playAudio() fix

This commit is contained in:
Andrew 2023-04-16 18:09:01 +03:00
parent 1b6d38d222
commit c38205e1ed
1 changed files with 2 additions and 2 deletions

View File

@ -163,7 +163,7 @@ LRESULT CALLBACK WNDProc(HWND hWindow, UINT uMessage, WPARAM wParam, LPARAM lPar
hInstance = ((LPCREATESTRUCT)(lParam))->hInstance;
hMainDC = GetDC(hWindow);
PlayAudio(hInstance, MAKEINTRESOURCEW(IDR_WAVE1), SND_ASYNC | SND_LOOP | SND_NODEFAULT);
playAudio(hInstance, MAKEINTRESOURCEW(IDR_WAVE1), SND_ASYNC | SND_LOOP | SND_NODEFAULT);
hBMusicOn = (HBITMAP)LoadImageW(hInstance, MAKEINTRESOURCEW(IDB_BITMAP3), IMAGE_BITMAP, 0, 0, 0);
hBMusicOff = (HBITMAP)LoadImageW(hInstance, MAKEINTRESOURCEW(IDB_BITMAP4), IMAGE_BITMAP, 0, 0, 0);
@ -353,7 +353,7 @@ LRESULT CALLBACK WNDProc(HWND hWindow, UINT uMessage, WPARAM wParam, LPARAM lPar
}
else {
SendMessageW((HWND)lParam, STM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBMusicOn);
PlayAudio(hInstance, MAKEINTRESOURCEW(IDR_WAVE1), SND_ASYNC | SND_LOOP | SND_NODEFAULT);
playAudio(hInstance, MAKEINTRESOURCEW(IDR_WAVE1), SND_ASYNC | SND_LOOP | SND_NODEFAULT);
bMusic = true;
}