xpmgr/BuildTools/Include/D3DCommon.idl

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import "oaidl.idl";
import "ocidl.idl";
typedef enum D3D_DRIVER_TYPE
{
D3D_DRIVER_TYPE_UNKNOWN,
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_REFERENCE,
D3D_DRIVER_TYPE_NULL,
D3D_DRIVER_TYPE_SOFTWARE,
D3D_DRIVER_TYPE_WARP,
} D3D_DRIVER_TYPE;
typedef enum D3D_FEATURE_LEVEL
{
D3D_FEATURE_LEVEL_9_1 = 0x9100,
D3D_FEATURE_LEVEL_9_2 = 0x9200,
D3D_FEATURE_LEVEL_9_3 = 0x9300,
D3D_FEATURE_LEVEL_10_0 = 0xa000,
D3D_FEATURE_LEVEL_10_1 = 0xa100,
D3D_FEATURE_LEVEL_11_0 = 0xb000,
} D3D_FEATURE_LEVEL;
// Well-Known Private Data IDs (WKPDID_*):
// WKPDID_D3DDebugObjectName provides a unique name to objects in order to assist the developer during debugging.
//
// const char c_szName[] = "texture.jpg";
// pObject->SetPrivateData( WKPDID_D3DDebugObjectName, sizeof( c_szName ) - 1, c_szName );
cpp_quote( "DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);" )