Slight tweaks, bump up ECMAPortal to v1.1

This commit is contained in:
2023-11-05 00:46:08 +03:00
parent ca43c9441f
commit b290e102c1
4 changed files with 15 additions and 4 deletions
+1 -1
View File
File diff suppressed because one or more lines are too long
+9 -2
View File
@@ -8,6 +8,8 @@ class Portal {
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
uniform vec2 canvasResolution;
vec4 projection_from_position(vec4 position) {
vec4 projection = position * 0.5;
@@ -22,6 +24,7 @@ class Portal {
gl_Position = projectionMatrix * modelViewMatrix * vec4(Position, 1.0);
texProj0 = projection_from_position(gl_Position);
texProj0 = vec4(texProj0.xy * canvasResolution / max(canvasResolution.x, canvasResolution.y), texProj0.zw);
}`
// Fragment shader.
@@ -101,7 +104,7 @@ class Portal {
];
// Version & notice.
this.version = '1.0';
this.version = '1.1';
this.notice();
this.canvas = canvas;
@@ -260,6 +263,7 @@ class Portal {
modelViewMatrix: this.gl.getUniformLocation(this.prog, "modelViewMatrix"),
projectionMatrix: this.gl.getUniformLocation(this.prog, "projectionMatrix"),
dt: this.gl.getUniformLocation(this.prog, "dt"),
resolution: this.gl.getUniformLocation(this.prog, "canvasResolution"),
sky: this.gl.getUniformLocation(this.prog, "sky"),
particles: this.gl.getUniformLocation(this.prog, "particles"),
}
@@ -316,11 +320,14 @@ class Portal {
0.0, 0.0, 0.0, 1.0
]);
let dt = (Date.now() - this.time) / (1000 * 1000);
let dt = (Date.now() - this.time) / 1000 / 1000;
this.gl.uniformMatrix4fv(this.uniforms.modelViewMatrix, false, identityMatrix);
this.gl.uniformMatrix4fv(this.uniforms.projectionMatrix, false, identityMatrix);
this.gl.uniform2f(this.uniforms.resolution, this.canvas.clientWidth, this.canvas.clientHeight);
console.log(this.canvas.clientWidth, this.canvas.clientHeight);
this.gl.uniform1f(this.uniforms.dt, dt);
this.gl.uniform1i(this.uniforms.sky, 0);
this.gl.uniform1i(this.uniforms.particles, 1);