoryboard,priorityEffect) \
( (This)->lpVtbl -> HasPriority(This,scheduledStoryboard,newStoryboard,priorityEffect) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationPriorityComparison_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_UIAnimation_0000_0009 */
/* [local] */
typedef /* [public][public][v1_enum] */
enum __MIDL___MIDL_itf_UIAnimation_0000_0009_0001
{ UI_ANIMATION_SLOPE_INCREASING = 0,
UI_ANIMATION_SLOPE_DECREASING = 1
} UI_ANIMATION_SLOPE;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0009_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0009_v0_0_s_ifspec;
#ifndef __IUIAnimationTransitionLibrary_INTERFACE_DEFINED__
#define __IUIAnimationTransitionLibrary_INTERFACE_DEFINED__
/* interface IUIAnimationTransitionLibrary */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationTransitionLibrary;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("CA5A14B1-D24F-48b8-8FE4-C78169BA954E")
IUIAnimationTransitionLibrary : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateInstantaneousTransition(
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateConstantTransition(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateDiscreteTransition(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS delay,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS hold,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateLinearTransition(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateLinearTransitionFromSpeed(
/* [annotation][in] */
__in DOUBLE speed,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateSinusoidalTransitionFromVelocity(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS period,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateSinusoidalTransitionFromRange(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][in] */
__in DOUBLE minimumValue,
/* [annotation][in] */
__in DOUBLE maximumValue,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS period,
/* [annotation][in] */
__in UI_ANIMATION_SLOPE slope,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateAccelerateDecelerateTransition(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][in] */
__in DOUBLE accelerationRatio,
/* [annotation][in] */
__in DOUBLE decelerationRatio,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateReversalTransition(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateCubicTransition(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][in] */
__in DOUBLE finalVelocity,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateSmoothStopTransition(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS maximumDuration,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateParabolicTransitionFromAcceleration(
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][in] */
__in DOUBLE finalVelocity,
/* [annotation][in] */
__in DOUBLE acceleration,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationTransitionLibraryVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationTransitionLibrary * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationTransitionLibrary * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationTransitionLibrary * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateInstantaneousTransition )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateConstantTransition )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateDiscreteTransition )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS delay,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS hold,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateLinearTransition )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateLinearTransitionFromSpeed )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in DOUBLE speed,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateSinusoidalTransitionFromVelocity )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS period,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateSinusoidalTransitionFromRange )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][in] */
__in DOUBLE minimumValue,
/* [annotation][in] */
__in DOUBLE maximumValue,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS period,
/* [annotation][in] */
__in UI_ANIMATION_SLOPE slope,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateAccelerateDecelerateTransition )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][in] */
__in DOUBLE accelerationRatio,
/* [annotation][in] */
__in DOUBLE decelerationRatio,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateReversalTransition )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateCubicTransition )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][in] */
__in DOUBLE finalVelocity,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateSmoothStopTransition )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS maximumDuration,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateParabolicTransitionFromAcceleration )(
IUIAnimationTransitionLibrary * This,
/* [annotation][in] */
__in DOUBLE finalValue,
/* [annotation][in] */
__in DOUBLE finalVelocity,
/* [annotation][in] */
__in DOUBLE acceleration,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
END_INTERFACE
} IUIAnimationTransitionLibraryVtbl;
interface IUIAnimationTransitionLibrary
{
CONST_VTBL struct IUIAnimationTransitionLibraryVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationTransitionLibrary_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationTransitionLibrary_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationTransitionLibrary_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationTransitionLibrary_CreateInstantaneousTransition(This,finalValue,transition) \
( (This)->lpVtbl -> CreateInstantaneousTransition(This,finalValue,transition) )
#define IUIAnimationTransitionLibrary_CreateConstantTransition(This,duration,transition) \
( (This)->lpVtbl -> CreateConstantTransition(This,duration,transition) )
#define IUIAnimationTransitionLibrary_CreateDiscreteTransition(This,delay,finalValue,hold,transition) \
( (This)->lpVtbl -> CreateDiscreteTransition(This,delay,finalValue,hold,transition) )
#define IUIAnimationTransitionLibrary_CreateLinearTransition(This,duration,finalValue,transition) \
( (This)->lpVtbl -> CreateLinearTransition(This,duration,finalValue,transition) )
#define IUIAnimationTransitionLibrary_CreateLinearTransitionFromSpeed(This,speed,finalValue,transition) \
( (This)->lpVtbl -> CreateLinearTransitionFromSpeed(This,speed,finalValue,transition) )
#define IUIAnimationTransitionLibrary_CreateSinusoidalTransitionFromVelocity(This,duration,period,transition) \
( (This)->lpVtbl -> CreateSinusoidalTransitionFromVelocity(This,duration,period,transition) )
#define IUIAnimationTransitionLibrary_CreateSinusoidalTransitionFromRange(This,duration,minimumValue,maximumValue,period,slope,transition) \
( (This)->lpVtbl -> CreateSinusoidalTransitionFromRange(This,duration,minimumValue,maximumValue,period,slope,transition) )
#define IUIAnimationTransitionLibrary_CreateAccelerateDecelerateTransition(This,duration,finalValue,accelerationRatio,decelerationRatio,transition) \
( (This)->lpVtbl -> CreateAccelerateDecelerateTransition(This,duration,finalValue,accelerationRatio,decelerationRatio,transition) )
#define IUIAnimationTransitionLibrary_CreateReversalTransition(This,duration,transition) \
( (This)->lpVtbl -> CreateReversalTransition(This,duration,transition) )
#define IUIAnimationTransitionLibrary_CreateCubicTransition(This,duration,finalValue,finalVelocity,transition) \
( (This)->lpVtbl -> CreateCubicTransition(This,duration,finalValue,finalVelocity,transition) )
#define IUIAnimationTransitionLibrary_CreateSmoothStopTransition(This,maximumDuration,finalValue,transition) \
( (This)->lpVtbl -> CreateSmoothStopTransition(This,maximumDuration,finalValue,transition) )
#define IUIAnimationTransitionLibrary_CreateParabolicTransitionFromAcceleration(This,finalValue,finalVelocity,acceleration,transition) \
( (This)->lpVtbl -> CreateParabolicTransitionFromAcceleration(This,finalValue,finalVelocity,acceleration,transition) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationTransitionLibrary_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_UIAnimation_0000_0010 */
/* [local] */
typedef /* [public][public][public][public][v1_enum] */
enum __MIDL___MIDL_itf_UIAnimation_0000_0010_0001
{ UI_ANIMATION_DEPENDENCY_NONE = 0,
UI_ANIMATION_DEPENDENCY_INTERMEDIATE_VALUES = 0x1,
UI_ANIMATION_DEPENDENCY_FINAL_VALUE = 0x2,
UI_ANIMATION_DEPENDENCY_FINAL_VELOCITY = 0x4,
UI_ANIMATION_DEPENDENCY_DURATION = 0x8
} UI_ANIMATION_DEPENDENCIES;
DEFINE_ENUM_FLAG_OPERATORS(UI_ANIMATION_DEPENDENCIES);
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0010_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0010_v0_0_s_ifspec;
#ifndef __IUIAnimationInterpolator_INTERFACE_DEFINED__
#define __IUIAnimationInterpolator_INTERFACE_DEFINED__
/* interface IUIAnimationInterpolator */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationInterpolator;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("7815CBBA-DDF7-478c-A46C-7B6C738B7978")
IUIAnimationInterpolator : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetInitialValueAndVelocity(
/* [annotation][in] */
__in DOUBLE initialValue,
/* [annotation][in] */
__in DOUBLE initialVelocity) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetDuration(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetDuration(
/* [annotation][retval][out] */
__out UI_ANIMATION_SECONDS *duration) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetFinalValue(
/* [annotation][retval][out] */
__out DOUBLE *value) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE InterpolateValue(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS offset,
/* [annotation][retval][out] */
__out DOUBLE *value) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE InterpolateVelocity(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS offset,
/* [annotation][retval][out] */
__out DOUBLE *velocity) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetDependencies(
/* [annotation][out] */
__out UI_ANIMATION_DEPENDENCIES *initialValueDependencies,
/* [annotation][out] */
__out UI_ANIMATION_DEPENDENCIES *initialVelocityDependencies,
/* [annotation][out] */
__out UI_ANIMATION_DEPENDENCIES *durationDependencies) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationInterpolatorVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationInterpolator * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationInterpolator * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationInterpolator * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetInitialValueAndVelocity )(
IUIAnimationInterpolator * This,
/* [annotation][in] */
__in DOUBLE initialValue,
/* [annotation][in] */
__in DOUBLE initialVelocity);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetDuration )(
IUIAnimationInterpolator * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS duration);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetDuration )(
IUIAnimationInterpolator * This,
/* [annotation][retval][out] */
__out UI_ANIMATION_SECONDS *duration);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetFinalValue )(
IUIAnimationInterpolator * This,
/* [annotation][retval][out] */
__out DOUBLE *value);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *InterpolateValue )(
IUIAnimationInterpolator * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS offset,
/* [annotation][retval][out] */
__out DOUBLE *value);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *InterpolateVelocity )(
IUIAnimationInterpolator * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS offset,
/* [annotation][retval][out] */
__out DOUBLE *velocity);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetDependencies )(
IUIAnimationInterpolator * This,
/* [annotation][out] */
__out UI_ANIMATION_DEPENDENCIES *initialValueDependencies,
/* [annotation][out] */
__out UI_ANIMATION_DEPENDENCIES *initialVelocityDependencies,
/* [annotation][out] */
__out UI_ANIMATION_DEPENDENCIES *durationDependencies);
END_INTERFACE
} IUIAnimationInterpolatorVtbl;
interface IUIAnimationInterpolator
{
CONST_VTBL struct IUIAnimationInterpolatorVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationInterpolator_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationInterpolator_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationInterpolator_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationInterpolator_SetInitialValueAndVelocity(This,initialValue,initialVelocity) \
( (This)->lpVtbl -> SetInitialValueAndVelocity(This,initialValue,initialVelocity) )
#define IUIAnimationInterpolator_SetDuration(This,duration) \
( (This)->lpVtbl -> SetDuration(This,duration) )
#define IUIAnimationInterpolator_GetDuration(This,duration) \
( (This)->lpVtbl -> GetDuration(This,duration) )
#define IUIAnimationInterpolator_GetFinalValue(This,value) \
( (This)->lpVtbl -> GetFinalValue(This,value) )
#define IUIAnimationInterpolator_InterpolateValue(This,offset,value) \
( (This)->lpVtbl -> InterpolateValue(This,offset,value) )
#define IUIAnimationInterpolator_InterpolateVelocity(This,offset,velocity) \
( (This)->lpVtbl -> InterpolateVelocity(This,offset,velocity) )
#define IUIAnimationInterpolator_GetDependencies(This,initialValueDependencies,initialVelocityDependencies,durationDependencies) \
( (This)->lpVtbl -> GetDependencies(This,initialValueDependencies,initialVelocityDependencies,durationDependencies) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationInterpolator_INTERFACE_DEFINED__ */
#ifndef __IUIAnimationTransitionFactory_INTERFACE_DEFINED__
#define __IUIAnimationTransitionFactory_INTERFACE_DEFINED__
/* interface IUIAnimationTransitionFactory */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationTransitionFactory;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("FCD91E03-3E3B-45ad-BBB1-6DFC8153743D")
IUIAnimationTransitionFactory : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE CreateTransition(
/* [annotation][in] */
__in IUIAnimationInterpolator *interpolator,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationTransitionFactoryVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationTransitionFactory * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationTransitionFactory * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationTransitionFactory * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *CreateTransition )(
IUIAnimationTransitionFactory * This,
/* [annotation][in] */
__in IUIAnimationInterpolator *interpolator,
/* [annotation][retval][out] */
__deref_out IUIAnimationTransition **transition);
END_INTERFACE
} IUIAnimationTransitionFactoryVtbl;
interface IUIAnimationTransitionFactory
{
CONST_VTBL struct IUIAnimationTransitionFactoryVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationTransitionFactory_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationTransitionFactory_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationTransitionFactory_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationTransitionFactory_CreateTransition(This,interpolator,transition) \
( (This)->lpVtbl -> CreateTransition(This,interpolator,transition) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationTransitionFactory_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_UIAnimation_0000_0012 */
/* [local] */
typedef /* [public][public][v1_enum] */
enum __MIDL___MIDL_itf_UIAnimation_0000_0012_0001
{ UI_ANIMATION_IDLE_BEHAVIOR_CONTINUE = 0,
UI_ANIMATION_IDLE_BEHAVIOR_DISABLE = 1
} UI_ANIMATION_IDLE_BEHAVIOR;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0012_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0012_v0_0_s_ifspec;
#ifndef __IUIAnimationTimer_INTERFACE_DEFINED__
#define __IUIAnimationTimer_INTERFACE_DEFINED__
/* interface IUIAnimationTimer */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationTimer;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6B0EFAD1-A053-41d6-9085-33A689144665")
IUIAnimationTimer : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetTimerUpdateHandler(
/* [annotation][unique][in] */
__in_opt IUIAnimationTimerUpdateHandler *updateHandler,
/* [annotation][in] */
__in UI_ANIMATION_IDLE_BEHAVIOR idleBehavior) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetTimerEventHandler(
/* [annotation][unique][in] */
__in_opt IUIAnimationTimerEventHandler *handler) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE Enable( void) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE Disable( void) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE IsEnabled( void) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE GetTime(
/* [annotation][out] */
__out UI_ANIMATION_SECONDS *seconds) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetFrameRateThreshold(
/* [annotation][in] */
__in UINT32 framesPerSecond) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationTimerVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationTimer * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationTimer * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationTimer * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetTimerUpdateHandler )(
IUIAnimationTimer * This,
/* [annotation][unique][in] */
__in_opt IUIAnimationTimerUpdateHandler *updateHandler,
/* [annotation][in] */
__in UI_ANIMATION_IDLE_BEHAVIOR idleBehavior);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetTimerEventHandler )(
IUIAnimationTimer * This,
/* [annotation][unique][in] */
__in_opt IUIAnimationTimerEventHandler *handler);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *Enable )(
IUIAnimationTimer * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *Disable )(
IUIAnimationTimer * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *IsEnabled )(
IUIAnimationTimer * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *GetTime )(
IUIAnimationTimer * This,
/* [annotation][out] */
__out UI_ANIMATION_SECONDS *seconds);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetFrameRateThreshold )(
IUIAnimationTimer * This,
/* [annotation][in] */
__in UINT32 framesPerSecond);
END_INTERFACE
} IUIAnimationTimerVtbl;
interface IUIAnimationTimer
{
CONST_VTBL struct IUIAnimationTimerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationTimer_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationTimer_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationTimer_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationTimer_SetTimerUpdateHandler(This,updateHandler,idleBehavior) \
( (This)->lpVtbl -> SetTimerUpdateHandler(This,updateHandler,idleBehavior) )
#define IUIAnimationTimer_SetTimerEventHandler(This,handler) \
( (This)->lpVtbl -> SetTimerEventHandler(This,handler) )
#define IUIAnimationTimer_Enable(This) \
( (This)->lpVtbl -> Enable(This) )
#define IUIAnimationTimer_Disable(This) \
( (This)->lpVtbl -> Disable(This) )
#define IUIAnimationTimer_IsEnabled(This) \
( (This)->lpVtbl -> IsEnabled(This) )
#define IUIAnimationTimer_GetTime(This,seconds) \
( (This)->lpVtbl -> GetTime(This,seconds) )
#define IUIAnimationTimer_SetFrameRateThreshold(This,framesPerSecond) \
( (This)->lpVtbl -> SetFrameRateThreshold(This,framesPerSecond) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationTimer_INTERFACE_DEFINED__ */
#ifndef __IUIAnimationTimerUpdateHandler_INTERFACE_DEFINED__
#define __IUIAnimationTimerUpdateHandler_INTERFACE_DEFINED__
/* interface IUIAnimationTimerUpdateHandler */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationTimerUpdateHandler;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("195509B7-5D5E-4e3e-B278-EE3759B367AD")
IUIAnimationTimerUpdateHandler : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE OnUpdate(
/* [annotation][in] */
__in UI_ANIMATION_SECONDS timeNow,
/* [annotation][retval][out] */
__out UI_ANIMATION_UPDATE_RESULT *result) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE SetTimerClientEventHandler(
/* [annotation][in] */
__in IUIAnimationTimerClientEventHandler *handler) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE ClearTimerClientEventHandler( void) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationTimerUpdateHandlerVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationTimerUpdateHandler * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationTimerUpdateHandler * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationTimerUpdateHandler * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *OnUpdate )(
IUIAnimationTimerUpdateHandler * This,
/* [annotation][in] */
__in UI_ANIMATION_SECONDS timeNow,
/* [annotation][retval][out] */
__out UI_ANIMATION_UPDATE_RESULT *result);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *SetTimerClientEventHandler )(
IUIAnimationTimerUpdateHandler * This,
/* [annotation][in] */
__in IUIAnimationTimerClientEventHandler *handler);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *ClearTimerClientEventHandler )(
IUIAnimationTimerUpdateHandler * This);
END_INTERFACE
} IUIAnimationTimerUpdateHandlerVtbl;
interface IUIAnimationTimerUpdateHandler
{
CONST_VTBL struct IUIAnimationTimerUpdateHandlerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationTimerUpdateHandler_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationTimerUpdateHandler_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationTimerUpdateHandler_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationTimerUpdateHandler_OnUpdate(This,timeNow,result) \
( (This)->lpVtbl -> OnUpdate(This,timeNow,result) )
#define IUIAnimationTimerUpdateHandler_SetTimerClientEventHandler(This,handler) \
( (This)->lpVtbl -> SetTimerClientEventHandler(This,handler) )
#define IUIAnimationTimerUpdateHandler_ClearTimerClientEventHandler(This) \
( (This)->lpVtbl -> ClearTimerClientEventHandler(This) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationTimerUpdateHandler_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_UIAnimation_0000_0014 */
/* [local] */
typedef /* [public][public][public][v1_enum] */
enum __MIDL___MIDL_itf_UIAnimation_0000_0014_0001
{ UI_ANIMATION_TIMER_CLIENT_IDLE = 0,
UI_ANIMATION_TIMER_CLIENT_BUSY = 1
} UI_ANIMATION_TIMER_CLIENT_STATUS;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0014_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_UIAnimation_0000_0014_v0_0_s_ifspec;
#ifndef __IUIAnimationTimerClientEventHandler_INTERFACE_DEFINED__
#define __IUIAnimationTimerClientEventHandler_INTERFACE_DEFINED__
/* interface IUIAnimationTimerClientEventHandler */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationTimerClientEventHandler;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("BEDB4DB6-94FA-4bfb-A47F-EF2D9E408C25")
IUIAnimationTimerClientEventHandler : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE OnTimerClientStatusChanged(
/* [annotation][in] */
__in UI_ANIMATION_TIMER_CLIENT_STATUS newStatus,
/* [annotation][in] */
__in UI_ANIMATION_TIMER_CLIENT_STATUS previousStatus) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationTimerClientEventHandlerVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationTimerClientEventHandler * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationTimerClientEventHandler * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationTimerClientEventHandler * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *OnTimerClientStatusChanged )(
IUIAnimationTimerClientEventHandler * This,
/* [annotation][in] */
__in UI_ANIMATION_TIMER_CLIENT_STATUS newStatus,
/* [annotation][in] */
__in UI_ANIMATION_TIMER_CLIENT_STATUS previousStatus);
END_INTERFACE
} IUIAnimationTimerClientEventHandlerVtbl;
interface IUIAnimationTimerClientEventHandler
{
CONST_VTBL struct IUIAnimationTimerClientEventHandlerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationTimerClientEventHandler_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationTimerClientEventHandler_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationTimerClientEventHandler_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationTimerClientEventHandler_OnTimerClientStatusChanged(This,newStatus,previousStatus) \
( (This)->lpVtbl -> OnTimerClientStatusChanged(This,newStatus,previousStatus) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationTimerClientEventHandler_INTERFACE_DEFINED__ */
#ifndef __IUIAnimationTimerEventHandler_INTERFACE_DEFINED__
#define __IUIAnimationTimerEventHandler_INTERFACE_DEFINED__
/* interface IUIAnimationTimerEventHandler */
/* [unique][helpstring][uuid][object][local] */
EXTERN_C const IID IID_IUIAnimationTimerEventHandler;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("274A7DEA-D771-4095-ABBD-8DF7ABD23CE3")
IUIAnimationTimerEventHandler : public IUnknown
{
public:
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE OnPreUpdate( void) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE OnPostUpdate( void) = 0;
virtual /* [annotation] */
__checkReturn
HRESULT STDMETHODCALLTYPE OnRenderingTooSlow(
/* [annotation][in] */
__in UINT32 framesPerSecond) = 0;
};
#else /* C style interface */
typedef struct IUIAnimationTimerEventHandlerVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
IUIAnimationTimerEventHandler * This,
/* [in] */ REFIID riid,
/* [annotation][iid_is][out] */
__RPC__deref_out void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
IUIAnimationTimerEventHandler * This);
ULONG ( STDMETHODCALLTYPE *Release )(
IUIAnimationTimerEventHandler * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *OnPreUpdate )(
IUIAnimationTimerEventHandler * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *OnPostUpdate )(
IUIAnimationTimerEventHandler * This);
/* [annotation] */
__checkReturn
HRESULT ( STDMETHODCALLTYPE *OnRenderingTooSlow )(
IUIAnimationTimerEventHandler * This,
/* [annotation][in] */
__in UINT32 framesPerSecond);
END_INTERFACE
} IUIAnimationTimerEventHandlerVtbl;
interface IUIAnimationTimerEventHandler
{
CONST_VTBL struct IUIAnimationTimerEventHandlerVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define IUIAnimationTimerEventHandler_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define IUIAnimationTimerEventHandler_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define IUIAnimationTimerEventHandler_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define IUIAnimationTimerEventHandler_OnPreUpdate(This) \
( (This)->lpVtbl -> OnPreUpdate(This) )
#define IUIAnimationTimerEventHandler_OnPostUpdate(This) \
( (This)->lpVtbl -> OnPostUpdate(This) )
#define IUIAnimationTimerEventHandler_OnRenderingTooSlow(This,framesPerSecond) \
( (This)->lpVtbl -> OnRenderingTooSlow(This,framesPerSecond) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __IUIAnimationTimerEventHandler_INTERFACE_DEFINED__ */
#ifndef __UIAnimation_LIBRARY_DEFINED__
#define __UIAnimation_LIBRARY_DEFINED__
/* library UIAnimation */
/* [helpstring][version][uuid] */
EXTERN_C const IID LIBID_UIAnimation;
EXTERN_C const CLSID CLSID_UIAnimationManager;
#ifdef __cplusplus
class DECLSPEC_UUID("4C1FC63A-695C-47E8-A339-1A194BE3D0B8")
UIAnimationManager;
#endif
EXTERN_C const CLSID CLSID_UIAnimationTransitionLibrary;
#ifdef __cplusplus
class DECLSPEC_UUID("1D6322AD-AA85-4EF5-A828-86D71067D145")
UIAnimationTransitionLibrary;
#endif
EXTERN_C const CLSID CLSID_UIAnimationTransitionFactory;
#ifdef __cplusplus
class DECLSPEC_UUID("8A9B1CDD-FCD7-419c-8B44-42FD17DB1887")
UIAnimationTransitionFactory;
#endif
EXTERN_C const CLSID CLSID_UIAnimationTimer;
#ifdef __cplusplus
class DECLSPEC_UUID("BFCD4A0C-06B6-4384-B768-0DAA792C380E")
UIAnimationTimer;
#endif
#endif /* __UIAnimation_LIBRARY_DEFINED__ */
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif